주요목적. Stage 2

신화
단서: –
The Necronomicon is being kept in a Restricted Hall somewhere in the museum. Adam barely knows his way around, and gives a startled jump at every creak of the old building. "I just started here last week," he explains. "What sort of trouble did you say was going on?" You haven’t the heart to give him the full story.

Objective - If an investigator enters the Exhibit Hall (Restricted Hall), advance.

Dimitri Bielak
미스캐토닉 박물관 #123. 미스캐토닉 박물관 #6.

큐레이터의 죽음 - Back

주요목적
When you enter the restricted hall, you find the curator of the museum lying in a pool of blood, his intestines strewn about in a grotesque display. Your stomach turns over and you resist the urge to vomit. Whatever did this, it’s still nearby...

Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.

Advance to Act 3a.

박물관의 밤
박물관의 밤

주요목적. Stage 1

신화
단서: 3.
Professor Rice was last seen several hours ago by one of Armitage's students, in the Humanities building.
Tomasz Jedruszek
던위치의 유산 #45. 과외 활동 #5.

관리실장 - Back

주요목적
You were unable to find Professor Rice, but one of the students you spoke with mentioned a strange man entering Rice's office. Unfortunately, the door leading to the faculty offices is locked at this late hour. The student says that the head janitor, "Jazz", might be able to let you in, if you can find him.

Shuffle the encounter discard pile and the set-aside "Jazz" Mulligan into the encounter deck.

방과 후
방과 후

주요목적. Stage 2

신화
단서: –
The Necronomicon is being kept in a Restricted Hall somewhere in the museum.

Objective - If an investigator enters the Exhibit Hall (Restricted Hall), advance.

Dimitri Bielak
미스캐토닉 박물관 #124. 미스캐토닉 박물관 #7.

경비원의 죽음 - Back

주요목적
When you enter the Restricted Hall, you find the curator of the museum clutching an ornate statue as if it were a club, his suit stained with blood, a panicked expression on his face. The security guard you saw earlier lies in a pool of blood nearby, his intestines strewn about in a grotesque display. Your stomach turns and you resist the urge to vomit. "I tried to stop it, but..." the curator says quietly, his voice quivering. Whatever did this, it’s still nearby...

Choose an investigator to take control of the set-aside Harold Walsted asset.

Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.

Advance to Act 3a.

부수고 들어가다
부수고 들어가다

주요목적. Stage 1

신화
단서: 2.
The monsters tearing through Dunwich county are immune to traditional weapons. Only by reciting a particular incantation can the creatures be defeated. First you must search the ruins of Wilbur Whateley’s home in order to find the final sections of the otherworldly script.

Objective - Only investigators at Whateley Ruins may spend the requisite number of clues, as a group, to advance.

Adam Lane
차원 너머의 보이지 않는 존재 #240. 차원 너머의 보이지 않는 존재 #5.

마법식 확보 - Back

주요목적

Check Campaign Log. If Dr. Armitage survived The Dunwich Legacy:

"There!" Armitage sighs a breath of relief, jotting down the last phrases of the formula. "I have translated the last of it." He shudders as he hands you the script, the words conjuring forth memories of his battle with the creature. "I hope this is the last time I'll have to read it," he admits. "But if we do nothing, the end result will be much, much worse."

Each investigator puts into play 1 set-aside Esoteric Formula.

If Dr. Armitage is listed under "Sacrificed to Yog-Sothoth":

Using the information contained within the ruins of the Whateley homestead, you are able to transcribe the remainder of the formula previously used by Dr. Armitage to destroy the beast that plagued Dunwich. However, the endeavor sets you back several hours.

Each investigator puts into play 1 set-aside Esoteric Formula. Place 1 doom on the current agenda.

사라센 인이 남긴 문서
사라센 인이 남긴 문서

주요목적. Stage 4

신화
단서: –
With no clear way out of this dimension, you seek another path.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Objective - If each undefeated investigator has resigned, advance.

Ethan Patrick Harris
시공간을 헤매다 #319. 시공간을 헤매다 #9.

손짓하는 현실 - Back

주요목적
You discover a path that looks somewhat familiar and follow it. Even though your task is complete, you now understand that in closing the tear, you may never make it home. The fear of being lost here forever spurs you onward, through an archway leading into an overgrown corridor. A damp wooden door leads you out into a pocket of thin rain and dark sky. Cement turns to gravel, then marble, then steel, then grass. You cross impossibly long meadows and make your way through dense woods before fatigue finally sets in. Drained of all energy, you cannot go on any further. Your body gives out.

