Gift of Nodens

Finally a 5xp Survivor Card and WOW What a Card!!

Perfect Target to use is obviously Resourceful to use it multiple times per Round. Gumption or Brute Force are insane too.

Turns from Silas Marsh can already be very crazy. This Card might get him to S Tier Levels.

Another Investigator can use it Gift with Scroll of Secrets to get your card back from the bottom of your Deck immediately. I use Resourceful to get my Lucky! 3 back to my Hand and have it every turn. The 3rd Card of Fortuitous Discovery is another good target for example. Neither Rain nor Snow as mentioned. The list is almost endless what to get back.

I guess we will see a taboo nerf on this Combo (like the nerf to Scavenging) in a later time. But the Problem with Combo is might not be Gift of Nodens, its maybe more Resourceful. Something like 1x Resourceful per Round or the Card from Gift of Nodens gets shuffled back into the Deck, rather then on the Bottom of the Deck. So play it while its hot. :)

ataniker · 14
Nautical Charts

Quite possibly one of the best investigation tools in the game right now. Not only does it have built-in skill boost and clue compression like Fingerprint Kit, but also come with three traits that already have a ton of support and synergies. Here are some of them I personally found interesting:

Item Synergies

Tome Synergies

Tool Synergies

Nautical Charts is perfectly serviceable as the Survivor's answer to Fingerprint Kit (0), but it has immense potential to get better and you'll be rewarded with a tool that can last you the entire campaign if you take the effort to build around it.

koaexe · 38
The Raven Quill (Supernatural Record) can also get it back from discard. — AlderSign · 415
Bestow Resolve

Quick question, how does this boy interact with the crystallizer of dreams? If you can use the crystallizer to commit cards as if they were in your hand, can bestow resolve tell that you're not actually committing them from hand?

Blehwout · 7
Nah, you can safely commit card from Crystallizer of Dreams with Bestow Resolve. — AlderSign · 415
Beyond the Veil

Best way to prevent instant death :

: Orphic Theory (1xp)

: Delay the Inevitable (0xp)

: Alter Fate (1 or 3xp) or Devil's Luck (1xp)

: Deny Existence (0xp)

: nothing trivial, maybe Cheat Death (5xp)

Orphic Theory allows you to ignore the card text before it triggers. Use it within your investigation phase then draw the last cards of your deck. Beyond the Veil won't trigger, meaning it will stay in your threat area. But you're temporarily safe.

Delay the Inevitable can only be played during your turn so be cautious. Play it then draw the last cards so it will trigger immediately. Then your discard pile is shuffled into your deck during upkeep phase, before you have a chance to draw it again (and die instantly).

Alter Fate: same thing, use it during your turn then draw the last card(s). The 3 xp version won't cost an action. Devil's Luck is more efficient, but it will cost you 1 xp each time it is used if you want it back (unless you bought Déjà Vu).

