적
인간형. 추종자. 은빛 황혼회.
Spawn - Any location connected to yours.
Prey - Most (///) keys controlled.
Alert. Aloof. Hunter.
Forced - After you enter Knight of the Inner Circle's location (or vice-versa): Test (4). If you fail, Knight of the Inner Circle engages you.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.
Keep this card in your threat area (this side faceup).
Forced - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.
If you are at Chapel Crypt and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).
Do not read until this ghost is "banished."
You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.
Add this card to the victory display.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.
Keep this card in your threat area (this side faceup).
Forced - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.
If you are at The Gallows and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).
Do not read until this ghost is "banished."
The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.
Add this card to the victory display.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?
Keep this card in your threat area (this side faceup).
Forced - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.
If you are at Chapel Attic and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).
Do not read until this ghost is "banished."
In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. "I'm sorry, sister, I'm sorry..." it weeps.
Add this card to the victory display.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.
Keep this card in your threat area (this side faceup).
Forced - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.
If you are at Heretics' Graves and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).
Do not read until this ghost is "banished."
Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.
Add this card to the victory display.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.
Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its parley ability can only be activated while at a Spectral location, and it costs +1 clues to trigger. The next time this side is resolved, the ghost is "banished" instead (resolve the text below).
Forced - If you looked at this side by resolving this Heretic's parley ability: Resolve the above text as though you had just defeated this Heretic.
Do not read until this ghost is "banished."
You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.
Add this card to the victory display.

적
괴물. 유령. 마녀. 혼령계. 정예.
Heretic gets +2 health.
While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.
Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).
Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.
이야기
The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.
Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is "banished" (resolve the text below).
Forced - If you looked at this side by resolving this Heretic's parley ability: Flip this card back to its enemy side. It makes an immediate attack. (Do not resolve any other text on this card.)
Do not read until this ghost is "banished."
With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.
Add this card to the victory display.

적
인간형. 마녀.
Spawn - Fewest breaches.
Hunter.
Forced - After Witness of Chaos enters a location: Place 1 breach on that location.

혼령 감시자
당신은 놈의 먹잇감이다
적
고대의 존재. 혼령계. 정예.
Alert. Hunter.
Forced - When The Spectral Watcher is defeated: Instead of discarding it, heal all damage from it, disengage it from all investigators, and exhaust it. It does not ready during the upkeep phase this round.

적
생물. 혼령계.
Prey - Lowest .
Alert. Hunter. Retaliate.
Forced - After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.

적
괴물. 혼령계.
Prey - Investigator at the location with the most clues.
Aloof. Hunter.
Nether Mist's location gains: "Haunted - Nether Mist attacks you."

적
인간형. 추종자. 은빛 황혼회.
Spawn - Any Sanctum location.
Aloof.
Forced - After Lodge Jailor enters play: Place 2 doom and 1 random set-aside key on it.
: Parley. Test (3). If you succeed, either remove 1 doom from Lodge Jailor, or take control of its key.

주요사건. Stage 2
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Each location is connected to each location adjacent to it.
Do not remove doom from enemies when this agenda advances.
굶주림에 몸부림치다 - Back
Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.
The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.
In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.
Check Campaign Log. If Worn Crucifix is listed under "Mementos Discovered," the wraith recognizes the crucifix you stole from Walter Gilman's room and backs away slowly, slinking into the darkness beyond.
Otherwise, the wraith attacks you; each investigator must test (4). Each investigator who fails takes 1 damage and 1 horror.


주요사건. Stage 2
Locations cannot be flipped over.
죽음의 포옹 - Back
(→R2)


주요사건. Stage 3
Each non-weakness enemy gets +3 health.
After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
깨어남 - Back
When you awaken, the witch light is gone, but a vision is burned in your mind - the ancient crone, bent over a slanted floor, leering gleefully at a rotting book, a misshapen knife in her crooked fingers. Behind her, the twilight abyss extends into oblivion, and a gaping maw begins to close.
- If it is act 1 or 2, set Nahab aside, out of play, and place 4 doom on agenda 4a as it enters play.
- If it is act 3, place 1 doom on Nahab.


주요사건. Stage 1
CONSIDER THE GOOD OF ALL BEFORE YOU ACT.
LET GO.
죽음의 강림 - Back
The hunter has smelled the blood of its prey, and now it has come to claim your fate.
Flip each location to its Spectral side.
Put the set-aside The Spectral Watcher enemy into play at Hangman's Brook.
Shuffle the remainder of the set-aside The Watcher encounter set into the spectral encounter deck, along with the spectral discard pile.


주요사건. Stage 2
Each Silver Twilight enemy in a Sanctum location loses aloof.
Forced - When you defeat a Silver Twilight enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.
대의 - Back
Revelation - Replace the act and agenda decks with The Greater Good. Spawn the set-aside Summoned Beast at the Puzzle Box's location (or any Sanctum location if the Puzzle Box is not in play) and remove the Puzzle Box from the game.


주요사건. Stage 2
Each Silver Twilight enemy gains Victory 0, and counts as an investigator for the purpose of determining where hunter enemies move during the enemy phase.
Forced - After the 'hunter enemies move' step of the enemy phase: Each ready Spectral enemy deals its damage value to each Humanoid enemy at its location.
달아날 수 있다면, 달아나라 - Back
- If the investigators are at act 2, they are trapped inside the spectral realm. (→R3)
- If the investigators are at act 3, they barely escape with their lives. Each investigator who has not resigned is defeated and suffers 1 physical trauma.


주요사건. Stage 1
YOU ARE EXPECTED TO CONFORM.
DO NOT STRAY FROM THE PATH.
Forced - When you defeat a Silver Twilight enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.
의견 일치 - Back
Another member, a woman, pounds her fist on the wall."No! Our first resort cannot be to spill blood. There must be another way."
"There is no time," the other responds, and there is a murmur of agreement among the rest. "It is clear you do not have the will to proceed. Take her away. We will make her see for herself the sacrifices that must be made for the greater good."
"No! You can't do this!" the woman yells. You wince as her screams echo down the corridor. What are they planning to do?
Discard the top 5 cards of the encounter deck. In player order, each investigator must draw a Cultist enemy discarded in this way.


주요사건. Stage 2
Each non-weakness enemy gets +2 health.
After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).
노파 - Back
- If it is act 1, spawn the set-aside Nahab in Walter Gilman's Room.
- If it is act 2, spawn the set-aside Nahab in Keziah's Room.
- If it is act 3, place 1 doom on Nahab.
Shuffle both set-aside copies of Ghostly Presence into the encounter deck.
Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.

