노트르담 - Back

장소
The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris - "Our Lady of Paris" - is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.

장소

파리. 철로.

신화
장막: 3. 단서: 1.

Each enemy at Notre-Dame gets -1 fight and +1 evade.

: Test (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)

Lucas Staniec
진실의 망령 #219. 진실의 망령 #20.
노트르담
노트르담

카타콤 - Back

장소

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

장소

신화
장막: 2. 단서: 0

Ignore the text on unrevealed locations adjacent to Stone Archways.

Forced - When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.

Justin Adams
창백한 가면 #248. 창백한 가면 #9-10.
돌 아치길
돌 아치길

로비 - Back

장소
Through the tall glass doors leading into the lobby, you can see that this room isn’t nearly as dilapidated as the auditorium. Signs promoting The King in Yellow taunt you from inside.

장소

신화
장막: 4. 단서: 1.

Forced - When Lobby is revealed: Put 2 of the set-aside Lobby Doorway locations into play, at random.

: Draw 3 cards.

The wide doors that led to the streets of Arkham are somehow gone, as if they were never there.
Mark Molnar
카르코사로 가는 길 #50. 커튼콜 #10.
로비
로비

뤽상부르 공원 - Back

장소
The gardens of Luxembourg Palace contain hundreds of scattered statues, monuments, and fountains. It would make for a relaxing walk if you hadn’t come here to escape the winged creatures that screech and soar in the dark sky overhead.

장소

파리.

신화
장막: 3. 단서: 1.

While a Byakhee enemy is moving, if there is an investigator at Gardens of Luxembourg, that enemy's location is considered to be connected to Gardens of Luxembourg.

승점 1.
Borja Pindado
진실의 망령 #220. 진실의 망령 #21.
뤽상부르 공원
뤽상부르 공원

르 마레 - Back

장소
This historic district has recently become less aristocratic, but the old architectural masterwork remains.

장소

파리. 철로.

신화
장막: 3. 단서: 1.

When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)

Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.
Uriah Voth
진실의 망령 #217. 진실의 망령 #18.
르 마레
르 마레

르 마레 - Back

장소
This historic district has recently become less aristocratic, but the old architectural masterwork remains.

장소

파리. 철로.

신화
장막: 1. 단서: 1.

Forced - After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.

Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.
Uriah Voth
진실의 망령 #218. 진실의 망령 #19.
르 마레
르 마레

마당 - Back

장소
The fresh air and the illusion of freedom makes the asylum’s courtyard a common gathering place for patients. Through the barred windows, dead tree branches sway in the wind. Gray, overcast skies trap the asylum in a dull limbo.

장소

아컴 정신병원.

신화
장막: 1. 단서: 1.

While you are investigating the Yard, it gets +1 shroud for each horror on you.

If there are no clues on Yard, take 1 damage: Remember that you "incited a fight amongst the patients."

Matthew Cowdery
입에 담아선 안 될 맹세 #175. 입에 담아선 안 될 맹세 #17.
마당
마당

카타콤 - Back

장소

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

장소

신화
장막: 7. 단서: 0

Forced - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.

A stack of human remains blocks the candlelit corridor. This gives new meaning to the phrase "dead end."
Greg Bobrowski
창백한 가면 #256. 창백한 가면 #20.
막다른 통로
막다른 통로

로비 출입구 - Back

장소
An ornate wooden door leads into one of the front areas of the theatre.

장소

관계자용.

신화
장막: 2. 단서: 0

: Gain 5 resources. Remember that you "stole from the box office." (Group limit once per game.)

Raindrops pelt your clothing as you step into the box office. It takes you a moment before you remember you purchased your ticket indoors, and you realize it is somehow raining through the roof of the hall.
Mark Molnar
카르코사로 가는 길 #54. 커튼콜 #14.
매표소
매표소

몽마르트르 - Back

장소
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.

장소

파리. 철로.

신화
장막: 3. 단서: 1.

: Reveal the top card of each investigator's deck. You may play an asset revealed by this effect (paying its cost), under your control. Shuffle each investigator's deck. (Group limit once per round.)

Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.
Matthew Cowdery
진실의 망령 #209. 진실의 망령 #10.
몽마르트르
몽마르트르

몽마르트르 - Back

장소
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.

장소

파리. 철로.

