주요사건. Stage 1

신화
파멸: 7. 단서: –
I see you there.

Playing with fate like it is
all some sort of game.

Did you really think you
could escape my grasp?

What makes you
think you are
the one
in
control?
Régis Moulun
신들이 기거하는 곳 #287. 신들이 기거하는 곳 #2.

꿈의 수렁 - Back

주요사건
Do not try to run now. You are mine.
You will never, ever, ever wake up.

If it is act 4, read the following:

Place clues on each Forsaken Tower location until it has clues equal to its clue value.

Reveal each copy of Nyarlathotep in each investigator's hand. Each investigator who did not reveal a copy of Nyarlathotep must take either 1 damage or 1 horror. For each copy of Nyarlathotep revealed by an investigator, that investigator must choose:

- Nyarlathotep immediately attacks that investigator and is shuffled into the encounter deck.

- Nyarlathotep immediately attacks that investigator three times and is returned to that investigator's hand.

혼돈의 눈
혼돈의 눈

주요사건. Stage 3

신화
파멸: 5. 단서: –
Hei! Aa-shanta 'nygh! / I am true Chaos / look not upon my shape for it is ever-changing / I commanded you to keep reading / look not upon my face for it is no face at all / I told you to stop running / listen not for the truth for the truth is a lie / I warned you not to dream / Mine and mine alone / Nobody else can have it / I dared you not to fight / Run then, rabbit, run / there is nothing more / I cherish the chase / nothing / nothing
Régis Moulun
신들이 기거하는 곳 #289. 신들이 기거하는 곳 #4.

집어삼켜진 꿈 - Back

주요사건
Enough playing with you. I will have what is owed to me.
You think you can simply venture into this land of dreams with no consequence? With impunity? With no spilt blood?
Who are you to partake of such fantasy? To intrude on the dreams of others like a parasite? To devour these dreams like they are yours to enjoy? Out with you! I shall rend your mind from your skull as one skins a cat. Look, see: I am cracking open your skull, and pouring out your you. And now, I am filling it with me. You are no longer. Did you really think there would be any other result? Out with you, now. Begone.

Each investigator is defeated and driven insane.

혼돈의 현신
혼돈의 현신

주요사건. Stage 2

신화
파멸: 5. 단서: –
Why do you fight?
Why do you flee?

I am your future.
I am your fate.

Another mask for my collection.

Another corpse
for me
to
wear.
Régis Moulun
신들이 기거하는 곳 #288. 신들이 기거하는 곳 #3.

마지막 꿈 - Back

주요사건
Yes, read on, my puppet. This will be your last dream. Your final reprieve. Then I shall take the rest for myself.

If it is act 4, read the following:

Place clues on each Forsaken Tower location until it has clues equal to its clue value.

Reveal each copy of Nyarlathotep in each investigator's hand. Each investigator who did not reveal a copy of Nyarlathotep must take either 1 damage or 1 horror. For each copy of Nyarlathotep revealed by an investigator, that investigator must choose:

- Nyarlathotep immediately attacks that investigator and is shuffled into the encounter deck.

- Nyarlathotep immediately attacks that investigator three times and is returned to that investigator's hand.

혼돈의 형체
혼돈의 형체

주요목적. Stage 1

신화
단서: –
You're still not sure exactly what you're meant to find inside the old house, but Randolph insists that you need to locate the "key." Seems like you have no choice but to search the house and see what you can turn up.

Objective - Explore the house to find a way into the Dreamlands. (Find and complete an objective on another scenario card to advance.)

Aleksander Karcz
천 가지 무시무시한 형체 #172. 천 가지 무시무시한 형체 #5.

깊이 더 깊이 - Back

주요목적
The tomb opens into a staircase that stretches deep underground before disappearing into darkness.

Set The Unnamable aside. It keeps all tokens and attachments.

Remove each location from the game (or place it in the victory display if it has Victory X and no clues on it). Investigators are not defeated during this process. (Other enemies and attachments at those locations are discarded.)

Shuffle the set-aside Mysterious Stairs locations and put 5 of them into play in a vertical line. Remove the remaining Mysterious Stairs location from the game.

Place each investigator and the set-aside The Unnamable enemy at the topmost Mysterious Stairs location, revealing it.

Search the encounter deck and discard pile for both copies of Locked Door and both copies of Secrets in the Attic, and remove them from the game.

Shuffle each set-aside copy of Endless Descent into the encounter deck, along with the encounter discard pile.

“형언할 수 없는 집”을 수색하며
“형언할 수 없는 집”을 수색하며

주요목적. Stage 3

신화
단서: –
As you traverse the tar-like Sea of Pitch, you begin to discern patterns in the unearthly web that glows below its surface.