(→R1)

새로운 길을 찾아서
새로운 길을 찾아서

주요목적. Stage 2

신화
단서: 2.
Dr. Morgan is somewhere in the private section of the club, where only VIPs and the club's managers are allowed. If you are to find him, you're going to have to sneak or even fight your way in.

Objective - Only investigators in the VIP Area may spend the requisite number of clues, as a group, to advance.

Chris Peuler
던위치의 유산 #67. 도박장은 언제나 이긴다 #6.

모건 박사의 운명 - Back

주요목적

If the players have not yet completed Extracurricular Activity:

You find Dr. Morgan gambling in one of the VIP rooms... but he appears to be playing cards with two unconscious bodies, his pupils dilated as though in a trance. He can't seem to stop laughing, smiling, and chatting with the other "players."
Put the set-aside Dr. Morgan into play in the VIP Area. Advance to Act 3a - "All In."


If the players have completed Extracurricular Activity:
The VIP rooms are filled with the mangled and bloody bodies of unfortunate patrons. There doesn't appear to be any trace of Dr. Morgan. You hear screaming and gunfire from the main area of the club.
Put the set-aside Peter Clover into play in the Clover Club Bar. Search the encounter deck (or out of play) for an Abomination enemy, and spawn it in the Clover Club Bar. Advance to Act 3a - "Fold."

속임수 게임
속임수 게임

주요목적. Stage 2

신화
단서: –
The pitiful beast lunges to grab you with slimy arms, its many jaws snapping in hunger. Killing it would be merciful. But perhaps there is something else to discover about this creature…

Objective - If Silas Bishop is defeated: (→R1)

Objective - If there are no clues in the Hidden Chamber, advance.

Jeff Lee Johnson
제단에 흘린 피 #200. 제단에 흘린 피 #6.

괴물을 제거하다 - Back

주요목적
Despite the danger, you brave the beast's horrifying presence and investigate further before killing it. What you find confirms your worst suspicions. Several journal entries written by a "Seth Bishop" describe the process of feeding the creature in horrifying detail - tomatoes at first, then small game, then cattle, and then finally 'human sacrifices'. But the most disturbing part is that Seth calls the creature by name: 'Silas.'

If The Necronomicon is in play: (→R2)

Otherwise: (→R3)

야수가 갇힌 방
야수가 갇힌 방

주요목적. Stage 1

신화
단서: 2.
A vibrant arcane energy fills the air with a bone-rattling chill. The energy swirls along the crushed trail before you, and seeps down several other paths before disappearing.

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.

Lino Drieghe
파멸이 기다리는 곳 #277. 파멸이 기다리는 곳 #4.

바쳐진 희생양 - Back

주요목적
During your search through the wooded paths around the base of Sentinel Hill, you come across a startling sight. A herd of sheep lays dead upon the ground in a secluded clearing, their bloodied carcasses placed in a strange but careful pattern. Holding your nose against the stench of death, you step over mangled sheep on your way to the center of the odd formation.
In the center of the sheep lies the corpse of a man. A clear jewel has been firmly pressed into his forehead, caving in the front of his skull. His eyes are wide, his face contorted in a vision of fear, as if beseeching you for mercy. Though you know better, you check for a pulse. As you touch the man's skin, the jewel in his forehead dissolves, and the woods around you seem to clear.

The arcane presence masking the path further up the hill has faded. Reveal Ascending Path.

Remove all clues from each location in play.

언덕으로 가는 길
언덕으로 가는 길

주요목적. Stage 2

신화
단서: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
파멸이 기다리는 곳 #278. 파멸이 기다리는 곳 #5.

패턴을 흐트러트리다 - Back

주요목적
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle chants in Latin while the others bow their heads in reverence. "Seth Bishop?" you ask presumptively. The man in the center raises his gaze in response, confirming your suspicions. You plead with the man to stop this madness, but he doesn't respond. You draw forth the silver constellation pendant you'd found on Silas's body and present it to Seth. "This is all we found of your brother," you shout over the howling wind. "Is this the fate you want for yourself? For all of us?" You throw the pendant onto the ground. Staggered by the sight of it, he stumbles backwards and trips over his incantation, eyes widened. As he falls, the altar behind him splits open, and a torrent of energy pours from the stone, swirling into an open gate that swallows the man whole. You barely manage to dig your heels in and grab hold of a nearby rock to resist the pull of the gate.

