시나리오

신화

쉬움 / 보통

: -1(당신이 단서를 2개 이상 갖고 있다면, -1 대신 -3).

: -1. 당신이 위치한 장소에 소형 은신 카드가 있다면, 다른 혼돈 토큰을 하나 더 공개합니다.

: -3. 실패하면, 당신은 단서를 1개 소비하거나 그림자 속에 있는 적 하나에 파멸을 1개 놓아야 합니다.

진홍색 열쇠 캠페인 확장 #1. 비와 수수께끼 #1.

비와 수수께끼 - Back

시나리오

어려움 / 전문가

: -2(당신이 단서를 2개 이상 갖고 있다면, -2 대신 -4).

: -2. 당신이 위치한 장소에 소형 은신 카드가 있다면, 다른 혼돈 토큰을 하나 더 공개합니다.

: -4. 실패하면, 당신은 단서를 1개 소비하거나 그림자 속에 있는 적 하나에 파멸을 1개 놓아야 합니다.

비와 수수께끼
비와 수수께끼

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: In The Scarlet Keys, when exactly are we allowed to spend experienced gained from various sources? According to the rules reference, under Campaign Play, experience is spent and decks are upgraded "After recording the results of a scenario". There is also a clause that reads "The above processes, and any specific instructions provided by the campaign guide, are the only methods by which a player may modify his or her deck during a campaign." Taken together, the implication would seem to be that the point immediately after a scenario is the only instance in which experience can be spent. However, in The Scarlet Keys, experience is frequently gained from interludes between scenarios, sometimes on multiple occasions. And there is a possibility that experience can be gained after the penultimate scenario, but before the final scenario. If experience spending is strictly restricted to the window after finishing a scenario, then such experience would be effectively lost (unless the investigators are carried over to a new campaign, but that is well known to be a niche playstyle). So, is experience spending strictly restricted to the window after finishing a scenario, or can we effectively spend experience whenever we want? A: Unless explicitly stated otherwise, experience earned can be spent anytime between finishing one scenario and starting a different scenario. If an interlude gives you XP, you are in most cases able to spend that XP before starting the next scenario.
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