음모. 기본 약점

부상.

중립

폭로 - ‘팔 부상’을 플레이 영역 중 당신의 위협 영역에 둡니다.

‘팔 부상’은 당신이 가진 피해 1점인 것처럼 간주하여 회복될 수 있습니다(이 카드를 회복시켰다면, 이 카드를 버립니다).

강제 - 당신이 전투 또는 활성화 행동을 수행한 후: 당신은 차례가 끝날 때까지, 전투 행동도 활성화 행동도 수행할 수 없습니다.

Robert Laskey
지구의 끝자락 조사자 확장 #130.
팔 부상

FAQs

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Reviews

This weakness is worse than it first appears, and definitely the worst of the 4 new EOtE weaknesses.

It prevents you from taking more than one action of either "fight" or "activate" each turn. That doesn't seem so bad... until you realize that A LOT of things are "activate".

In fact, any action, printed on any card, with a , is an "activate" action, on top of its descriptor, if any. This includes, for example :

-most "resign" on locations or agendas / acts

-most weapons

-most clueing tools (fingerprint kit, lockpicks...)

-most spell assets (for fighting, clueing, evading...)

-some investigator specific abilities, like Preston Fairmont cashing in his inheritance and Lily Chen's Disciplines

-most "parlay" on enemies or bystanders

-a lot of special actions on locations that are mandatory to advance a scenario

This card car thoroughly mess with your planning, especially in low player counts / solo when you realize that you can't grab the last 2 clues with your spell then resign because they're both "activate"... The fact that weaknesses are added to a deck after it is completed only makes it worse : some decks can heal damage easily, while others will have no healing whatsoever.

DrOGM · 22