Remove the set-aside Seth Bishop enemy from the game.

언덕을 오르다(v. I)
언덕을 오르다(v. I)

주요목적. Stage 2

신화
단서: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
파멸이 기다리는 곳 #279. 파멸이 기다리는 곳 #6.

열쇠를 돌리다 - Back

주요목적
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle lets out a crazed laugh. You recognize the man - Seth Bishop - from the description given to you by the townsfolk earlier. Behind him, several other men and women bow their heads in reverence, chanting in Latin. "We've done it!" he cackles. "We've accomplished what Old Whateley and 'is git couldn't!" You watch in revulsion as his eyes glaze over and twitch, as though he were reading something invisible. "I can see now… I can finally see!" He raises his hands to the sky and the headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises to his feet, wearing an expression of pride.

Put the set-aside Seth Bishop enemy into play at Sentinel Peak.

언덕을 오르다(v. II)
언덕을 오르다(v. II)

주요목적. Stage 2

신화
단서: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
파멸이 기다리는 곳 #280. 파멸이 기다리는 곳 #7.

변화를 꾀하다 - Back

주요목적
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle is desperately trying to complete a Latin incantation. "It's not working, Seth!" one of the other men cries out. "What're we gonna do?" The man in the center stops his chant and pulls out a cobbler's knife. "The father demands a blood sacrifice," he declares, and his face twists into a crazed expression. Before you can react, he slits his left wrist with the knife, dropping to his knees in agony. The headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises, wounded but alive. An expression of pride spreads across his pained face.

Put the set-aside Seth Bishop enemy into play at Sentinel Peak, with 1 damage on him.

언덕을 오르다(v. III)
언덕을 오르다(v. III)

주요목적. Stage 2

신화
단서: –
You’ve managed to make it to the engine cab, but now you have to get the engine started again so you can outrun the pulling force of the gate!

Objective - If there are no clues in the Engine Car, immediately advance.

에식스 카운티 특급열차 #166. 에식스 카운티 특급열차 #8.

전진 - Back

주요목적
The engine roars to life and kicks into motion. You shovel coal into the engine's firebox and are relieved to see that the train is moving forward along the tracks once again.

(→R1)

엔진을 작동시켜라!
엔진을 작동시켜라!

주요목적. Stage 3

신화
단서: –
With or without Dr. Morgan, you have to get out of here. Fast.

While Dr. Morgan is not controlled by a player, he gains ": Parley. Test (3) to shake Dr. Morgan out of his daze. If you succeed, place 1 clue from the token bank on him. If there are 1 clues on Dr. Morgan, take control of him."

Objective - If each undefeated investigator has resigned, advance.

Chris Peuler
던위치의 유산 #68. 도박장은 언제나 이긴다 #7.

안전하다… 적어도 지금은 - Back

주요목적
You escape the club, doing your best to look inconspicuous as several cars pull up near the street. A handful of grim-faced men and women exit, running toward the restaurant's entrance to take control of the situation. One of them catches your eye, his hand on the grip of his .38, but thankfully he turns his attention back to the rest of his crew and follows them into the club. You breathe a sigh of relief...

— If an investigator resigned with Dr. Francis Morgan under his or her control, (→R2)

— Otherwise, (→R1)

올인
올인

주요목적. Stage 1

신화
단서: 2.
Somehow, you must find your way across this alien landscape in order to find the nexus that was described in Old Whateley’s tome.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Ethan Patrick Harris
시공간을 헤매다 #316. 시공간을 헤매다 #6.

차원간 연결점 - Back

주요목적
A light shimmers in the distance, and you head toward it to investigate. The wispy light drifts away from you, floating through the realm's strange gateways, ascending looping staircases, and crossing through barriers you dared not cross earlier. With little chance of finding the nexus on your own, you follow the light, hoping it is guiding you in the right direction.

Put the set-aside The Edge of the Universe location into play.

이 세계 밖으로
이 세계 밖으로

주요목적. Stage 2

신화
단서: –
You continue to follow the wisp of light, though the treacherous landscape makes it a difficult quarry to chase.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Objective - If an investigator enters The Edge of the Universe, advance.

Ethan Patrick Harris
시공간을 헤매다 #317. 시공간을 헤매다 #7.

