거대한 거미줄 - Back

장소
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.

거대한 거미줄
고치로 된 감옥

장소

다른 세계. 초차원.

신화
장막: 4. 단서: 1.

Forced - After you enter this location: Test (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.

Leanna Crossan
우주의 가닥을 엮는 자 #343. 우주의 가닥을 엮는 자 #16-17.
거대한 거미줄
거대한 거미줄

거대한 거미줄 - Back

장소
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.

거대한 거미줄
광활한 거미줄

장소

다른 세계. 초차원.

신화
장막: 3. 단서: 2.

If it is not act 1, and there are 1 or fewer clues on this location: Move. Move to the location directly across from this location.

Diana Martínez
우주의 가닥을 엮는 자 #344. 우주의 가닥을 엮는 자 #18-19.
거대한 거미줄
거대한 거미줄

거대한 거미줄 - Back

장소
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.

거대한 거미줄
거미줄로 얽힌 섬

장소

다른 세계. 초차원.

신화
장막: 1. 단서: 1.

As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.

Cristi Balanescu
우주의 가닥을 엮는 자 #345. 우주의 가닥을 엮는 자 #20-22.
거대한 거미줄
거대한 거미줄

아래층 문 - Back

장소
This doorway was not open before. You only turned for a moment, but you thought you saw something. But what, exactly? A blur? A figure?

장소

신화
장막: 2. 단서: 1.

For each investigator at the Parlor, it gets +1 shroud.

If The Unnamable has 2 or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators "recovered a strange key."

승점 1.
Yoann Boissonnet
천 가지 무시무시한 형체 #177. 천 가지 무시무시한 형체 #10.
거실
거실

검은 핵 - Back

장소

The path to the Moon's core is long and winding. You cannot enter The Black Core while Caverns Beneath the Moon (Dark Side) has clues on it.

A thick black sludge begins to impede your progress as you draw nearer and nearer to the Moon’s dark core...

장소

동굴.

신화
장막: X. 단서: 1.

X is the number of depth tokens on The Black Core.

Forced - After The Black Core is revealed: Place 3 resources on it, as depth tokens, plus an additional 3 depth tokens.

: Test (2) or (2) to swim through the dark lake at the Moon's core. For each point you succeed by, remove 1 depth token from The Black Core.

Stanislav Dikolenko
달의 어두운 면 #220. 달의 어두운 면 #15.
검은 핵
검은 핵

계단실 - Back

장소
Through an unmarked door in the hall behind the experimental therapies ward, a dark staircase leads deeper into the hospital.

장소

세인트 메리 병원.

신화
장막: 3. 단서: 1.

After you enter Stairwell from a non-Basement location: Move to a Basement location. Then, test (4). If you fail, take 2 damage.

Forced - After Stairwell becomes infested: Make an infestation test.

승점 1.
Robert Laskey
꿈을 먹는 자 #74. 깨어난 악몽 #12.
계단실
계단실

계단의 토대 - Back

장소

You cannot enter the Base of the Steps unless all of the clues on the Seven Hundred Steps have been discovered.

Eventually, the steps give way to loamy soil. Coiling up the bottom few steps is a bed of glowing fungi whose shapes defy natural convention.

장소

계단. 숲.

신화
장막: 3. 단서: 1.

Forced - After you enter the Base of the Steps, if you have at least 1 card in your hand: Test (X). X is the number of cards in your hand (after committing cards to this test). If you fail, for each card in your hand, you must either take 1 horror or discard that card.

Jason Caffoe
꿈을 먹는 자 #48. 잠의 관문을 지나서 #10.
계단의 토대
계단의 토대

장소

신화
장막: 2. 단서: 1.

Forced - After you enter City of Gugs: Flip it over and resolve the text on its other side.

승점 1.
"...Carter followed the loping three out of the forest of monoliths and into the dark noisome streets of that awful city whose rounded towers of Cyclopean stone soared up beyond the sight."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Régis Moulun
돌아갈 수 없는 다리 #255. 돌아갈 수 없는 다리 #9.

이야기

신화

Spawn the set-aside Gug Sentinel enemy at this location, with 1 clues on it. Test (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.

Flip this card back over.

The kingdom of the Gugs is surrounded by a colossal wall. Inside, cylindrical towers rise high into the mist, each one windowless and made of grey stone, with large looming doorways at the bottom. One black tower stands paramount among the others, rising into the very ceiling of the Underworld. You do not make it very far before you spot the sentry standing guard outside the city's walls: a tremendous creature with huge furry arms and an obscene toothy maw extending vertically through its head.
돌아갈 수 없는 다리 #255. 돌아갈 수 없는 다리 #9.
구그의 도시
보초

장소

계곡.

