주요목적. Stage 3

신화
단서: –
Now that the mist has receded, you might be able to escape with your lives… but what about Josef Meiger and the other Lodge members left behind? Should you stay to make sure they escape, or flee while you have the chance?

Forced - At the end of the round: Each Silver Twilight enemy in the Entry Hall escapes; place them beneath the Entry Hall, out of play. Move each ready Silver Twilight enemy with the aloof keyword once toward the Entry Hall.

Objective - If each undefeated investigator has resigned, advance.

Joshua Cairós
끝맺지 못한 의식 #70. 죽음의 문턱에서 #6.

살아남았다... 일단은 - Back

주요목적
Coming to this place was a terrible mistake. You had hoped to uncover evidence pertaining to the disappearances at the estate, not become victims yourselves. As you tear through the entry hall and slam through the manor's heavy front doors, you vow to put as much distance between you and the Meiger estate as you possible can. Unfortunately, your plan is quickly derailed…

(→R1)

새장을 탈출하라
새장을 탈출하라

주요목적. Stage 4

신화
단서: –
At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. An unlit silver brazier stands in front of the pillar, ready for you to act.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is lit, advance.

Frej Agelii
합일과 환멸 #247. 합일과 환멸 #10.

환멸 - Back

주요목적
The watcher wails in agony as the shadow-wreath around its form is pulled away, exposing its true form. You and the members of the Lodge surround the shattered soul to prevent it from escaping.

(→R1)

속박 의식
속박 의식

주요목적. Stage 1

신화
단서: 2.
You have awakened alone deep in the woods south of Arkham. The mysterious soothsayer is nowhere to be seen. You rise up from the muddy trail and try to find your bearings. An oppressive weight hangs in the air.

Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.

Objective - At the end of the round, investigators may spend the requisite number of clues, as a group, to advance.

Sebastian Rodriguez
끝맺지 못한 의식 #53. 마녀의 시간 #4.

숲속 깊은 곳으로 - Back

주요목적
As the rain lets up, a dense fog rolls in throughout the area. Soon all of the woods have vanished within the hazy fog. You call out for your companions, but none answer. You grope blindly in the haze, searching for something, anything to which you can cling.

Each investigator must randomly choose 1 of the set-aside Arkham Woods locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled).

Each investigator spawns a set-aside Goat Spawn at his or her location (if there are 4 investigators in the game, the lead investigator spawns the set-aside Relentless Dark Young, and each other investigator spawns a set-aside Goat Spawn, instead). Each investigator then tests or (3). Each investigator who succeeds exhausts that enemy and disengages from it.

Shuffle one of the set-aside copies of Daemonic Piping into the encounter deck. Place the other two copies in the encounter discard pile.

숲속에서 길을 잃다
숲속에서 길을 잃다

주요목적. Stage 2

신화
단서: –
This nightmare will not end until you overthrow the one behind it: Carl Sanford and the Order of the Silver Twilight. Even with the world falling apart all around you, the cult seems intent on continuing their plot to the bitter end.

Remove 3 breaches from this act: Place 1 clue on a random location.

Objective - If Carl Sanford is defeated, advance.

Matthew Cowdery
혼돈의 손아귀에서 #289. 우주의 비밀 #2.

신과 필멸자 - Back

주요목적
Using force and ingenuity, you have managed to defeat Carl Sanford at his own game. The power he was drawing from surges painfully through him. "You imbeciles," he spits, "what do you think you have accomplished? We could have been immortal. Don't you understand? We could have been gods!" he struggles to remain on his feet, his strength waning as he loses control of his power.
"At what cost?" You reply, taking in the sight before you. "You would have made us slaves, not gods. Slaves to your greed and the Order's power. I'd rather stay mortal than be your thrall."
"Then we will all perish," Carl responds bitterly. "I could have made us into celestials. Instead we will be extinct. I hope you are satisfied."

(→R2)

신세계 질서
신세계 질서

주요목적. Stage 1

신화
단서: –
Something terrible has invaded the home of Josef Meiger. In the moments that follow, you scramble to survive.

Forced - When an investigator is eliminated: Place each of that investigator's clues on this act instead of his or her location.

Objective - Discover as many clues as you can before your inevitable demise.

Stanislav Dikolenko
끝맺지 못한 의식 #45. 황혼회 저택에서의 실종 #3.

...? - Back

주요목적
SHADOWS TWIST IN AETHER'S COIL
THE GATE HAS LED US ALL ASTRAY
DESPAIR LOATHES A BEATING HEART
DEAD OR LIVING, WE CANNOT SAY
BLACKEST THRONE IN THE VOID OF SPACE
SHE WHO SIGNED KNOWS THE WAY
IT SMELLS YOUR SOUL, IT KNOWS YOUR FATE
ITS GLEAMING EYES HOLD US IN SWAY.

Record in your Campaign Log you are being hunted.

Flip back to Act 1a.

실종
실종

주요목적. Stage 4

신화
단서: –
At the center of the clearing lies the spectral trap: a pillar of ghostly energy which swirls about a stone obelisk. Hundreds of phantasmal faces and a conglomeration of rotted limbs and flesh intertwine within, a revolting display of death and despair. A silver brazier stands in front of the pillar, its blue flame flickering in the wind.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If The Spectral Watcher is defeated at The Geist-Trap while the brazier there is unlit, advance.

Frej Agelii
합일과 환멸 #248. 합일과 환멸 #11.

합일 - Back

주요목적
As the blue flame of the brazier is snuffed out, the energy around the circle disperses. The shadow-wreath around the watcher's form is released, and the creature's true form surrounds the central pillar.

(→R4)

실패한 의식
실패한 의식

주요목적. Stage 2

신화
단서: 2.
Your bones shiver violently with the silent, still cold of this empty place. No light penetrates these black halls. No warmth reaches you, no breeze touches your skin. This must be what death feels like, you think morbidly.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - Only investigators at Court of the Great Old Ones may spend the requisite number of clues, as a group, to advance. (Beware - any investigator who is not there will be killed.)

Reiko Murakami
검은 옥좌 앞에 #330. 검은 옥좌 앞에 #6.

우주의 중심부 - Back

주요목적
The winged creature lands on a winding walkway of black stone, extending into a ceaseless horizon of pitched void. It takes some prodding and encouragement before your steed continues onward. Even the most dreadful of beasts are terrified of this place, it seems. Yet still, you can hear the mindless chanting of those who dwell closest to the daemon-sultan, the maddening whining of the pipers, the monotonous drum-beats which thrum endlessly in your mind...

Remove Hideous Palace from the game. Shuffle each location in play other than Court of the Great Old Ones into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.

Take the set-aside The Black Throne and the top 3 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in "Location Placement for Act 3" in the Campaign Guide.

In player order, each investigator draws the top card of the encounter deck.

아자토스의 영역
아자토스의 영역

주요목적. Stage 3

신화
단서: –
You are close to the site of the binding ritual. You must light the braziers to find the way. Then, all that is left to do is bait the watcher to the trap and bind it there.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If each Unvisited Isle location in play is revealed and the brazier on each of them is lit, advance.

Frej Agelii
합일과 환멸 #243. 합일과 환멸 #6.

마녀에 맞서서 - Back

주요목적
After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. "Complete the ritual!" Carl Sanford commands you from across the clearing. "It is the only way!"
Anette turns her attention to you, shocked and angered. "You again! I warned you we would not show mercy if we met a second time." She calls to her coven: "Sisters! We must not let them interfere this time. Do not let their circle close!"

Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.

Check Campaign Log. If the witches' spell was cast, spawn the set-aside Anette Mason at The Geist-Trap. If the witches' spell was broken, spawn 1 set-aside Coven Initiate at The Geist-Trap (2 instead if there are 3 or 4 investigators in the game).

Shuffle each remaining set-aside Witch enemy into the encounter deck, along with the encounter discard pile.

안개 너머에서(v. I)
안개 너머에서(v. I)

주요목적. Stage 3

신화
단서: –
You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.

Frej Agelii
합일과 환멸 #244. 합일과 환멸 #7.

충성심을 증명했다 - Back

주요목적
After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. "The ritual has neared completion!" Carl Sanford yells to you from across the clearing. "Bring the revenant here and end this!"
It is now or never. Glaring at the man, you throw the unlit braziers you snuffed along the way onto the ground, breaking the delicate wards placed upon them. Immediately, the dark mist invades, and hungry shapes in the mist descend upon the unfortunate members of the Lodge. "Traitor!" one yells. You try to ignore their cries of agony as you proceed towards the center of the clearing.

Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.

Remove all tokens from the chaos bag (even if they are currently sealed on cards in play) for the remainder of the campaign.

안개 너머에서(v. II)
안개 너머에서(v. II)

주요목적. Stage 3

신화
단서: –
You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.

Frej Agelii
합일과 환멸 #245. 합일과 환멸 #8.

본색 - Back

주요목적
After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. "The ritual has neared completion!" Carl Sanford yells to you from across the clearing. "Bring the revenant here and end this!" Glaring at the man, you refuse. "So, at last you show your true colors. I thought that might be the case." The Lodge's enforcers turn on you without hesitation.

Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.

Spawn 1 set-aside Lodge Neophyte enemy at The Geist-Trap (2 instead if there are 3 or 4 investigators in the game). Shuffle the remainder of the set-aside Silver Twilight Lodge encounter set into the encounter deck, along with the encounter discard pile.

Check Campaign Log. If Josef is alive and well, spawn the set-aside Josef Meiger enemy at The Geist-Trap. Investigators cannot parley with Josef Meiger for the remainder of the game.

안개 너머에서(v. III)
안개 너머에서(v. III)

주요목적. Stage 3

신화
단서: –
You are close to the site of the binding ritual. The braziers have already been lit, enabling the trap. You will have to unlight each of them in order to break the circle.

During a circle action, spend 1 clue: Reduce the difficulty of this skill test by 2.

Objective - If each Unvisited Isle location in play is revealed and the brazier on each of them is unlit, advance.

Frej Agelii
합일과 환멸 #246. 합일과 환멸 #9.

교단에 맞서서 - Back

주요목적
After nearly an hour spent searching through the dense mist, you finally arrive at the site of the Lodge's ritual, only to find it in chaos. Members of the Silver Twilight Lodge, each wearing robes of blue and silver, are embroiled in battle with the witches. "The ritual has neared completion!" Carl Sanford yells to you from across the clearing. "Bring the revenant here and end this!" Glaring at the man, you refuse. He looks surprised for a moment, then growls, "So, you are on their side after all. How disappointing." He turns to his inner circle and commands, "Kill them! Do not let them interfere!"

Reveal The Geist-Trap location. Move each investigator at an Unvisited Isle location to The Geist-Trap.

Shuffle the set-aside Silver Twilight Lodge encounter set into the encounter deck, along with the encounter discard pile.

Check Campaign Log. If Josef is alive and well, spawn the set-aside Josef Meiger enemy at The Geist-Trap. Investigators cannot parley with Josef Meiger for the remainder of the game.

안개 너머에서(v. IV)
안개 너머에서(v. IV)

주요목적. Stage 1

신화
단서: 3.
The state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets.

Remove 3 breaches from this act: Place 1 clue on a random location.

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.

Matthew Cowdery
혼돈의 손아귀에서 #286. 저주받은 자의 노래 #1.

애닛 메이슨
되살아난 악

인간형. 마녀. 시종. 정예.

신화
전투: 5. 체력: 6. 회피: 3.
피해: 3. 공포: 1.

Spawn - Hangman's Hill.

Alert. Hunter.

Anette Mason gets -2 health for each clue controlled by an investigator.

Forced - After 1 or more breaches are placed on Anette Mason's location: Each investigator must either take 1 damage or 1 horror.

승점 2.
Quintin Gleim
혼돈의 손아귀에서 #286. 저주받은 자의 노래 #1.
어둠의 지식 (v. I)
애닛 메이슨

주요목적. Stage 1

신화
단서: 3.
The state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets.

Remove 3 breaches from this act: Place 1 clue on a random location.

Objective - When the investigators have collected the requisite number of clues, they must immediately spend them and advance. When this act advances, move all of the breaches on it to the next act.

Matthew Cowdery
혼돈의 손아귀에서 #288. 우주의 비밀 #1.

칼 샌포드
불사의 광신도

인간형. 은빛 황혼회. 정예.

신화
전투: 4. 체력: 6. 회피: 4.
피해: 1. 공포: 3.

Spawn - Silver Twilight Lodge.

Hunter. Retaliate.

Carl Sanford gets -2 health for each clue controlled by an investigator.

Forced - After any number of breaches are removed from the current act: Place 1 of them on Carl Sanford's location.