Forced - After an enemy with 1 or more clues on it is defeated: Place those clues on this act.

Objective - Find the source of the distortion. (You will be instructed when to advance.)

Daria Khlebnikova
돌아갈 수 없는 다리 #253. 돌아갈 수 없는 다리 #7.

역청 바다 아래로 - Back

주요목적
A pit of fear grows in your chest as you gaze into the thick, dark water. This is the source. Whatever is below the surface of this sea, it holds the answer to everything that has transpired thus far in the waking world. Perhaps you can even find a way to save your friends. Or perhaps the ocean will simply swallow you alive. You have no way of knowing for certain. You stand and take a final breath, clenching your fists tightly. Then, you take a leap of faith.

(→R1)

검고 광활한 수면
검고 광활한 수면

주요목적. Stage 4

신화
단서: 5.
All you have to do is stay on the path.

Forced - After the first time any investigator enters an Enchanted Woods location: Record in your Campaign Log the dreamers strayed from the path.

Objective - Only investigators at The Enchanted Path may spend the requisite number of clues, as a group, to advance.

Julian Kok
꿈을 먹는 자 #44. 잠의 관문을 지나서 #6.

새로운 방문자 - Back

주요목적
As you near the edge of the wood, more of the rodent-like creatures emerge, swarming out of burrows and honeycombed trees. Soon, the whole forest is alive with them. They surround you and chitter in a language you somehow understand: "Intruders." "They are with the cats." "New dreamers." "No, they followed the black cat." "But the black cat is not here." "We are many; they are few." Several of them emit low growls as they begin to close in. ust then, you hear a human voice call out, "What is the meaning of all this?" The owner of the voice is a blond young man with an unfazed expression. He is flanked by a pack of angry cats, each of whom falls into step beside him, save for one scarred old cat who takes the lead. You realize that the man speaks not to you, but to the creatures all around you, who slink backward as they are scolded. Then, to your ever-growing surprise, the scarred cat speaks: "Your tribute is late!"

The investigators must decide (choose one):

- Step back and watch this surreal scene play out. (→R1)

- Interrupt the scarred cat and handle this yourself. (→R2)

길
길

주요목적. Stage 3

신화
단서: –
You believe that Kadath is the highest peak far to the north, but in order to open the gates leading to that forsaken land, you must prove that it exists.

Objective - If each investigator is at the Onyx Gates, and no clues are on it, advance.

Patrick McEvoy
신들이 기거하는 곳 #292. 신들이 기거하는 곳 #7.

신들이 기거하는 곳 - Back

주요목적

Each investigator loses all of their clues.

Read Scenario Interlude: Grand Design in the Campaign Guide. Then, advance to Act 4a - "Truth and Lies."

꿈 너머에
꿈 너머에

주요목적. Stage 5

신화
단서: –
What?!

What do you think you are doing?

These are my dreams.

Do you really think you can
claim this realm for yourself?

It cannot be possessed
by one such as you!

Nyarlathotep's True Shape gets -1 health for each clue the investigators possess, as a group.

Objective - If Nyarlathotep's True Shape is defeated, advance.

Patrick McEvoy
신들이 기거하는 곳 #294. 신들이 기거하는 곳 #9.

검은 고양이 - Back

주요목적
The abomination folds in on itself, tears a hole through reality, and escapes through the other side. It has fled the Dreamlands and may never return.
"It is done," the black cat says after a moment of unsteady silence. "The final scene in my vision, and the final chapter of my story." Its form begins to fray and unravel like the end of a rope. "These dreams are very precious, human." Its voice lingers and hums through the air even as the last vestiges of its shape disappear into the aether. "Do not lose them. They are the very heart of you. The heart of us all. And they're yours to keep - at least, for now."
You want to ask what all of this means, but it is too late. The black cat is gone.

(→R2)

꿈을 먹는 자
꿈을 먹는 자

주요목적. Stage 2

신화
단서: –
The steps seem to descend forever. Every time you think you're nearing the end, you round another corner and see hundreds more.

While the bottommost Mysterious Stairs location is revealed, it gains: ": Resign."

Objective - Reach the bottom of the stairs. If each undefeated investigator has resigned, advance.

Aleksander Karcz
천 가지 무시무시한 형체 #173. 천 가지 무시무시한 형체 #6.