Ayoross · 3
"Cheat Death" won't do much. It doesn't help, if you have to take two or more damage, than you could take onto your investigatorcard. There is a better option in the campaign for 0 XP, but you have to win scenarios for it: Dr. Francis Morgan, who can soak you 4. He in fact let me survive BtV as solo Agnes once in a run, when "Deny Existence" and "Alter Fate" where not yet printed. — Susumu · 382
Ah, indeed, I#ve overseen that: "Cheat Death" could indeed help, if you try to get defeated by other means before your deck runs out! Then you would discard BtV without triggering it. — Susumu · 382
You forgot Devil's Luck (1). — AlderSign · 415
@susumu : you are wrong about Cheat Death : You cannot overkill or be overkilled. Once you drop to zero, that's the sum total of the damage you will take. Cheat Death can be used to heal you back up to 2/2. — Ayoross · 3
You are wrong in that regard. See RR: Dealing Damage/Horror — Susumu · 382
When an investigator [...] is dealt damage and/or horror, follow these steps, in order: 1. Assign Damage/Horror: Determine the amount of damage and/or horror being dealt. Place damage and/or horror tokens equal to the amount of damage and horror being dealt next to the cards that will be taking the damage/horror. [...] All damage/horror that cannot be assigned to an asset must be assigned to the investigator. 2. Apply Damage/Horror: Any assigned damage/horror that has not been prevented is now placed on each card to which it has been assigned, simultaneously. [...] After applying damage/horror, if an investigator has damage equal to or higher than his or her health or horror equal to or higher than his or her sanity, he or she is defeated. — Susumu · 382
You would be right, that an asset cannot be "overkilled" (except by damage or horror that is dealt as specific direct to an asset, like there is with some treacheries targeting allies). That's because of a paragraph, I shortened in the last post: "An asset cannot be assigned damage beyond the amount of damage it would take to defeat the card, and cannot be assigned horror beyond the amount of horror it would take to defeat the card." But the investigator card will take any amount of damage or horror, like previously mentioned. And the case of being dealt "equal to or hight then..." is covered for investigators. — Susumu · 382
@Susumu: you forget a part of the text : « When an investigator is dealt damage, place damage on the investigator card and/or on any of that investigator’s asset cards that have health, up to the amount of damage each card can hold. » — Ayoross · 3
Besides: if you could not overkill an enemy, like you said, the basic weakness "Unspeakable Oath (Bloodthirst)" would be unsolvable. — Susumu · 382
Where do you have your quoted sentence from. But it does not contradict my take: Assets can only be dealt damage (or "hold") up to their health and sanity value, any excess has to be dealt to the investigator, who can "hold" unlimited damage or horror, but will be defeated, if it is equal or higher than the given stat. — Susumu · 382
@susumu: As I understand the rule : you get 10 damages, your investigator has 7 health. You assign 7 to your investigator, the rest on your assets, and some damage remains. You have still being dealt more damage than your life, but at the end there are only 7 tokens on your investigator card. Same for Unspeakable Oath. — Ayoross · 3
That's not like it is written: First, assigning damage to assets is entierly optional. Even if it defeats you, you can take it on the chin. (Which might be conveniant in cases, where it is very likely, that you get defeated by horror otherwise soon, and a physical trauma suits you better than a mental one.) But the RR mention, you first assign damage next to your cards, then apply it to your cards. And you apply all, which has not been prevented, no matter how much it had been. Since your assets are limited to their printed value, you have to assign and then apply all the rest on your investigator. — Susumu · 382
Well, the Learn to play manual (my quote) seems to say that you cannot assign more damage to a card than its health value, not only assets. The RR seems to say otherwise, all this is not very consistent. Actually, I see no reason your actual health could go negative, even skill checks cannot. And Cheat Death would be mostly useless. — Ayoross · 3
Have you noted this in RR : « if an asset has damage equal to or higher than its health » They use the same prophylactic wording. — Ayoross · 3
The Golden RUle includes: "If the text of this Rules Reference directly contradicts the text of the Learn to Play book, the text of the Rules Reference takes precedence." My take seems also to be the interpretation of others in the community. See the comment by SGPrometheus on a review for "St. Hubert's Key" by Snakesfighting 6 years ago, which has been agreed on by other people in the community: "That would be neat, but it doesn't quite work that way. Your flashlight analogy doesn't apply; horror doesn't reduce your sanity, you simply put "x" horror on your investigator. Then if your total is higher than your sanity, you're defeated. If you have this in play, you'd discard it, heal 2 horror, then if you still have more horror than sanity you're still defeated." — Susumu · 382
Susumu is definitely correct. Hank Samson getting overkilled has been a thing since he came out. The Learn to Play isn't a good source for official rules. — Eudaimonea · 5
Bolas

Wanted to add that this card is worth reconsidering now that we have Marion Tavares. You can use her ability to make Bolas draw one card, evading with her 4 Combat instead of 3 Agility is great, and you can commit her signature! Also Its a good placeholder to upgrade into Sweeping Kick once you get XP.

So yeah its nice to see this card have another home.

tactis · 22