승점 2.
Nicholas Elias
혼돈의 손아귀에서 #288. 우주의 비밀 #1.
어둠의 지식 (v. II)
칼 샌포드

주요목적. Stage 1

신화
단서: 1.
From the horizonless breach in the gaping maw of the sky, you have traveled an impossible distance, and yet you are still many leagues from the nighted throne where Azathoth stirs.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - Only investigators at Hideous Palace may spend the requisite number of clues, as a group, to advance. (Beware - any investigator who is not there will be killed.)

Reiko Murakami
검은 옥좌 앞에 #329. 검은 옥좌 앞에 #5.

고대의 존재의 왕궁 - Back

주요목적
Your steed carries you through the entryway of the nightmarish palace, and you are surprised to find the halls inside to be as vast and cavernous as the empty space surrounding it. It is as though the doorway was but the threshold of another universe, as desolate and boundless as the last.

Remove Cosmic Ingress from the game. Shuffle each location in play other than Hideous Palace into the Cosmos. Each investigator at those locations is left behind and is killed. Each enemy at those locations is shuffled into the top 5 cards of the encounter deck.

Take the set-aside Court of the Great Old Ones and the top 2 cards of the Cosmos, and shuffle them so you cannot tell which is which. Then, put them into play along with empty space, as depicted in "Location Placement for Act 2" in the Campaign Guide.

In player order, each investigator draws the top card of the encounter deck.

우주가 손짓한다
우주가 손짓한다

주요목적. Stage 2

신화
단서: 2.
The trap set by the Silver Twilight Lodge has drawn the attention of the spectral realm and its inhabitants. One way or another, those who were trapped in the mist will end up here.

Each investigator cannot leave the location in front of him or her.

Frej Agelii
합일과 환멸 #242. 합일과 환멸 #5.

깊은 곳으로부터 - Back

주요목적
Before long, the revenant arrives.
It rises from the depths of the Miskatonic River, unfazed by the water or the mist. Sensing fear and blood, it glides slowly toward the island with its arm outstretched. Its gaze brings dismay. Its grasp brings death.

Spawn The Spectral Watcher at the Miskatonic River.

Shuffle each set-aside copy of Watcher's Grasp and Watcher's Gaze into the encounter deck, along with the encounter discard pile.

Return the location in front of each investigator to the center of the play area. (Investigators are no longer prevented from leaving their location.)

Put the set-aside The Geist-Trap location into play. If the investigators sided with the coven, the brazier at The Geist-Trap is already lit. Place a resource token on it to signify this.

운명의 굴레에 얽힌 혼
운명의 굴레에 얽힌 혼

주요목적. Stage 3

신화
단서: –
You part the seams of space-time and arrive at your destination. It is the same cramped attic, but in a different time. The room is dark save for a violet glow emanating from the far edge, where the floor falls into oblivion. From out of the abyss, the ancient crone and her familiar emerge...

Nahab cannot leave the Site of the Sacrifice.

Forced - When Nahab is defeated: Instead of discarding her, heal all damage from her, disengage her from all investigators, and exhaust her. She does not ready during the upkeep phase this round.

Objective - If there is no doom on Nahab, advance.

Yoann Boissonnet
비밀 이름 #127. 비밀 이름 #8.

의식을 무산시켰다 - Back

주요목적
The ancient crone lets out a banshee's wail as you dismantle her unholy ritual. The room unfurls through space-time, the cramped, slanted walls unfolding to reveal the oblivion beyond. The creature who was once Keziah Mason croaks a loathsome curse as her shapeless form is pulled into the void. Bit by bit, the wood-paneled flooring below your feet breaks apart. Then you are ripped - the pull from the stars - a muddy alleyway - the flute in the woods - the roaring abyss - the gaze of the watcher - The Tower - a green hillside - the black vortex - the screams of the accused - the piper - three arrows - a sacrifice - a ringing bell - an ascension - and you emerge from the anomaly, crashing painfully onto the floor.

(→R2)

의식을 멈춰라
의식을 멈춰라

주요목적. Stage 1

신화
단서: 3.
The foggy shores of the Unvisited Isle are barren and unwelcoming. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, the pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.
Frej Agelii
합일과 환멸 #241. 합일과 환멸 #4.