이 세계의 가장자리 - Back

주요목적
You reach an impossibly dense pitch-black void, and realize that this place is where all of reality - all that is and all that ever will be - ends. In its center, you see a minuscule rift, suspended just out of reach. When you peer through the tear, you are surprised to see the peak of Sentinel Hill. Somehow, you've reached the other side of the rift. Now you must find a way to close it for good.
저 너머로
저 너머로

주요목적. Stage 1

신화
단서: 4.
You need to find Dr. Morgan. The club is packed; perhaps somebody knows where he is.

When you reveal a chaos token: You may treat that token as if it were any other token in the chaos bag. If you do, remember that you have "cheated." (Group limit once per round.)

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance.

Chris Peuler
던위치의 유산 #66. 도박장은 언제나 이긴다 #5.

도박장의 큰손 - Back

주요목적
After speaking to a number of gamblers and servers, it seems as though Dr. Morgan has had quite the run lately. Instead of cashing out his winnings, he was convinced to double down. He was last seen entering the guarded hall near the back of the cardroom.

Put the set-aside Darkened Hall into play.

If it is Agenda 1, discard cards from the top of the encounter deck until a Criminal enemy is discarded, and spawn that enemy in the Darkened Hall.

초심자의 행운
초심자의 행운

주요목적. Stage 3

신화
단서: –
"Free drinks for whoever gets me the hell out of here!" A man exclaims from the bar.

While Peter Clover is not controlled by a player, he gains ": Parley. Test (3) to convince Peter to follow you. If you succeed, place 1 clue from the token bank on him. If there are 1 clues on Peter Clover, take control of him."

Objective - If each undefeated investigator has resigned, advance.

Chris Peuler
던위치의 유산 #69. 도박장은 언제나 이긴다 #8.

클럽을 탈출하다 - Back

주요목적
You make your way toward the rain-slicked streets of Arkham.

— If an investigator resigned with Peter Clover under his or her control, (→R3)

— Otherwise, (→R1)

폴드
폴드

주요목적. Stage 3

신화
단서: –
You have only moments to react. You could warn the students in the dormitories and escort them to safety, or continue your task of searching the faculty offices for Professor Rice. Or, perhaps you could try to slay the beast that threatens the campus.

Objective - Find and complete an objective on another encounter card.

Tomasz Jedruszek
던위치의 유산 #47. 과외 활동 #7.

야수가 쓰러지다 - Back

주요목적
The monstrous creature lets out a terrible shriek as it succumbs to its wounds and collapses onto the ground. A foul odor emanates from the corpse as its flesh begins to bubble and froth. Your relief turns to disgust as the body begins to shrink and disintegrate. Minutes later, the body has almost entirely evaporated into a sticky mass, and the awful odor has vanished. Inside the remnants of the creature's body, all you can find is a set of bones – the skeletal structure of a canine.

(→R3)

학교의 안전
학교의 안전

주요목적. Stage 1

신화
단서: –
The disappearances in town may be related to the events in Arkham. You suspect that something awful is afoot. You must find where the missing townsfolk are being held in order to unveil this conspiracy.

Objective - When an investigator enters The Hidden Chamber, advance.

Jeff Lee Johnson
제단에 흘린 피 #199. 제단에 흘린 피 #5.

숨겨져 있던 것 - Back

주요목적
You find your way into the hidden chamber where you believe the missing folk are being held, but the horrors that confront you there fray the edges of your sanity. Bound by chains in a secluded corner of the room is an unspeakable creature with the face of a man. It wheezes and wrestles to free itself as it notices your entrance. The many mouths covering the creature’s body are covered in blood and gristles of meat, as though it were feeding recently.
With a hideous croak, the creature speaks with seven mouths."Ss... se... eth...?" Then it lurches forward as though to grab you, and several of its chains snap.

Reveal each unrevealed location.

Move all clues in play (including those on each investigator) to The Hidden Chamber.

Spawn the set-aside Silas Bishop enemy in The Hidden Chamber.

해답을 찾아서
해답을 찾아서

10에이커 초원 - Back

장소
The trees of the frequent forest belts seem too large, and the wild weeds, brambles, and grasses attain a luxuriance not often found in settled regions. At the same time the planted fields appear singularly few and barren...
—H.P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 3. 단서: 1.

: You lure the monster into the rain. Place 1 clue from the token bank on an Abomination enemy in Ten-Acre Meadow. At the end of the round, remove 1 clue from that enemy. (Group limit once per game).

Lucas Staniec
차원 너머의 보이지 않는 존재 #246. 차원 너머의 보이지 않는 존재 #11.
10에이커 초원
10에이커 초원