장소

무저갱.

신화
장막: X. 단서: 1.

Veiled.

X is the number of damage tokens on the scenario reference card.

Deep in the vacuous expanse lies another dimension.
Will you take the plunge?
Mark Molnar
돌아갈 수 없는 다리 #263. 돌아갈 수 없는 다리 #17.

이야기

신화

Look at the other side of another copy of Sea of Pitch.

Flip this card back over.

The ocean's waves are steady and slow, like rolling pits of sludge, but eventually you find a spot where the ocean is eerily still, and all is silent. You peer over the edge of your boat and gaze into the depths. Somewhere in the black vastness below is your destination...
돌아갈 수 없는 다리 #263. 돌아갈 수 없는 다리 #17.
역청 바다
잔잔한 수면

장소

무저갱.

신화
장막: X. 단서: 1.

Veiled.

X is the number of damage tokens on the scenario reference card.

Deep in the vacuous expanse lies another dimension.
Will you take the plunge?
Mark Molnar
돌아갈 수 없는 다리 #264. 돌아갈 수 없는 다리 #18.

이야기

신화

Set all of the clues from each Sea of Pitch aside.

Discard all other tokens and attachments from each Sea of Pitch.

Flip this card back over and shuffle the positions of each copy of Sea of Pitch so you do not know which is which (investigators and enemies remain at their current position).

Distribute the previously set-aside clues among each copy of Sea of Pitch, as evenly as possible.

Each Sea of Pitch may be flipped over again using their veiled keyword.

Though there is no wind in the dark caverns of the Underworld, enormous maelstroms of pitch attack your vessel from all sides. You struggle to remain in control of your boat as the whirlpools hurl you into pandemonium.
돌아갈 수 없는 다리 #264. 돌아갈 수 없는 다리 #18.
역청 바다
휘몰아치는 역청

장소

무저갱.

신화
장막: X. 단서: 1.

Veiled.

X is the number of damage tokens on the scenario reference card.

Deep in the vacuous expanse lies another dimension.
Will you take the plunge?
Mark Molnar
돌아갈 수 없는 다리 #265. 돌아갈 수 없는 다리 #19.

이야기

신화

If the investigators possess fewer than 3 clues:

Try as you might, you cannot find the way to the other side of this ocean of tar.

Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.


If the investigators possess at least 3 clues:

You row farther out, into deeper, darker waters, but there is still no sign of any other shore. Under the surface of the black, tarry liquid, you can see a series of glittering stars, like an unknown constellation beckoning you forward. If you didn't know any better, you would think it was a reflection of the sky above, but there is no sky in this dark realm. You lean over the edge of your boat and nearly vomit from the sensation of vertigo that assaults you. It must be hundreds of miles deep, and filled with horrors beyond your imagining. And yet, you know what you must do...

The investigators must spend 3 clues, as a group.

Flip this card back over and advance the current act.

돌아갈 수 없는 다리 #265. 돌아갈 수 없는 다리 #19.
역청 바다
바다 한복판

지하실 문 - Back

장소
One of several unmarked wooden doors in the cold, musty basement of St. Mary’s Hospital.

장소

세인트 메리 병원. 지하층.

신화
장막: 5. 단서: 1.

: Test (3). If you succeed, discover 1 clue at this location. If you fail, take 1 horror.

Forced - After the last remaining clue is discovered from Morgue: Make an infestation test.

승점 2.
That doesn't look human.
Mark Molnar
꿈을 먹는 자 #75. 깨어난 악몽 #13.
영안실
영안실

오닉스 관문 - Back

장소
"Where they dwelt, there must the cold waste lie close, and within it unknown Kadath and its onyx castle for the Great Ones."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

렝. 카다스.

신화
장막: 1. 단서: 12.

Onyx Gates gets +1 shroud.

Forced - After Onyx Gates is revealed: Check Campaign Log. Remove 1 clue from Onyx Gates for each tally mark recorded next to "Evidence of Kadath."

As you approach the gates, you notice an inscription in the onyx stone: "Do not seek the lands beyond, for they do not exist. These gates shall never open, for there is nothing beyond."
Sergey Glushakov
신들이 기거하는 곳 #298. 신들이 기거하는 곳 #13.
오닉스 관문
오닉스 관문

장소

스카이. 도시.

신화
장막: 1. 단서: 1.

Veiled.

"Very pleasant were the suburbs of Ulthar, with their little green cottages and neatly fenced farms; and still pleasanter was the quaint town itself..."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Frej Agelii
카다스를 찾아서 #127. 카다스를 찾아서 #9.

이야기

신화


Check Campaign Log. If the cats collected their tribute from the Zoogs, read the following:

One by one, the cats demand a tribute in the form of physical affection. Despite the urgency of your task, they rub against your legs, leap onto your lap, and do not leave until they are thoroughly adored.

Lose all of your remaining actions and end your turn.


If the investigators forced their way into the temple, read the following:

The next thing you know, the cats have you completely surrounded. They hiss and growl, closing in from all sides.

Spawn the Cats of Ulthar enemy engaged with you.


Regardless:

Flip this card back over.

As you walk the streets of the town, a horde of cats slowly congregates around you, following you everywhere you go.
카다스를 찾아서 #127. 카다스를 찾아서 #9.
울타르
아리송한 고양이 떼

위층 복도 - Back

장소

A malodorous presence prevents you from venturing upstairs. You cannot enter the Upstairs Hallway.

"There! I was just trying to track my progress, and you can see it. Those little glints are eyes! They have to be! