인간형. 추종자. 은빛 황혼회.

신화
전투: 4. 체력: 4. 회피: 2.
피해: 2. 공포: –.

Spawn - Any location connected to yours.

Prey - Most (///) keys controlled.

Alert. Aloof. Hunter.

Forced - After you enter Knight of the Inner Circle's location (or vice-versa): Test (4). If you fail, Knight of the Inner Circle engages you.

Bryce Cook
대의를 위하여 #221. 대의를 위하여 #25-26.
원로회 기사

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #21.

이야기

신화

The thing moans and wails with sorrow, in between hollow, echoing sobs. There must be some way you can bring it peace.

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either take 1 horror or flip this card back to its enemy side.

If you are at Chapel Crypt and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

You find a nameless coffin and remove the lid. The spirit weeps as it reaches out to touch the body inside, remembering the love it once held in its heart.

Add this card to the victory display.

승점 1.
BRING ME TO HIM... I WISH TO SEE MY LOVE AGAIN...
죄악의 응보 #178. 죄악의 응보 #21.
이단자
No image

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #22.

이야기

신화

The charred ghost thrashes and howls in agony, as though in a constant state of torment. You cannot ease its suffering, but perhaps you can bring it justice.

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either take 1 damage or flip this card back to its enemy side.

If you are at The Gallows and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

The fire spreads quickly, consuming the old wooden platform hungrily. The spirit's form twitches with a strange satisfaction.

Add this card to the victory display.

승점 1.
BURN... LET IT BURN... LET IT ALL BURN...
죄악의 응보 #178. 죄악의 응보 #22.
이단자
No image

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #23.

이야기

신화

The spirit searches its surroundings frantically and grasps at you with desperate eyes. It must have lost something important - but what?

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either lose 2 resources or flip this card back to its enemy side.

If you are at Chapel Attic and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

In an old cobwebbed trunk, you find all sorts of items belonging to the deceased. The sight of a crow skull amulet dipped in metal causes the ghost to gasp. "I'm sorry, sister, I'm sorry..." it weeps.

Add this card to the victory display.

승점 1.
THEY STOLE IT FROM ME... GIVE IT BACK TO ME...
죄악의 응보 #178. 죄악의 응보 #23.
이단자
No image

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #24.

이야기

신화

The wraith is mangled and corrupted nearly beyond recognition. Something has torn through its insides and ripped its soul to shreds.

Keep this card in your threat area (this side faceup).

Forced - At the end of the round: You must either choose and discard 2 cards from your hand or flip this card back to its enemy side.

If you are at Heretics' Graves and it has no clues on it: Test or (4). If you succeed, the ghost is "banished" (resolve the text below).


Do not read until this ghost is "banished."

Digging up the bones was hard work, but as the spirit peers into its open grave, you can see its humanoid shape clearly for the first time.

Add this card to the victory display.

승점 1.
MY BONES... WHAT HAVE THEY DONE TO MY BONES...
죄악의 응보 #178. 죄악의 응보 #24.
이단자
No image

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #25.

이야기

신화

The specter's voice is soothing and melodic. Its words seem to make sense. You can at last be at peace - all you have to do is take its hand.

Flip this card back to its enemy side. It makes an immediate attack. For the remainder of the scenario, this enemy cannot be defeated by any means, its parley ability can only be activated while at a Spectral location, and it costs +1 clues to trigger. The next time this side is resolved, the ghost is "banished" instead (resolve the text below).

Forced - If you looked at this side by resolving this Heretic's parley ability: Resolve the above text as though you had just defeated this Heretic.


Do not read until this ghost is "banished."

You spurn the creature's offer, remembering once more why you have come here. It lets out an agonizing shriek and returns from whence it came.

Add this card to the victory display.

승점 1.
COME... JOIN US...
죄악의 응보 #178. 죄악의 응보 #25.
이단자
No image

괴물. 유령. 마녀. 혼령계. 정예.

신화
전투: 4. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Heretic gets +2 health.