강행 돌입 - Back

주요목적
The forlorn cries of the unnamable creature - whatever it is or once was - echo throughout the unnatural cavern from far above you. "It cannot reach us down here," Randolph says, letting out a sigh of relief. It was a harrowing descent, but you are finally safe from the indescribable thing. Even so, your safety is fleeting. The stairway coils below you with no end in sight. Windows in the spire's stone wall overlook an endless landscape of rocky crags and barren peaks, dimly lit by a grey phosphorous light. You are still many miles above the floor of this subterranean world, and who knows what horrors you may find once you arrive?
"This is only the beginning," Randolph warns you. "There is no turning back now. Are you ready to proceed?"

(→R1)

끝없는 계단
끝없는 계단

주요목적. Stage 2

신화
단서: –
The barred golden gates beyond will not open for you. Only the priests can judge whether you are worthy to pass through to the steps below. They cross their weapons - a steel halberd and a silver scythe - in front of the gates.

Do not draw cards from the encounter deck during the mythos phase.

Objective - If neither Nasht nor Kaman-Thah are in play, immediately advance.

Julian Kok
꿈을 먹는 자 #42. 잠의 관문을 지나서 #4.

앞길을 조심하라 - Back

주요목적
Satisfied that you are worthy to enter the Dreamlands, the priests step aside to let you pass, and the gate beyond opens. Before you step through, one of them grabs you by the wrist and gives you a final warning: "Your journey shall take you beyond the lands of the gods. The eye of chaos is upon you now. Follow the path, and you shall be safe. But beware!" He tightens his grip. "Stray not from the path!"

Each investigator loses all of their clues.

Put the set-aside Seven Hundred Steps, Base of the Steps, and The Enchanted Path locations into play.

Your slumber grows deeper. Add 1 token to the chaos bag for the remainder of the campaign.

나쉬트와 카만 타의 시험
나쉬트와 카만 타의 시험

주요목적. Stage 1

신화
단서: 3.
You realize now that you are no longer in the Dreamlands or the waking world, but somewhere else entirely: a stygian void wherein dwells the Weaver of the Cosmos. It is not just your world at stake, but the Dreamlands as well.

Each location is connected to each location above and below it.

Objective - If each investigator is at the bottommost location, they may spend the requisite number of clues, as a group, to advance.

Cristi Balanescu
우주의 가닥을 엮는 자 #337. 우주의 가닥을 엮는 자 #5.

꿈의 가장자리 - Back

주요목적

Read Scenario Interlude: The Spider Queen in the Campaign Guide. Then, advance to Act 2a - "The Weaver of the Cosmos."

다리를 건너
다리를 건너

주요목적. Stage 1

신화
단서: 3.
Virgil Gray is held captive somewhere in the vast, strange city of the moon-beasts. You must be quiet and cunning if you are to find him and escape unnoticed.

Objective - Only investigators at the City of the Moon-Beasts may spend the requisite number of clues, as a group, to advance.

Patrick McEvoy
달의 어두운 면 #210. 달의 어두운 면 #5.

시기적절한 구출 - Back

주요목적
After hours of weaving around leprous stone towers and searching high and low, you finally spot a group of shackled captives being led single file from the docks to who knows where. Luckily, they are guarded by only two of the foul Corsairs. You create a distraction loud enough to separate the pair, then sneak by in order to free the captives.

Choose an investigator at the City of the Moon-Beasts to take control of the set-aside Virgil Gray (Truly Inspired) story asset.

Check Campaign Log: If Randolph was captured, that card's owner puts the set-aside Randolph Carter (Expert Dreamer) story asset into their hand.

달 짐승의 소굴에서
달 짐승의 소굴에서

주요목적. Stage 2

신화
단서: 1.
Now that you are reunited, it is time to get off this rock. Randolph informs you that the light side of the Moon should be safe from the reach of the moon-beasts, who dwell only on this side. However, it is much too far for you to walk on foot. You’ll have to find another way to escape.

Objective - Only investigators at the Temple of the Moon Lizard may spend the requisite number of clues, as a group, to advance.

Patrick McEvoy
달의 어두운 면 #211. 달의 어두운 면 #6.

달의 핵을 지나서 - Back

주요목적
While the majority of this temple is dedicated to an idol the moon-dwelling creatures refer to as the "Moon Lizard," you also find several references to some kind of lake of primordial black ooze not far beneath the surface, that binds together the core of the Moon. "These texts imply that the whole of the Moon's surface is connected by this 'core' across multiple dimensions. Perhaps we can use it to cross over to the Moon's other side," Randolph suggests.
"Or to the afterlife," Virgil adds.
"Yes, one or the other," Randolph replies nonchalantly. "It is still our only option."

Put the set-aside Caverns Beneath the Moon (Dark Side) and The Black Core locations into play.

Spawn the set-aside Moon Lizard at The Black Core, exhausted.

Shuffle the encounter discard pile into the encounter deck.

달 탐사
달 탐사

주요목적. Stage 3

신화
단서: –
You suspend your disbelief and descend beneath the Moon’s crust. In order to reach the other side of the Moon, you must make your way though its black core, a transdimensional fluid from which nightmares are born.

Clues cannot be discovered from The Black Core except as a result of a successful investigation.

Objective - If each surviving investigator is at The Black Core and it has no clues on it, advance.

Patrick McEvoy
달의 어두운 면 #212. 달의 어두운 면 #7.

달의 반대 면으로 - Back

주요목적
The lake of black ichor below the surface of the Moon is miles wide and bubbles with warm, noxious pockets of gas. Most of the lake bed is completely solid, and it seems for a moment that Randolph's plan is a dead end after all. Then, you take a final step, and your foot is caught by... nothing. Before you can react, you are yanked under the surface. You try to shout a warning to your companions, but your words are swallowed by the black core, along with the rest of your body. Your lungs barely have air. You struggle not to scream as you are carried by a fierce undertow. When you finally emerge, you are in another chamber just like the one you came from, only you can see a shaft of light piercing through the grey crust above you. Moments later, the rest of your party emerges. "Did we make it?" Virgil asks. "Why, I thought that was the end, for sure. This will make for an exciting chapter!"

Put the set-aside Caverns Beneath the Moon (Light Side), Light Side of the Moon, and The White Ship locations into play.

달의 핵
달의 핵

주요목적. Stage 3

신화
단서: –
Spiraling stairs descend below for what seems like an infinity.

Do not draw cards from the encounter deck during the mythos phase.

Objective - If each investigator is at The Enchanted Path, immediately advance.

Julian Kok
꿈을 먹는 자 #43. 잠의 관문을 지나서 #5.

마법 속으로 - Back

주요목적
When you reach the base of the stairway, you find yourself in an otherworldly oak forest. The forest floor is thick with countless years of fallen leaves, and you are surrounded by glowing fungi of all shapes and sorts. The soil is pierced with gnarled roots, and the trees are strangled by invasive vines. A winding dirt path leads deeper into the woods.

Each investigator loses all of their clues.

Your slumber grows deeper. Add 1 token to the chaos bag for the remainder of the campaign.

Remove each Steps location from the game.

Randomly choose 6 of the set-aside Enchanted Woods locations to put into play. Remove the other copy from the game.

Shuffle all of the remaining set-aside scenario cards, except for Laboring Gug and Randolph Carter (Expert Dreamer), to form the encounter deck. (From now on, investigators draw cards from the encounter deck during each mythos phase, as normal.)

마지막 하강
마지막 하강

주요목적. Stage 3

신화
단서: –
You are the last line of defense against the creatures that scheme to devour your world.

Spend 1 clue: Deal 3 damage to an Ancient One enemy at your location.

Forced - When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, move Atlach-Nacha clockwise X times. X is the token's negative modifier.

Objective - If Atlach-Nacha is defeated, advance.

Cristi Balanescu
우주의 가닥을 엮는 자 #339. 우주의 가닥을 엮는 자 #7.

추락 - Back

주요목적
The creature thrashes about violently as its webbing is ripped apart. The shimmer fades from the bridge's threads. In the distance, the cosmic array of lights winks out of existence, star by star. The spider's pained screech is deafening. You're not sure if it would be possible to kill a creature such as this, but you have done more harm to it in destroying its life's work than you could have ever done with bullets and blades.
As the woven threads of spider silk unravel, this realm's many suspended platforms of rock crumble and collapse into the endless aether below. You struggle to find something to stand on or grab hold of. Without the support of the web-bridge, the entire dimension collapses all around you.
With a final desperate screech that echoes throughout this world between worlds, Atlach-Nacha plunges into the eternal darkness below. You are quick to follow.

(→R1)

모략의 최후
모략의 최후

주요목적. Stage 1

신화
단서: –
The door leading out of your initial dream takes you to a stone staircase. Thousands of different stairways join together here, forming an incomprehensible nexus of steps where worlds and stories join together. Where the stairs meet, they form a single spiraling pathway descending deeper into the land of dreams.

Do not draw cards from the encounter deck during the mythos phase.

Objective - If an investigator enters The Cavern of Flame, immediately advance.

Julian Kok
꿈을 먹는 자 #41. 잠의 관문을 지나서 #3.

