거대한 거미줄 - Back
거대한 거미줄
고치로 된 감옥
장소
다른 세계. 초차원.
Forced - After you enter this location: Test (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.


거대한 거미줄 - Back
거대한 거미줄
광활한 거미줄
장소
다른 세계. 초차원.
If it is not act 1, and there are 1 or fewer clues on this location: Move. Move to the location directly across from this location.


거대한 거미줄 - Back
거대한 거미줄
거미줄로 얽힌 섬
장소
다른 세계. 초차원.
As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.


아래층 문 - Back
장소
For each investigator at the Parlor, it gets +1 shroud.
If The Unnamable has 2 or more damage on it: The mirror gleams unnaturally, revealing a glint of silver. Remember that the investigators "recovered a strange key."


검은 핵 - Back
The path to the Moon's core is long and winding. You cannot enter The Black Core while Caverns Beneath the Moon (Dark Side) has clues on it.
장소
동굴.
X is the number of depth tokens on The Black Core.
Forced - After The Black Core is revealed: Place 3 resources on it, as depth tokens, plus an additional 3 depth tokens.
: Test (2) or (2) to swim through the dark lake at the Moon's core. For each point you succeed by, remove 1 depth token from The Black Core.


계단실 - Back
장소
세인트 메리 병원.
After you enter Stairwell from a non-Basement location: Move to a Basement location. Then, test (4). If you fail, take 2 damage.
Forced - After Stairwell becomes infested: Make an infestation test.


계단의 토대 - Back
You cannot enter the Base of the Steps unless all of the clues on the Seven Hundred Steps have been discovered.
장소
계단. 숲.
Forced - After you enter the Base of the Steps, if you have at least 1 card in your hand: Test (X). X is the number of cards in your hand (after committing cards to this test). If you fail, for each card in your hand, you must either take 1 horror or discard that card.


장소
Forced - After you enter City of Gugs: Flip it over and resolve the text on its other side.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
이야기
Spawn the set-aside Gug Sentinel enemy at this location, with 1 clues on it. Test (3). If you succeed, Gug Sentinel enters play exhausted and unengaged. Otherwise, it enters play engaged with you.
Flip this card back over.


장소
계곡.
Veiled.
The first treachery drawn during the mythos phase by an investigator at this location gains surge.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
이야기
Look at the top 2 cards of the encounter deck. You may discard up to half of those cards. Return the rest to the top of the encounter deck, in any order.
For the remainder of the game, ignore the text on Crag of the Ghouls.
Flip this card back over.


장소
중심부.
Veiled.
Gug enemies cannot enter the Plain of the Ghouls. If a Gug enemy would spawn at the Plain of the Ghouls, spawn it at the City of Gugs instead.
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
이야기
If the investigators possess fewer than 3 clues:
Try as you might, you cannot make any headway with the creatures that dwell i this region.
Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.
If the investigators possess at least 3 clues:
Having spent considerable time exploring the upper layer, you understand the ghouls' nature a bit more. They are more welcoming than their kin have been in the past, speaking to you in grunting, monosyllabic English. As you consider your options, you are approached by one of their kind who still wears human clothing. Unlike the rest, he is able to communicate with you perfectly. With an air of authority and wisdom about him, he demands to know why you have come to this place.
The investigators must spend 3 clues, as a group.
Advance the current act.
Flip this card back over.


장소
도시. 다른 세계.
Veiled.
For each Priest of a Thousand Masks at the City-Which-Appears-On-No-Map, reduce its shroud by 1.
Forced - After you fail a skill test while investigating the City-Which-Appears-On-No-Map: Search the encounter deck and discard pile for a Priest of a Thousand Masks and spawn it here. Shuffle the encounter deck.
이야기
You have uncovered two Signs of the Gods (place 2 resources on the scenario reference card).
Discard each enemy here. Move each investigator here to the Temple of Unattainable Desires (cannot be canceled). Flip this card back over and add it to the victory display.


장소
금단. 황무지.
: Test (1). If you succeed, test (2). If you succeed, test (3). If you succeed, flip this card over. If you fail any of these tests, take 1 damage.
이야기
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.


장소
오리아브. 산.
Veiled.
Forced - After you enter Mt. Ngranek or discover 1 or more clues at Mt. Ngranek, if the investigators have not "obtained supplies from Baharna": Test (3) or (3). If you fail, lose your remaining actions and immediately end your turn.
이야기
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).
Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.
Flip this card back over.
You eventually reach a valley of still lava, solid as rock. At the far end, a twisting, narrow path ascends the southern slope. When you reach the top, you find what you have been searching for: a face carved into the side of the mountain, hundreds of feet tall: the face of one of the Great Ones, or so it is told.


다락방 - Back
– H. P. Lovecraft, "The Unnamable"
장소
Investigators in the Attic spend 1 clues, as a group: Deep within a pile of monstrous bones, you see a glint of silver. Remember that the investigators "recovered a strange key."


장소
스카이. 도시. 항구.
Veiled.
Spend 1 resource: Search the top 6 cards of your deck for an Item asset and draw it. Shuffle your deck.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
이야기
You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card to indicate this). For the remainder of the scenario, resources on the scenario reference card represent Signs of the Gods the investigators have uncovered. Your quest is to uncover as many of these signs as you can in order to discern the location of Kadath.
Flip this card back over.


달 도마뱀의 사원 - Back
장소
표면.
: Test (5) to hide inside the forbidden temple. If you succeed, reduce your alarm level by 1. (Limit 1 success per game.)
Forced - After you discover any number of clues at the Temple of the Moon Lizard: You must either take that much horror or discard that many cards from your hand.


달 아래 난 동굴 - Back
달 아래 난 동굴
어두운 면
장소
동굴.
Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.


달 아래 난 동굴 - Back
달 아래 난 동굴
밝은 면
장소
동굴.
Forced - After you fail a skill test while investigating Caverns Beneath the Moon: Until the end of your turn, reduce its shroud by 2.


장소
배.
Investigators cannot enter or leave Moon-Beast Galley via player card effects.
If there are no clues remaining on Moon-Beast Galley: Flip it over.
Forced - At the end of the round, if there are 3 or more doom in play: Flip Moon-Beast Galley over.
이야기
If there were no clues on this card when it was flipped, read the following:
Moving as stealthily as you can, you find a dinghy tied to the side of the ship, two oars left inside. If this galley can move through space using oars, surely this lifeboat can, too. Making sure to stay as quiet as possible, you hop inside the small boat and make your escape.
Move each investigator here to the Moon-Forest.
Remove this card from the game, discarding all enemies here.
If there were 1 or more clues on this card when it was flipped, read the following:
The ship docks at a great city of stone towers, and you slip away as the guards search for you.
Each investigator here raises their alarm level by 1.
Move each investigator here to the City of the Moon-Beasts, along with each enemy here.
Remove this card from the game.


달 짐승의 도시 - Back
장소
표면. 도시.
X is the highest alarm level among all investigators.
Forced - At the end of the round: Each investigator at the City of the Moon-Beasts tests (2). Each investigator who fails must raise their alarm level by 1.

