시나리오

신화

Perform the setup as indicated in the Night of the Zealot Campaign Guide, with the following exceptions:
- When gathering encounter sets, also gather the new encounter sets for Return to The Devourer Below shown here.
- When choosing 4 Arkham Woods locations to put into play at random, include the 4 new Arkham Woods locations included in this encounter set, for a total of 10 possibilities.
- After setting the Umôrdhoth enemy aside, flip this card over and attach it to Umôrdhoth.

돌아온 광신도의 밤 #32. 돌아온 지하 세계의 포식자 #1.

Treachery

섬뜩한. 다른 세계.

신화

Vault of Earthly Demise cannot leave play.
Umôrdhoth gets +X health per investigator and gets +X fight, where X is the number of resources on this card.
Forced - When Umôrdhoth enters play, place 1 resource on this card for each act remaining in the act deck.

Mathias Kollros
돌아온 광신도의 밤 #32. 돌아온 지하 세계의 포식자 #1.
돌아온 지하 세계의 포식자
별세한 이들의 묘소

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: While playing a “Return to” scenario, what do I do if a campaign guide instruction or card ability refers to a card from an encounter set that has been replaced with a new encounter set? A: If it is a setup instruction or an instruction to search for that card and put it into play, the investigators should find the matching card from the new encounter set that replaced it and follow the instructions using that card, instead. (If it is unclear which is the matching card, use the encounter numbers to help guide you. For example, Wizard of the Order is card 4/6 of the Dark Cult set; if that set was replaced, the matching card would be card 4/6 of the new set.) If it is a gameplay effect other than the above, ignore it. - FAQ, v.2.0, August 2022
Last updated

Reviews

I have expend all the morning fighting Umordoth in the Vault of Earthly Demise. We wanted to play the Return to the Night of the Zealot without sacrificing Lita Chandler in hard mode. 2 players. We arrived to the conclusion that the Vault is a card too powerful that makes this impossible. We need more characters or an easiest difficulty. But even with more dakka increasing the combat stat of Umordoth seems a bit unbalanced. Maybe we can fight once or two times against a 6-8 combat stat, but to defeat it we need many combat rounds. Is impossible to sustain many fights againts these numbers. So basically my review of this card is that we need to read the text as: "Kill Lita Chandler, don't even try to challange me, you weak humans." Has been fun though.

Matamagos · 4
Or maybe the point is that you actually have to go for R1? R2 is famously easy in the original scenario! Have a plan; R1 is possible! — Death by Chocolate · 1447
R2 is also possible in the "Return to", but you need to build your deck specifically for this one task. One cheesy strategy is to play Renfield and amass ridiculous amounts of resources (since you don't really care about doom in this scenario after Umordoth already appears, you can gain lots and lots of resources with Renfield). Then use these resources to boost your skill values in order to successfully attack. Supplement this with some testless damage options and some soak/damage and horror cancellation to stay alive long enough and it is possible to beat this 8/20 (given two players) stat monstrosity. — PowLee · 20
I did it with Tony in Hard last week. There is a deck for it. I took Dynamite, Marksmanship, Dodge and his Colts with a lot of ammo cards. It would have been a lot easier if Ursula hadn't perished since she had the Bow and Blood-Rite. Tony had to do all 18 damage. The deck name is - Tony Morgan - The Devourer Meets Its Match. — The Lynx · 967
You could advance the act to reduce the vault's bonus. Or spend a few XP as guardian to get cheap fight boosts, like ace of sword, 2x reliable. Also take 1-2 beat cop and/or grete (2x charisma). With base fight 4, you should have around 10 combat as most XP weapons grant +2 or more. — Django · 5071

This card beautifully encompasses what the return tos are about. A very good strategy for the original devourer below is to just camp at the main path buffing up and kill umhordoth when he spawns.

This card makes that strategy certainly more difficult, almost impossible. As others have pointed out you can win, but its gonna be a melee. Which is exactly what it should be for a prize of +10 exp.

drjones87 · 190