While Heretic is at a non-Spectral location, it gains aloof and cannot be engaged or damaged.

Spend 1 clue: Parley. Look at Heretic's other side (without resolving its text).

Forced - After Heretic is defeated: Flip it over and resolve the text on its other side.

Stanislav Dikolenko
죄악의 응보 #178. 죄악의 응보 #26.

이야기

신화

The spiteful wraith does not relent. Your words cannot reach it, but perhaps you can lay it to rest by force.

Flip this card back to its enemy side. It makes an immediate attack. The next time it is defeated, it is "banished" (resolve the text below).

Forced - If you looked at this side by resolving this Heretic's parley ability: Flip this card back to its enemy side. It makes an immediate attack. (Do not resolve any other text on this card.)


Do not read until this ghost is "banished."

With a final cry, the hellish spirit recoils upon itself and dissipates into thin air.

Add this card to the victory display.

승점 1.
I CAN'T BE DEAD... KEZIAH PROMISED... WE CANNOT DIE...
죄악의 응보 #178. 죄악의 응보 #26.
이단자
No image

인간형. 마녀.

신화
전투: 4. 체력: 4. 회피: 2.
피해: 1. 공포: 1.

Spawn - Fewest breaches.

Hunter.

Forced - After Witness of Chaos enters a location: Place 1 breach on that location.

승점 1.
Quintin Gleim
혼돈의 손아귀에서 #311. 저주받은 자의 노래 #5-6.
혼돈을 목도한 자

혼령 감시자
당신은 놈의 먹잇감이다

고대의 존재. 혼령계. 정예.

신화
전투: 3. 체력: 5. 회피: 3.
피해: 1. 공포: 1.

Alert. Hunter.

Forced - When The Spectral Watcher is defeated: Instead of discarding it, heal all damage from it, disengage it from all investigators, and exhaust it. It does not ready during the upkeep phase this round.

There is no escaping fate.
Axel Hutt
끝맺지 못한 의식 #86. 감시자 #1.
혼령 감시자

생물. 혼령계.

신화
전투: 2. 체력: 2. 회피: 2.
피해: 1. 공포: 1.

Prey - Lowest .

Alert. Hunter. Retaliate.

Forced - After Spectral Raven engages you: You must either resolve each haunted ability on your location, or Spectral Raven gets +2 fight and +2 evade until the end of the investigation phase.

Frank Walls
합일과 환멸 #267. 합일과 환멸 #32-33.
혼령 까마귀

괴물. 혼령계.

신화
전투: 3. 체력: 4. 회피: 3.
피해: 1. 공포: 1.

Prey - Investigator at the location with the most clues.

Aloof. Hunter.

Nether Mist's location gains: "Haunted - Nether Mist attacks you."

승점 1.
We beseech the dead, but do we really wish to see them?
Greg Bobrowski
끝맺지 못한 의식 #100. 혼령 포식자 #1.
황천의 안개

인간형. 추종자. 은빛 황혼회.

신화
전투: 2. 체력: 3. 회피: 3.
피해: –. 공포: 2.

Spawn - Any Sanctum location.

Aloof.

Forced - After Lodge Jailor enters play: Place 2 doom and 1 random set-aside key on it.

: Parley. Test (3). If you succeed, either remove 1 doom from Lodge Jailor, or take control of its key.

Darek Zabrocki
대의를 위하여 #218. 대의를 위하여 #22.
황혼회 간수

주요사건. Stage 2

신화
파멸: 6. 단서: –
...the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Each location is connected to each location adjacent to it.

Do not remove doom from enemies when this agenda advances.

Lenka Šimečková
검은 옥좌 앞에 #327. 검은 옥좌 앞에 #3.

굶주림에 몸부림치다 - Back

주요사건

Each Cultist enemy commits ritual suicide. Discard each Cultist enemy in play and move all doom from them to Azathoth.

The lead investigator must search the encounter deck and discard pile for a copy of Daemonic Piping and draw it.


In this oblivion outside time, nothing is as it should be. The mist dances and churns around you. Laughter mocks you from beyond, and out from the dark nebulae emerges a familiar wraith, a being which should be long dead.

Check Campaign Log. If Worn Crucifix is listed under "Mementos Discovered," the wraith recognizes the crucifix you stole from Walter Gilman's room and backs away slowly, slinking into the darkness beyond.

Otherwise, the wraith attacks you; each investigator must test (4). Each investigator who fails takes 1 damage and 1 horror.

그것이 기다리노라
그것이 기다리노라

주요사건. Stage 2

신화
파멸: 7. 단서: –
Hangman’s Hill is plunged into darkness as the spectral mist invades every inch of the woods and the chapel. Somewhere in the mist, the watcher spies its prey with eyes as empty as graves.

Locations cannot be flipped over.

Lenka Šimečková
죄악의 응보 #163. 죄악의 응보 #3.

죽음의 포옹 - Back

주요사건
Light fades as the anomaly closes in around you. Trees, graves, walls - all is enveloped by the otherworldly mist. Deep in the murk, worlds away and yet drawing ever closer, the cold light of the watcher's gaze radiates before you. It is time for your reckoning.

(→R2)

다가오는 죽음
다가오는 죽음

주요사건. Stage 3

신화
파멸: 8. 단서: –
In the dazzling violet light of dream the old woman and the fanged, furry thing came again and with a greater distinctness than on any former occasion. This time they actually reached him, and he felt the crone’s withered claws clutching at him. -H.P. Lovecraft, The Dreams in the Witch House

Each non-weakness enemy gets +3 health.

After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

Lenka Šimečková
비밀 이름 #123. 비밀 이름 #4.

깨어남 - Back

주요사건
A sudden flash of violet light causes you to reel backwards. The spectral form of the crone is broken and shattered, but as you fall you can see a sinister grin play across her misshapen face. A jolt of pain surges through you as your head strikes the surface of the wall, and the witch's terrible grin is the last thing you see before everything goes black.
When you awaken, the witch light is gone, but a vision is burned in your mind - the ancient crone, bent over a slanted floor, leering gleefully at a rotting book, a misshapen knife in her crooked fingers. Behind her, the twilight abyss extends into oblivion, and a gaping maw begins to close.

- If it is act 1 or 2, set Nahab aside, out of play, and place 4 doom on agenda 4a as it enters play.

- If it is act 3, place 1 doom on Nahab.

마녀의 불빛
마녀의 불빛

주요사건. Stage 1

신화
파멸: 8. 단서: –
SURRENDER YOURSELF TO THE PATH OF SACRIFICE.
CONSIDER THE GOOD OF ALL BEFORE YOU ACT.
LET GO.
Lenka Šimečková
죄악의 응보 #162. 죄악의 응보 #2.

죽음의 강림 - Back

주요사건
The sobs of the dead echo throughout the woods, accompanied by murmured promises and whispered threats. But when the spectral mist blots out the sky, all turns quiet and still. Your hair stands on end, and you begin to tremble. Every fiber of your being screams flight.
The hunter has smelled the blood of its prey, and now it has come to claim your fate.

Flip each location to its Spectral side.

Put the set-aside The Spectral Watcher enemy into play at Hangman's Brook.

Shuffle the remainder of the set-aside The Watcher encounter set into the spectral encounter deck, along with the spectral discard pile.

매달린 남자·XII
매달린 남자·XII

주요사건. Stage 2

신화
파멸: 10. 단서: –
The Lodge will resort to drastic measures in order to achieve their goals. If you don’t act quickly, blood will surely be shed.

Each Silver Twilight enemy in a Sanctum location loses aloof.

Forced - When you defeat a Silver Twilight enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.

Lenka Šimečková
대의를 위하여 #199. 대의를 위하여 #3.

대의 - Back

주요사건

Revelation - Replace the act and agenda decks with The Greater Good. Spawn the set-aside Summoned Beast at the Puzzle Box's location (or any Sanctum location if the Puzzle Box is not in play) and remove the Puzzle Box from the game.

