조사자

치료사.

탐구자
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체력: 9. 정신력: 6.

당신의 카드 효과로 조사자 한 명 또는 어떤 조사자의 조력자 자산 하나가 피해를 회복한 후: 치워 두었던 당신의 ‘회복세’ 능력 카드 1장을 그 조사자의 손으로 줍니다.

효과: +1. 당신은 자신이 위치한 장소에 있는 조사자 한 명 또는 조력자 자산 하나에게서 피해를 1 회복시켜도 됩니다.

"난 답을 찾아야 하네. 설령 그 답이 내 목숨을 앗아간다 해도."
Cristi Balanescu
진홍색 열쇠 조사자 확장 #4.

빈센트 리 - Back

조사자

덱 크기: 30장.

덱 구성 선택지: 레벨 0-3 탐구자 카드(), 레벨 0-5 중립 카드, 레벨 0-5 "피해를 회복"하는/시키는 카드, 이외의 레벨 0-1 다른 수호자 그리고/또는 생존자( 그리고/또는 ) 카드 최대 15장.

덱 구성 요구조건 (덱 크기에 포함되지 않습니다): 골절삭 톱, 회복세 사본 1 장, 부상당한 행인, 무작위 기본 약점 카드 1장.

추가 게임 준비: 당신은 매 게임마다 ‘회복세’ 사본 1 장을 비플레이 상태로 치워 두고서 시작합니다.

아컴의 세인트 메리 병원에서 수련의 과정을 밟고 있던 빈센트 리는 세 번째인지 네 번째일지 모를 훼손된 시신이 이송되어 왔을 때 이것이 단순한 야생 동물의 공격이 아니라고 의심하기 시작했다. 어느 날 한 청년이 자다가 비명을 내지르며 심장 파열로 죽은 후, 빈센트는 암울한 시기가 닥쳐왔음을 비로소 이해하게 되었다. 빈센트는 이제 휴직계를 내고서, 시신의 흔적이 그가 그토록 갈망하는 해답으로 이어지기를 바라며 조사에 나선다. 퍼져나가는 혼란으로 괴로워하는 사람들의 고통을 조금이라도 덜어주기 위하여.
빈센트 리
빈센트 리
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FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: How does Vincent Lee interact with Ancestral Knowledge? Vincent Lee adds copies of On the Mend to his deck, which are set aside when each game begins - do they count towards the deckbuilding requirement that the deck must contain at least 10 skills? A: Vincent Lee’s “On the Mend” skills would not count toward the required 10 skills of Ancestral Knowledge.

  • Q: Can Vincent Lee upgrade Hallowed Mirror (3)? A: Yes, Vincent can upgrade Hallowed Mirror. Bonded cards cannot be treated as part of the text box of the card to which they are bonded. (August 2023)

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Reviews

Vincent Lee is a very active support character. It’s hard to forget he’s in play when he’s handing you a gory skill card every turn. And he has a very easy way to do it: bandages and scrounging. If you can take the damage, and in certain campaigns you absolutely can, he can heal you and give you that +2 buff.

Vincent may be the most “feature complete“ character with one XP. Once he has Jessica Hyde, Dr. Lee becomes Dr. Jekyll. With his Bonesaw, you can take a damage every round, and get on the mend in time for the mythos phase.

Like Carolyn Fern, he has a secret advantage of giving other investigators three bonus XP at the start of a campaign, because “in the thick of it“ goes from penalty to opportunity.

MrGoldbee · 1443

I played Vincent for the first time recently and I had a BLAST. He is a capable clue finder and strong assistant. Mostly I just really want to share a phenomenal combo that I found to be very strong and easy to pull of

As many other comments and reviews have pointed out, Bandages are Vincent's friends. Other investigators (at your location) can trigger the healing on their turns and still benefit from your innate power to get On the Mend. But specifically, the other investigator you want to bring along is Mark Harrigan. He starts every game with Sophie in play, allowing him to inflict a damage to himself for a +2 to a skill check (also triggering his own innate to draw a card, at least the first time). If I'm not missing any timing issues, this self inflicted damage also puts his copy of On the Mend into his hand which he can throw into that same skill check that Sophie is boosting. The end result is Mark can burn charges off Vincent's Bandages as +4 to a skill check, or +2 to this skill check and a ?? card banked for the next one, and the free card draw is just icing on the cake.