신화
장막: 3. 단서: 2.

Veiled.

The first treachery drawn during the mythos phase by an investigator at this location gains surge.

승점 1.
"At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse..."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Leanna Crossan
돌아갈 수 없는 다리 #258. 돌아갈 수 없는 다리 #12.

이야기

신화

Look at the top 2 cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.

For the remainder of the game, ignore the text on Crag of the Ghouls.

Flip this card back over.

Looking out over the barren vale, you get a sense for the threats that dwell below. Underneath the plateau upon which you stand, a forest of obscene, pale fungi extends for miles. Beyond that is a great heap of bones, like an ocean pouring forth in all directions. You swear you can see something crawling or worming its way along the surface of the bones, but perhaps it's just your imagination. In the distance, great sharp peaks of stone loom over the vale. Black, winged creatures fly around the summits, searching for prey. You see no sign of this "ocean of pitch" Pickman described, though you do notice a wide cavern opening along a wall of stone to the right of the vale below...
돌아갈 수 없는 다리 #258. 돌아갈 수 없는 다리 #12.
구울의 벼랑
계곡 정찰

장소

중심부.

신화
장막: 4. 단서: 1.

Veiled.

Gug enemies cannot enter the Plain of the Ghouls. If a Gug enemy would spawn at the Plain of the Ghouls, spawn it at the City of Gugs instead.

승점 1.
"The ghouls were in general respectful, even if one did attempt to pinch him while several others eyed his leanness speculatively."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Stanislav Dikolenko
돌아갈 수 없는 다리 #257. 돌아갈 수 없는 다리 #11.

이야기

신화

If the investigators possess fewer than 3 clues:

Try as you might, you cannot make any headway with the creatures that dwell i this region.

Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.


If the investigators possess at least 3 clues:

Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.

The investigators must spend 3 clues, as a group.

Advance the current act.

Flip this card back over.

돌아갈 수 없는 다리 #257. 돌아갈 수 없는 다리 #11.
구울의 평원
기묘한 구울

장소

도시. 다른 세계.

신화
장막: 6. 단서: 2.

Veiled.

For each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.

Forced - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.

승점 2.
Hai Hoang
카다스를 찾아서 #143. 카다스를 찾아서 #25.

이야기

신화

You have uncovered two Signs of the Gods (place 2 resources on the scenario reference card).

Discard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.

You traverse the tangled streets of this dark, abandoned realm for what seems like many hours. You cannot tell the passage of time, for the star that hangs above you never moves, and the rest of the sky is empty and devoid of all light. Finally you reach the square in the center of town, directly below the baleful star. Its red glare shines down on a statue depicting an otherworldly abomination. The inscription in the stone before the statue is riddled with astrological symbols and strange names, but nothing more. The moment you read one of the names, the city begins to collapse, and you are whisked away by an incomprehensible force. You awaken several hours later, your head spinning. Your arms and legs are covered in thin, bloody incisions.
카다스를 찾아서 #143. 카다스를 찾아서 #25.
그 어떤 지도에도 없는 도시
악의를 품은 별

장소

금단. 황무지.

신화
장막: 6. 단서: 0

: Test (1). If you succeed, test (2). If you succeed, test (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.

Dual Brush Studios
카다스를 찾아서 #134. 카다스를 찾아서 #16.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.

Flip this card back over.

Throughout these perilous and hellish lands, you are beset by nameless beasts, hazardous terrain, and creatures too bizarre to describe. Even so, you press onward in the hope that you might learn something of the gods in this forsaken place. On the third evening you spend here, you find a shrine beside a lake of fire. Tucked away among a range of volcanoes, the shrine bears a statue carved in the face of the volcanic rock, long forgotten by ancient dreamers and outsiders alike. A mark of the Dreamlands' gods, perhaps? You draw the statue's likeness in your journal and hope that it might hold some significance.
카다스를 찾아서 #134. 카다스를 찾아서 #16.
금단의 대지
신단

장소

오리아브. 산.

신화
장막: 3. 단서: 1.

Veiled.

Forced - After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not "obtained supplies from Baharna": Test (3) or (3). If you fail, lose your remaining actions and immediately end your turn.

승점 1.
Nele Diel
카다스를 찾아서 #137. 카다스를 찾아서 #19.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.

Flip this card back over.