목적과 수단
목적과 수단

주요사건. Stage 2

신화
파멸: 11. 단서: –
Does this have something to do with the four missing persons? And if so, what does that mean for your survival?

Each Silver Twilight enemy gains Victory 0, and counts as an investigator for the purpose of determining where hunter enemies move during the enemy phase.

Forced - After the 'hunter enemies move' step of the enemy phase: Each ready Spectral enemy deals its damage value to each Humanoid enemy at its location.

Lenka Šimečková
끝맺지 못한 의식 #67. 죽음의 문턱에서 #3.

달아날 수 있다면, 달아나라 - Back

주요사건
The mist continues to seep through the walls and the foundation of the building, filling the manor's halls. Inside the mist, you cannot unsee the screaming faces, the twisting torment of the spirits trapped within. Their agony ripples throughout the corridors and pierces your mind. A bout of madness overtakes you. You must escape before you, too, are lost forever. Before you know it, you are running for the exit.

- If the investigators are at act 2, they are trapped inside the spectral realm. (→R3)

- If the investigators are at act 3, they barely escape with their lives. Each investigator who has not resigned is defeated and suffers 1 physical trauma.

문턱 너머에서
문턱 너머에서

주요사건. Stage 1

신화
파멸: 8. 단서: –
ADAPT YOUR BELIEFS AND BE OPEN TO NEW TRUTHS.
YOU ARE EXPECTED TO CONFORM.
DO NOT STRAY FROM THE PATH.

Forced - When you defeat a Silver Twilight enemy: You leave behind some evidence of the scuffle. Move 1 doom from each enemy at that location to the current agenda.

Lenka Šimečková
대의를 위하여 #198. 대의를 위하여 #2.

의견 일치 - Back

주요사건
As you explore the building, you almost wander into a heated debate between several members of the Lodge in a nearby hallway. Seeing an opportunity to learn more, you hide and eavesdrop on the conversation. "Mr. Sanford's orders are to complete the geist-trap at any cost," one of them says firmly. "If that means we must put lives in danger, so be it. The good of the many outweigh the good of the few; you know this."
Another member, a woman, pounds her fist on the wall."No! Our first resort cannot be to spill blood. There must be another way."
"There is no time," the other responds, and there is a murmur of agreement among the rest. "It is clear you do not have the will to proceed. Take her away. We will make her see for herself the sacrifices that must be made for the greater good."
"No! You can't do this!" the woman yells. You wince as her screams echo down the corridor. What are they planning to do?

Discard the top 5 cards of the encounter deck. In player order, each investigator must draw a Cultist enemy discarded in this way.

법황·V
법황·V

주요사건. Stage 2

신화
파멸: 6. 단서: –
…the descriptions of the darting little furry object which served as her familiar were so painfully realistic despite their incredible details. – H. P. Lovecraft, The Dreams in the Witch House

Each non-weakness enemy gets +2 health.

After you defeat Brown Jenkin or Nahab: Gain 1 clue from the token bank (2 clues instead if there are 3 or more investigators in the game).

Lenka Šimečková
비밀 이름 #122. 비밀 이름 #3.

노파 - Back

주요사건
A dizzying violet light emerges from the crevices of the ramshackle house, behind cracks in the wooden paneling and underneath the floor, bathing you from every angle. An inhuman squeal mocks you as a figure emerges from the witch light. Only a hint of humanity remains in her crooked and broken form. The crone cackles with a nightmarish timbre, her voice echoing and resounding from the realm beyond.

- If it is act 1, spawn the set-aside Nahab in Walter Gilman's Room.

- If it is act 2, spawn the set-aside Nahab in Keziah's Room.

- If it is act 3, place 1 doom on Nahab.

Shuffle both set-aside copies of Ghostly Presence into the encounter deck.

Find Brown Jenkin (even if he is out of play) and place him in Nahab's current location.

사역마
사역마