I brought this card to a convention meetup play. The removal of exhaust condition on the compared with Lv. 0 one make it very suitable for high player count, where you get more enemies and the team can flex and perform both evasion and fighting. A single flex fighter that evade before doing stuff (Sneak Attack, Dirty Fighting, etc.) might be filling your evidence many times in their round. You just have to make sure you are present there.
The maximum 3 evidence you can spend discovers 4 clues, so it covers all the way to 4 players if you found a high shroud 1 victory location. With peace of mind if somehow you failed with +6 you can try again later without losing neither clue compression nor accuracy.