As you begin your perilous climb, you realize that you are the only ones who dare to scale the mountain. Although woodsmen and lava gatherers explore its lower slopes, few brave the cliffs higher up on the northern face, and certainly none along the southern face of the mountain, which cannot be seen from the city below.
You eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.
카다스를 찾아서 #137. 카다스를 찾아서 #19.
느그라네크 산
옛 존재의 얼굴

다락방 - Back

장소
"They never unlocked that attic door, but left the whole house as it was, dreaded and deserted. When noises came from it, they whispered and shivered; and hoped that the lock on that attic door was strong."
– H. P. Lovecraft, "The Unnamable"

장소

신화
장막: 4. 단서: 1.

Investigators in the Attic spend 1 clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators "recovered a strange key."

승점 1.
Yoann Boissonnet
천 가지 무시무시한 형체 #181. 천 가지 무시무시한 형체 #14.
다락방
다락방

장소

스카이. 도시. 항구.

신화
장막: 3. 단서: 1.

Veiled.

Spend 1 resource: Search the top 6 cards of your deck for an Item asset and draw it. Shuffle your deck.

"Dylath-Leen with its thin angular towers looks in the distance like a bit of the Giants' Causeway, and its streets are dark and uninviting."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
카다스를 찾아서 #129. 카다스를 찾아서 #11.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card to indicate this). For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.

Flip this card back over.

In the port city of Dylath-Leen, you consult with the elders of the city. They believe that the truth of Kadath was hidden for a reason, and they call you a fool for searching for it. Even so, they tell you what little they know of the forsaken peak. Though you are far from finding Kadath, it is clear now that it cannot be in this region. "We'll need to find a ship captain," Randolph muses. "This journey will be much longer still. The isle of Oriab lies to the south, and I have heard of a great mountain there. To the west lies the ancient land of Mnar, where many secrets lie hidden. To the east is the Timeless Realm ruled by the wise King Kuranes. North of there is a forbidden land where none dare tread..."
카다스를 찾아서 #129. 카다스를 찾아서 #11.
다일라스 린
끝없는 비밀

달 도마뱀의 사원 - Back

장소
"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods, and in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution." - H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

표면.

신화
장막: 3. 단서: 1.

: Test (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)

Forced - After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.

승점 1.
"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods, and in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
달의 어두운 면 #217. 달의 어두운 면 #12.
달 도마뱀의 사원
달 도마뱀의 사원

달 아래 난 동굴 - Back

장소
"...while in a black cave on a far unhallowed summit of the moon-mountains still vainly waited the crawling chaos Nyarlathotep." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath

달 아래 난 동굴
어두운 면

장소

동굴.

신화
장막: 6. 단서: 1.

Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.

Dual Brush Studios
달의 어두운 면 #219. 달의 어두운 면 #14.
달 아래 난 동굴
달 아래 난 동굴

달 아래 난 동굴 - Back

장소
"The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

동굴.

신화
장막: 6. 단서: 1.

Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.

Dual Brush Studios
달의 어두운 면 #221. 달의 어두운 면 #16.
달 아래 난 동굴
달 아래 난 동굴

장소

배.

신화
장막: 3. 단서: 1.

Investigators cannot enter or leave Moon-Beast Galley via player card effects.

If there are no clues remaining on Moon-Beast Galley: Flip it over.

Forced - At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.

Patrick McEvoy
달의 어두운 면 #214. 달의 어두운 면 #9.

이야기

신화

If there were no clues on this card when it was flipped, read the following:

Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.

Move each investigator here to the Moon-Forest.

Remove this card from the game, discarding all enemies here.


If there were 1 or more clues on this card when it was flipped, read the following:

The ship docks at a great city of stone towers, and you slip away as the guards search for you.
Each investigator here raises their alarm level by 1.

Move each investigator here to the City of the Moon-Beasts, along with each enemy here.

Remove this card from the game.

달의 어두운 면 #214. 달의 어두운 면 #9.
달 짐승의 갤리선
갤리선을 떠나다

달 짐승의 도시 - Back

장소
"There presently rose ahead the jagged hills of a leprous-looking coast, and Carter saw the thick unpleasant grey towers of a city. The way they leaned and bent, the manner in which they were clustered, and the fact that they had no windows at all, was very disturbing to the prisoner..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

표면. 도시.

신화
장막: X. 단서: 1.

X is the highest alarm level among all investigators.

Forced - At the end of the round: Each investigator at the City of the Moon-Beasts tests (2). Each investigator who fails must raise their alarm level by 1.

승점 1.
Frej Agelii
달의 어두운 면 #215. 달의 어두운 면 #10.
달 짐승의 도시
달 짐승의 도시