Card draw simulator
|None. Self-made deck here.|
Valentin1331 · 8233
Credit: Aleksander Karcz
The release of Red tide Rising brings us 3 new options for Wendy Adams: Blurse, Bless and Curse.
While the Bless option is most likely the strongest one, I am focussing on the Cursed deck as it is in my opinion the very first Investigator that can really shine with the mechanic since its introduction in The Innsmouth Conspiracy.
Store tokens on enemies during Evasions and use them during your Eye of Chaos (4) tests to get all the clues at connecting locations. Trigger Paradoxical Covenant at the end to also get 2 clues at your own location.
The Cursed Event suite is the main generation engine:
Token of Faith turns every token pulled into a . This is particularly useful during Evasion as you will add tokens to the bag when storing tokens on evaded enemies.
Keep Faith always useful to increase the number of Tokens in the bag, your teammates will thank you for this.
Draw as many Tokens with Third Time's a Charm/Live and Learn/"Hit me!"/Favor of the Moon on Evade actions to store as many on a non-hunter enemy and trigger autosuccess at the end of the test with Favor of the Sun and Paradoxical Covenant or Beloved.
All the / Tokens stored this way on enemies will be ready to use again on any test thanks to your Tidal Memento.
Note: You only store Blurse tokens on the enemy if the Evasion attempt is successful.
Use Eye of Chaos (4) to get clues at every connecting location and potentially 2 clues at yours.
Note: The level 0 Eye of Chaos gives you up to 1 clue at a connecting location if you reveal a Token during the test.
The level 4 Eye of Chaos gives you one clue at a connecting location for every Token revealed!
To succeed the test despite all the Tokens you reveal, you can count on the +2 of Eye of Chaos, and the boosts available such as Fey, the static boosts of Peter Sylvestre (2) and Tristan Botley, and potentially some from the bag!
You can also fail if the location is shroud 2 or lower and use "Look what I found!" to collect 2 clues at your locations and X clues at connecting locations based on the amount of you pulled.
Your main enemy management strategy is Evading but sometimes damages need to be done.
In the beginning, Fire Axe does a great job for when you need to fight. It is rather cheap, and your deck is not heavily relying on resources once Eye of Chaos is in play. As you can play Faustian Bargain both from your hand and from your discard pile, you will often run with a good amount of resources. Sinking 3 of them in your Fire Axe will compensate your 1 to bring you to 7 . Promise of Power and your auto-succeed shenanigans (Favor of the Sun + Paradoxical Covenant/Beloved) can also help you with these tests.
You can also skip the Eye of the Djinn and go with the classic Ornate Bow if you plan on fighting a lot, but you spend more actions to reload your Bow when not gaining any from the Eye of the Djinn 's .
Resources and Card Draw:
Careful with your Abandoned and Alone that can burst your discard pile and remove uses of Deep Knowledge and Faustian Bargain and will very very likely come right after you played Deep Knowledge preventing you from using it a second time.
Indicational Upgrade Path:
Relic Hunter x1 - 6xp
Charisma x1 - 37xp
Gaze of Ouraxsh if you need more fighting options.
"Look what I found!" (3) to get clues from failure at 3-Shroud Locations.
More to come...