Test (1). For each point you succeed by, heal 1 horror.
Remove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.
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