이벤트

행운.

비용: 1. XP: 1.

생존자

차례당 최대 1번.

신속. 조사자 한 명의 차례가 끝나려 할 때 플레이할 수 있습니다.

그 조사자는 자신의 차례 동안 추가로 행동을 X번 더 수행해도 됩니다. X는 그 조사자가 자신의 차례 동안 능력 테스트에 실패한 횟수입니다. ‘구명줄’을 추방합니다.

Robert Laskey
진홍색 열쇠 조사자 확장 #110.
구명줄

FAQs

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Reviews

I was really looking for new cards using exile mechanic and I'm not disappointed with this one. It's cheap, fast, just one XP, so great value there and can be returned to deck with Déjà Vu for free for next scenario.

Just fail all skill tests, get value out of them (for example using "Look what I found!", Oops!, don't care about fails when Drawing Thin used) and still have 3 more actions (assuming all actions required skill tests).

It can be played for another investigator without location restriction which sounds a bit broken and can be life saving if someone failed miserably skill tests when fighting Elite enemy.

Lifeline can be even more beneficial for Stella Clark - in the most extreme scenario, she's failing 3 skill tests, then fails extra action's skill test coming from her signature ability to finally get 4 extra actions from Lifeline.

The only thing you have to care about when playing this card is to make sure your actions require skill tests and the fail effects are not too harsh.

Great catch in the third paragraph. In such a situation, it can be easily worth exciling for X=1, if that makes the difference between killing the boss, before the last agenda advances, or not. — Susumu · 363
Skill tests are not the same as actions. Let's say you play Vamp(3) and fail the four skills, for one action... — joster · 40

You would be surprised about how many cards end your turn in this game.

As long as you failed at least one skill test during your turn, you essentially say "Nope!" when the game really wants you to not be able to do anything anymore. This gets especially laughable when the "end your turn" effect comes from a failed skill test (and even for only that one action it's worth playing Lifeline, because giving the scenario the finger is always a good thing).

AlderSign · 236
This doesn't actually work unfortunately. Since it doesn't cancel or substitute an effect that would end your turn, it really does only work when your turn would end due to running out of actions. — SSW · 209
According to this I'd say it works, because the additional actions happen before the effect of ending your turn affects the game state: https://arkhamdb.com/rules#When — AlderSign · 236
This might be a situation where if the card says "immediately end your turn", vs "end your turn". So playing a "Let God Sort Them Out" wouldn't work with this card, but nearly getting strangled by an Apex Strangleweed is fine. — techoatmeal · 15