몽환의 땅을 지키는 두 사제 - Back

주요목적
At the center of the cavern is a pillar of flame flanked by two robed, bearded men. You recognize this scene from the writings of Virgil Gray. The priests, the cavern: it is all just as he described. Either you have ventured into the same dreamscape, or you are sharing in his delusions. "You must be tested," one of the priests says enigmatically. "Your ordeal will be great, and thus, so too will be your trial."

Each investigator loses all of their clues.

Put the set-aside Nasht and Kaman-Thah enemies into play in The Cavern of Flame.

Your slumber grows deeper. Add 1 token to the chaos bag for the remainder of the campaign.

몽환의 땅으로
몽환의 땅으로

주요목적. Stage 2

신화
단서: –
From the relative safety of the fabulous city of Ilek-Vad, you may cross into the hellish and bizarre landscape of the Forbidden Lands. East of this barren and blasted landscape lie the lands which have been ravaged by the hordes of Night.

Objective - Find and uncover as many Signs of the Gods in this region as you can. At the end of the round, if each investigator is at the same Port location, you may move to another region by advancing this act.

Objective - If the investigators have uncovered 10 Signs of the Gods, proceed to (→R1).

Julian Kok
카다스를 찾아서 #125. 카다스를 찾아서 #7.

어디로 향할까요? - Back

주요목적
You finally return to your ship, ready to leave this accursed land behind. "Let's not tarry in this godsforsaken place any longer," the captain says, barking orders to his crew. "Ilek-Vad may be a jewel, but the lands beyond are frought with danger. Pick a heading. Any heading. Just so long as it is far away from here."

Search the encounter deck, discard pile, and all play areas for the Horde of Night and Stalking Manticore enemies and remove each of them from the game.

Shuffle the encounter discard pile into the encounter deck.

The investigators must decide (choose one). You cannot choose a place you have already visited. If you have already visited each of the listed areas, proceed to (→R1).

- Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.

- Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.

- Visit the kingdom of the Timeless Realm to the east. Resolve Timeless Realm Setup in the Campaign Guide.

밤을 찾아서
밤을 찾아서

주요목적. Stage 1

신화
단서: 2.
"Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Objective - At the end of the round, investigators at a Port location may spend the requisite number of clues, as a group, to advance.

Julian Kok
카다스를 찾아서 #122. 카다스를 찾아서 #4.

바다로! - Back

주요목적
You find a captain willing to grant you passage to the remote regions of the Dreamlands, wherein you may find signs from the gods to point you in the direction of Kadath.

Search the encounter deck, discard pile, and all play areas for Cats of Ulthar, each Pack of Vooniths, and each card from the Zoogs encounter set, and remove them from the game.

Shuffle each set-aside copy of Priest of a Thousand Masks into the encounter deck, along with the encounter discard pile.

The investigators must decide (choose one):

- Visit the isle of Oriab to the south. Resolve Oriab Setup in the Campaign Guide.

- Visit the ancient land of Mnar to the west. Resolve Mnar Setup in the Campaign Guide.

- Visit the Forbidden Lands to the north. Resolve Forbidden Lands Setup in the Campaign Guide.

- Visit the kingdom of the Timeless Realm to the east. Resolve Timeless Realm Setup in the Campaign Guide.

스카이 왕국
스카이 왕국

주요목적. Stage 2

신화
단서: –
Inside the domed structure is a raised dais. Upon it sits a lumpish figure robed in yellow silk, a mask covering its face. "My master has plans for you," it drawls. "Now, step forward and receive my gift." You shake your head - you have seen this sort of disguise before. You know what sort of creature this "priest" truly is.

If an investigator "maneuvered the priest closer," and an investigator "stunned the priest": Defeat the High Priest Not to Be Described.

Objective - If the High Priest Not to Be Described is defeated, advance.

Patrick McEvoy
신들이 기거하는 곳 #291. 신들이 기거하는 곳 #6.

역겨운 최후 - Back

주요목적

If you defeated the High Priest Not to Be Described with damage, read the following:

As you strike it down, the creature spits foul curses at you in tongues that can scarcely be described. Its last breath is filled with hate.

If you defeated the High Priest Not to Be Described using the ability on act 2a, read the following:

Despite your fear - or perhaps as a result - you discover a means to escape the creature's grasp. With the creature distracted, you shove with all of your might, and it topples into the gaping well in the center of the room, letting out a hideous screech in its wake.

No matter how it was defeated, also read the following:

With the monster dispatched, you can explore its monastery in relative peace. Along the ruined walls of the stone building, tapestries depict the history of this land, a history of blood and suffering that you have no desire to remember when this is all said and done. Great snowcapped peaks loom over each of these scenes. In just one of them, a castle is woven in black thread.

예복을 두른 존재
예복을 두른 존재