월터 길먼의 방 - Back

장소

The door to Walter Gilman's room is locked. As an additional cost to enter Walter Gilman's room, investigators in the Moldy Halls must spend 1 clues, as a group.

For whatever reason, this room was kept locked even after the building was condemned. You wonder where the key might be.

장소

마녀집.

신화
장막: 4. 단서: 1.

: Draw 3 cards and take 1 horror. (Limit once per game.)

Haunted - Discard the top 2 cards of the encounter deck.

Gilman's room was of good size but queerly irregular shape; the north wall slanting perceptibly inward from the outer to the inner end, while the low ceiling slanted gently downward in the same direction. - H. P. Lovecraft, The Dreams in the Witch House
Robert Laskey
비밀 이름 #132. 비밀 이름 #13.
월터 길먼의 방
월터 길먼의 방

미지의 공간 - Back

장소
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

장소

초차원. 다른 세계.

신화
장막: 3. 단서: 2.

Forced - After you enter Court of the Great Old Ones, test (3). For each point you fail by, take 1 horror.

Haunted - The next action you perform this round must be an investigate action.

승점 1.
Mauro Dal Bo
비밀 이름 #140. 비밀 이름 #21.
위대한 고대의 존재의 궁정
위대한 고대의 존재의 궁정

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계.

신화
장막: 4. 단서: 6.

Forced - At the end of the round: Add clues to Court of the Great Old Ones until it has 6 clues on it.

Each Void location gains: ": Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones."

Mauro Dal Bo
검은 옥좌 앞에 #334. 검은 옥좌 앞에 #10.
위대한 고대의 존재의 궁정
위대한 고대의 존재의 궁정

성소 출입구 - Back

장소
Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.

장소

집회소. 성소.

신화
장막: 1. 단서: 1.

Forced - After Holding Cells is revealed: Search the encounter deck and discard pile for a Cultist enemy and spawn it in the Holding Cells. Shuffle the encounter deck.

Jose Vega
대의를 위하여 #215. 대의를 위하여 #19.
유치장
유치장

으스스한 강가 - Back

장소
As you land on the shore of the island, a flock of birds chatter from the treetops, admonishing you for your trespass. You intrude nonetheless, ignoring the many warnings and indicators that you should turn away.

장소

숲.

신화
장막: 3. 단서: 1.

: Circle. Test or (3) to find the brazier by the wooded trail. If you succeed, you may light or unlight the brazier.

Haunted - You must either lose 1 action or lose 2 resources.

Frej Agelii
합일과 환멸 #250. 합일과 환멸 #13.
으스스한 강가
으스스한 강가

은빛 황혼회 집회소 - Back

장소
As you approach the manor of the Lodge once more, you find it dark and empty. It seems that its members are still laying low, at least for the time being.

은빛 황혼회 집회소
수수께끼에 싸인

장소

아컴.

신화
장막: 4. 단서: 1.

Take 1 horror: Move 1 breach from Silver Twilight Lodge to the current act.

승점 1.
Jokubas Uogintas
혼돈의 손아귀에서 #303. 저주받은 자의 노래 #4.
은빛 황혼회 집회소
은빛 황혼회 집회소

은빛 황혼회 집회소 - Back

장소
As you approach the manor of the Lodge once more, bright light shines from behind its windows. You can hear faint chanting from within.

은빛 황혼회 집회소
모든 것이 끝나는 곳

장소

아컴.

신화
장막: 2. 단서: 0

: Search the encounter deck and discard pile for a Silver Twilight enemy and draw it. Then, move all breaches from Silver Twilight Lodge to the current act. Shuffle the encounter deck.

Jokubas Uogintas
혼돈의 손아귀에서 #305. 우주의 비밀 #4.
은빛 황혼회 집회소
은빛 황혼회 집회소

성소 출입구 - Back

장소
Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.

장소

집회소. 성소.

신화
장막: 3. 단서: 2.

Forced - When the round ends: Each investigator and each Ally asset in the Ceremony Room takes 1 direct horror. Cancel this effect if an investigator in the Ceremony Room controls the key.

승점 2.
At the center of this room lies an ornately carved stone altar. Blood drains from the altar through a series of channels in the mosaic stone floor.
Robert Laskey
대의를 위하여 #214. 대의를 위하여 #18.
의식실
의식실

장소

신화
장막: 7. 단서: 0

While investigating Heretics' Graves, add your value to your skill value for the investigation.

Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Emilio Rodriguez
죄악의 응보 #171. 죄악의 응보 #11.

장소

혼령계.

신화
장막: 7. 단서: –

While investigating Heretics' Graves, add your value to your skill value for the investigation.

Haunted - Reduce your base to 1 until the end of your next turn.

Will you be remembered?
Emilio Rodriguez
죄악의 응보 #171. 죄악의 응보 #11.
이단자의 무덤
이단자의 무덤

장소

신화
장막: 4. 단서: 0

Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.

Only witches and criminals occupy these graves. Their tombstones have been left unmarked so as to forever erase the memory of their foul deeds.
Emilio Rodriguez
죄악의 응보 #172. 죄악의 응보 #12.

장소

혼령계.

신화
장막: 4. 단서: –

Forced - After a Witch enemy at Heretics' Graves is defeated: Discard the top 2 cards of the standard encounter deck.

Haunted - Heal 1 damage from each Heretic and each Witch enemy in play.

Will you be remembered?
Emilio Rodriguez
죄악의 응보 #172. 죄악의 응보 #12.
이단자의 무덤
이단자의 무덤

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

장소

숲.

신화
장막: 3. 단서: 2.

: Circle. Test + (10) to examine the brazier in front of the standing stone. If you succeed, you may light or unlight the brazier.

Haunted - Until the end of the round, increase the difficulty of each skill test during a circle action by 2.

승점 1.
Frej Agelii
합일과 환멸 #251. 합일과 환멸 #14.
인적 없는 섬
인적 없는 섬

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

인적 없는 섬
안개 낀 공터

장소

숲.

신화
장막: 1. 단서: 2.

: Circle. Test + (11) to traverse the mist surrounding the brazier. If you succeed, you may light or unlight the brazier.

Haunted - You must either place 1 doom on this location, or take 1 damage and 1 horror.

승점 1.
Diana Martinez
합일과 환멸 #252. 합일과 환멸 #15.
인적 없는 섬
인적 없는 섬

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

인적 없는 섬
적막한 숲

장소

숲.

신화
장막: 2. 단서: 2.

: Circle. Test + (11) to clear a path through the woods. If you succeed, you may light or unlight the brazier.

Haunted - You must either search the encounter deck and discard pile for a Whippoorwill and spawn it at this location, or the nearest Whippoorwill attacks you.

승점 1.
Nele Diel
합일과 환멸 #253. 합일과 환멸 #16.
인적 없는 섬
인적 없는 섬

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

인적 없는 섬
이끼 낀 계단

장소

숲.

신화
장막: 4. 단서: 2.

: Circle. Test + (10) to explore the mossy steps. If you succeed, you may light or unlight the brazier at the top.

Haunted - Your next move action this round costs 1 additional action.

승점 1.
Frej Agelii
합일과 환멸 #254. 합일과 환멸 #17.
인적 없는 섬
인적 없는 섬

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

인적 없는 섬
신들린 샘

장소

숲.

신화
장막: 2. 단서: 2.

: Circle. Test + (9) to reach the brazier in the center of the spring. If you succeed, you may light or unlight the brazier.

Haunted - You must either discard an asset you control, or take 1 damage.

승점 1.
Dual Brush Studios
합일과 환멸 #255. 합일과 환멸 #18.
인적 없는 섬
인적 없는 섬

인적 없는 섬 - Back

장소

Spectral mist blocks the way. Check Campaign Log.

- If the investigators sided with the Lodge, you cannot enter this location unless the brazier at the Forbidding Shore is lit.

- If the investigators sided with the coven, you cannot enter this location unless the brazier at the Forbidding Shore is unlit.

인적 없는 섬
썩어가는 버드나무

장소

숲.

신화
장막: 4. 단서: 2.

: Circle. Test + (9) to find the brazier inside the decaying tree. If you succeed, you may light or unlight the brazier.

Haunted - Choose and discard 1 card from your hand.

승점 1.
Nele Diel
합일과 환멸 #256. 합일과 환멸 #19.
인적 없는 섬
인적 없는 섬

낡아빠진 문 - Back

장소
There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.

장소

마녀집.

신화
장막: 3. 단서: 1.

: Search your deck for a Blessed or Item asset and add it to your hand. (Group limit once per game.)

Haunted - You must either take 1 horror, or choose and discard an asset you control.

This room is rather plain. Several crucifixes hang on the wall, and a broken loom sits on a table in the corner
Robert Laskey
비밀 이름 #130. 비밀 이름 #11.
조 마즈레비치의 방
조 마즈레비치의 방

집무실 - Back

장소

Each Silver Twilight enemy in the Office loses aloof.

Atop a steep staircase leading to the manor's third floor, far from the hustle and bustle of the party below, a solitary oak door stands sentry, guarding Mr. Meiger's closest secrets.

장소

신화
장막: 4. 단서: 1.

Each Silver Twilight enemy in the Office lose aloof.

Forced - If you reveal a , , , , or symbol while investigating the Office: Place 1 doom on the nearest Silver Twilight enemy.

Josef's office is as much a display of his wealth and power as it is a workplace
Jose Vega
끝맺지 못한 의식 #77. 죽음의 문턱에서 #13.
집무실
집무실

집무실 - Back

장소
The lone door atop the second-floor staircase has rotted and decayed as though hundreds of years have passed. The once‑polished oak is now stained and warped. It could collapse at any moment.

장소

혼령계.

신화
장막: 4. 단서: 2.

Haunted - Choose and discard a card from your hand.

승점 2.
A thick, oppressive haze fills what was once an impressive office. Cracks fork up and down the wooden paneling of the walls, and the bookshelves surrounding Josef's desk sag with the weight of rotten, decayed books.
Jose Vega
끝맺지 못한 의식 #84. 죽음의 문턱에서 #20.
집무실
집무실

낡아빠진 문 - Back

장소
There are no markings or clues which would inform as to who this room once belonged to - only the stench of mold and the sound of rats scampering on the other side.

장소

마녀집.

신화
장막: 2. 단서: 1.

Forced - After you reveal Landlord's Quarters: Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.

Haunted - Search the encounter deck and discard pile for a Swarm of Rats and spawn it in Moldy Halls. Shuffle the encounter deck.

Robert Laskey
비밀 이름 #129. 비밀 이름 #10.
집주인의 숙소
집주인의 숙소