돌아온 안개 - Back

주요목적
You venture deeper and deeper into the overgrown woods, a timid voice in the back of your mind urging you to flee this place and never return. The dark mist becomes so dense you can hardly see anything. You shout for any of your companions, but there is no response - just the sway of dying tree branches in the wind and the thump of your heart pounding in your chest

Each investigator must randomly choose 1 of the set-aside Unvisited Isle locations, put it into play in front of him or her, and immediately move to that location (cannot be canceled). If the investigators sided with the coven, the brazier at each of those locations is already lit. Place a resource token on each of those locations to signify this.

Shuffle each of the story cards beneath the scenario reference card and deal 1 at random to each investigator until all of them have been dealt. In player order, resolve each of the dealt story cards.

인적 없는 섬
인적 없는 섬

주요목적. Stage 2

신화
단서: –
Whatever the Lodge is planning, it involves a "device" they will do anything to open. It seems a Lodge member by the name of Nathan Wick holds the device at the moment. One way or another, you have to get your hands on it.

Objective - If Nathan Wick is added to the victory display by any means, choose an investigator to take control of the attached Puzzle Box, and advance.

A.M. Sartor
대의를 위하여 #202. 대의를 위하여 #6.

비밀 상자 - Back

주요목적

If you advanced by defeating Nathan Wick:

You quickly pry the device from Nathan's hands and flee before you are noticed.

If you advanced by evading Nathan Wick:

You wait until Nathan is not looking, then sweep in and steal the device from the table next to him. You are long gone by the time he realizes it is missing.

If you advanced by parleying with Nathan Wick:

"All right, listen," Nathan explains quietly. "Truth is, there probably is a safer way for us to open the device. This building holds many secrets; more than you could possible know. But time is running thin, and Mr. Sanford wants it open by midnight. If you can open it before then, great. If not, well... If I were you, I wouldn't be around it when we try to force it open." He hands you the device and walks away, leaving you in silence.

장치 획득
장치 획득

주요목적. Stage 2

신화
단서: –
This nightmare will not end until you stop the one behind it: Anette Mason and the spirit which possesses her. The world is falling apart all around you, and the coven is only bringing the end closer.

Remove 3 breaches from this act: Place 1 clue on a random location.

Objective - If Anette Mason is defeated, advance.

Matthew Cowdery
혼돈의 손아귀에서 #287. 저주받은 자의 노래 #2.

산 자와 죽은 자 - Back

주요목적
Somehow, despite all odds, you have managed to defeat the resurrected spirit which torments Anette Mason. She passes out and collapses to the ground, but the revenant inside forces her eyes open and puppeteers her body in a lurid display. "Fools!" the ragged, disembodied voice of Keziah declares through Anette's lips as she rises once more. "You are naught but insects. I have seen the truth. I have seen the face of Chaos itself, and you will soon be a part of it. Now, come; join me, kneel before the Black Throne, and be one with the universe!"
You shudder as the words reach your ears. Nothing she says makes sense to you, but you can tell her intent is dark and wicked. "Leave this place," you muster up the will to command, "Go back to the beyond from which you were summoned, and never return."

(→R1)

죽음 너머에
죽음 너머에

주요목적. Stage 1

신화
단서: 2.
The Lodge is up to something - you’re sure of it. You’re not sure exactly what their plans entail, but your suspicions have proven correct so far. You have decided to sneak into the Lodge’s manor in French Hill to learn what they are plotting.

After you evade an enemy: Remove all doom from it.

A.M. Sartor
대의를 위하여 #201. 대의를 위하여 #5.

세뇌 - Back

주요목적
At first, your investigation yields few answers. There is indeed a meeting of some sort happening at the manor tonight, though you're not sure why. Finally, you catch a break. On a nearby table, a written summons explains the reason for tonight's gathering:
"Our timetable has moved forward. We must complete the trap by midnight tonight. The device we found will aid us in binding the revenant, so it is imperative that we find a way to open it before the ceremony begins. We have no time to waste with prudence or cowardice. Report to Nathan Wick in the sanctum at once."
You are left with more questions than answers.

If the Inner Sanctum is not in play, put it into play.

Spawn the set-aside Nathan Wick enemy in the Inner Sanctum, (Master of Indoctrination) side faceup. Attach the set-aside Puzzle Box story asset to him.

For the remainder of the game, the current act gains " After you evade an enemy: Remove all doom from it." Place this card next to the act deck as a reminder, then advance to act 2a.

집회소 잠입
집회소 잠입