신화
장막: 2. 단서: 1.

Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)

Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.
Matthew Cowdery
진실의 망령 #210. 진실의 망령 #11.
몽마르트르
몽마르트르

몽파르나스 - Back

장소
This area is known for its cafés and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.

장소

파리. 철로.

신화
장막: 2. 단서: 1.

Discard a card from your hand: Gain resources equal to the number of icons on the discarded card. (Limit once per round.)

Matthew Cowdery
진실의 망령 #208. 진실의 망령 #9.
몽파르나스
몽파르나스

무대 뒤편 - Back

장소
The set is different from what you remember of the play’s first act, decorated with a backdrop of an unsettling sunset.

장소

신화
장막: 3. 단서: 1.

Forced - When Backstage is revealed: Put 2 of the set-aside Backstage Doorway locations into play, at random.

While you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.

Mark Molnar
카르코사로 가는 길 #52. 커튼콜 #12.
무대 뒤편
무대 뒤편

무대 뒤편 출입구 - Back

장소
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.

장소

관계자용.

신화
장막: 3. 단서: 1.

Forced - After you reveal the Trap Room: Search the encounter deck and discard pile for 1 copy of Swarm of Rats and put it into play engaged with you (2 copies instead if there are 3 or 4 investigators in the game). Shuffle the encounter deck if it is searched.

승점 1.
Clearly, nobody has cleaned out the prop area beneath the stage in months
Mark Molnar
카르코사로 가는 길 #58. 커튼콜 #18.
무대 아래 공간
무대 아래 공간

무도회장 - Back

장소
The distorted music grows louder as you approach the ballroom. Inside, many of the guests are dancing, eating, and enjoying themselves.

장소

신화
장막: 4. 단서: 0

After you perform a parley action in the Ballroom: Gain 2 resources. (Group limit once per phase.)

Narrow yellow eyes watch the dancers hungrily from the darkness outside. When you try to warn the other guests, they smile politely, comment about wild animal sightings around Arkham, and go back to dancing.
Chris Ostrowski
카르코사로 가는 길 #71. 마지막 왕 #11.
무도회장
무도회장

로비 출입구 - Back

장소
An ornate wooden door leads into one of the front areas of the theatre.

장소

관계자용.

신화
장막: 5. 단서: 1.

Investigate. You get +3 for this investigation. After this skill test ends, discard each card in your hand.

승점 1.
This green room is supposed to be a relaxing lounge for tense performers, but you imagine anyone trying to find a moment's rest in this cluttered pigsty would come up shortchanged.
Mark Molnar
카르코사로 가는 길 #55. 커튼콜 #15.
배우 휴게실
배우 휴게실

부서진 층계 - Back

장소
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.

장소

신화
장막: 4. 단서: 0

Forced - After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.

Andreas Zafiratos
검은 별이 떠오르다 #289. 검은 별이 떠오르다 #18.
부서진 층계
부서진 층계

부서진 층계 - Back

장소
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.

장소

신화
장막: 3. 단서: 0

Forced - After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.

Andreas Zafiratos
검은 별이 떠오르다 #290. 검은 별이 떠오르다 #19.
부서진 층계
부서진 층계

부엌 - Back

장소

The door leading into the Kitchen is locked. You cannot enter the Kitchen.

The narrow door in the back of the mess hall is locked. The scent that strikes you from behind the door is foul and repugnant.

장소

아컴 정신병원.

신화
장막: 2. 단서: 1.

If there are no clues on the Kitchen: Test (2). If you succeed, remember that you "set a fire in the kitchen."

Dirty dishes fill the sinks and cover the countertops. An unidentifiable sludge boils on the stove.
Sebastian Rodriguez
입에 담아선 안 될 맹세 #172. 입에 담아선 안 될 맹세 #14.
부엌
부엌

북쪽 탑 - Back

장소
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.

장소

신화
장막: 2. 단서: 2.

Forced - After 1 or more doom is placed on the "c" agenda deck: Each investigator at North Tower takes 1 horror.

승점 1.
Wet, stone steps lead higher up the path, toward the abbey. Above, black storm clouds threaten to overtake the island.
Andreas Rocha
검은 별이 떠오르다 #287. 검은 별이 떠오르다 #16.
북쪽 탑
북쪽 탑