수호자
자산. 손.

물품. 무기. 근접.

비용: 1.
테스트 아이콘:

당신이 수행하는 교전 행동은 틈새 공격을 유발하지 않습니다.

: 공격. 당신은 이번 공격에서 +X 을 얻습니다. X는 당신이 교전 중인 적의 수입니다.

대부분의 사람이 일생 동안 보는 것 보다 더 많은 폭력을 야기한다.
John Pacer
입에 담아선 안 될 맹세 #147.
백병전 단검
Reviews

Such a weird card.

Please, just ignore the Fight text, it's garbage. if you want a weapon then grab a Knife, it's MUCH better than this thing.

The real reason you grab Trench Knife is that text about engagement. Sadly for Trench Knife, this is nowhere near useful enough to warrant a card and the actions to play and use it. Taunt exists and performs this little niche far-far better.

Tsuruki23 · 2017
If there was an upgrade that added +1 damage per enemy, that would be playable. — Django · 3560
+1 per enemy would probably be OP, but ‘deals X instead of normal damage (Max 3)’ would be really intriguing, in my opinion. — Death by Chocolate · 796
That would also be very OP. You shouldn't be able to do 3 damage with a knife attack. — Sassenach · 138
Why would that be OP? It’s conditional, so it only works when engaged with 3 or more enemies. If it’s a fluff concern, you can already deal 3+ damage with knives due to skills. In a 1v1 it’s still a +1 no bonus damage weapon. — Death by Chocolate · 796
I agree, it’s rare to be engaged with that many enemies. — StyxTBeuford · 12473
It's a level 0, 1 cost asset. It ought to be weak. — Sassenach · 138
@Sassenach We’re talking about a hypothetical upgrade (lvl 2 or 3 probably), not the level 0 card. — Death by Chocolate · 796
Ah, fair enough then. I suspect that ship has sailed though, since Return to Carcosa is already out. — Sassenach · 138
We’ve seen cards have upgrades/downgrades across expansions, such as Shortcut. — Death by Chocolate · 796
I'd love to see an XP version of this card that exhausted to let you engage an enemy without spending an action. — CaiusDrewart · 2403
Agree to see "engage an enemy without spending an action" too. — AquaDrehz · 164

Investigators who have problem with resources can make a use of it in a multiplayer game. Roland or Harrigan can put it in a 0 xp deck when they start a campaign. Τhe thing is that you dont want to be overwhelmed by enemies so usually the maximum will be +1+2 for the attack. Don't get me wrong but you want to deal with the enemy as fast as you so the Knife from core is better option than this one with the discard option.

This card might warrant an include in a Zoey deck. — FractalMind · 32
Personally, I don't like this card. For a 0XP defender deck, I prioritize weapons that give you additional damage. Killing monsters too slowly can lead to you being overwhelmed. Hence, I tend to favor the .32 Colt, .45 Automatic, and the Machete. — EdgeSeeker · 7
This card is not useful because <a href="/card/01086" data-hasqtip="0">knife</a> is more useful with damage boost for discarding. <div> This item should be boosted when stay in engaging or triggering action.<div> (From weakest to strongest upgrade) <ol> <li> -1 Fight to enemy when trigger fight <li> -2 Fight to enemy when trigger fight <li> +1 Damage when engaged enemy (once per round) <li> +2 Fight per engaged enemy <li> +1 Damage for each enemy engaged this round <li> +1 Damage for engaging enemy <ol/> — AquaDrehz · 164
I hate that I can't delete comment or review... — AquaDrehz · 164
It's thematically frustrating that a) Mark can't take this (he was literally in the trenches!), and b) it doesn't do the same +1 damage as Knuckledusters when it's visually the same weapon but with a *knife* on the end. That aside, it's only the cost that seems attractive - I don't really get how engaging lots and lots of enemies is helpful, particularly as you'll then have no actions left to attack them with. Unless of course you plan to "See them in hell"...? — mythosmeeple · 327
Ignore previous comment - not sure why I thought Mark can't take it. Still, not an attractive weapon. — mythosmeeple · 327
Multiplayer Zoe can take it for the ability. With Fire Axe in second hand she can manage a sequence of atacks and engagenets to save some of her engagement resouces. — theczarek · 2