Also, as a twist you might not have considered, Vincent is a great candidate for an item heavy deck. Running Geared Up, Backpacks (upgrade them ASAP), and Schoffner's Catalogue is a fun way to go all-in on items (not unusual to have 7 item assets in play at the end of turn 1). Vincent can play Scavenging, and while it's not an item and cannot be pulled with Backpack or paid for by the Catalogue, it does keep the critical items (like Bandages) coming back. Oh, and if you go with this Item heavy setup be sure to throw in the Segment of Onyx, it's a joke how often you can complete the set of 3 with this setup.

jmccrary · 16
I'm playing a Vincent Geared Up deck right now, and it is a ton of fun. Other great additions: At a Crossroads to get 3 or even 6 extra cards at the start of the game if it's in your opening hand. It's a bummer when Geared Up fizzles, but when it fires off and you get 6 or 7 assets in play on your first turn, it's really something to behold. — ChrisSF · 1

Question, how do his copies of on the mend interact with Ancestral memory?

Do they count as skills in my deck for the 10 skill requirement, or are they like bonded cards?

I assume they cannot be put under ancestral memory?

Tgaland · 2
They are set out of play at the beginning of a scenario, so you can't put them under it. In regards to whether they count, I suppose you could say yes, but On the Mend is variable so it could make your deck invalid if players drop in and out. I don't think there's anything preventing them from counting for Ancestral Knowledge's skill requirement. — Tay5967 · 19
They do not count towards your deck size, and they are not even part of your deck, just set aside. So I would say no, they are not eligible to count towards the "10 skill minimum" requirement of "Ancestral Knowledge". — Susumu · 363
I would guess, not even "Whispers from the Deep" would allow Amanda to take only 9 other skills into her deck. (Not, that this would do much sense for her anyway.) If a card doesn't count towards your deck size, it shouldn't count towards other card limits either. — Susumu · 363
The issue is that they are included in his deckbuilding and set aside as a setup step, so technically I believe they would count. To not count, it shouldn't be listed under deckbuilding, such as Luke's Dream Gate, or the bonus permanent cards for front-side parallel Wendy and Roland. There are all sorts of issues with the wording of Vincent and his On the Mends. Setup occurs after mulligans, the number included is defined as deckbuilding, another player can shuffle one into Vincent's deck by doing something that would shuffle it into their own, etc. I'm honestly surprised they waffled the wordings so hard when they have examples such as Parallel Wendy and Essence of the Dream to template off of. — Death by Chocolate · 1440
the "[additional] setup occurs after mulligans" point is untrue in this case, per the FAQ on Sophie/Duke/Dark Insight -- if "you begin the game with" some card in a particular zone, that card is set aside before shuffling so it's not possible to draw it in your opening hand — Thatwasademo · 57

What makes heal decks more viable now is not cards such as Soul Sanctification but Vincent Lee the investigator's deckbuilding options. Because he can use any cards 0-5 that can heal, he has a wide and versatile library of deckbuilding options that was hitherto unavaiable for any investigator. Runic Axe becomes monstrous with him, and he can be a very effective fighter even as a primary cluever.

Maybe dumb rule question: Can Vincent Lee have a fully kitted out Runic Axe, so long as it has Inscription of Glory? (For the record, I think Runic Axe + Glory is an amazing card & a great buy for Lee) — turtlegods · 11
Yes if a customizable gets an upgrade that makes it apply to someone's deck building differently you treat it how it now is, not its base card. — Zerogrim · 292
Sorry if I'm missing something here, but isn't Runic Axe 2 handed? Wouldn't this block you from playing his signature card? — theamerikan · 1
Yes, however Runic Axe is worth ignoring a signature card for. Roland Banks agrees with this statement. Also, if you have poor luck in finding the axe, the bonesaw will do in an emergency. Or, if you want to be a true mad doctor, take bandolier and play both. — RubberyChicken · 1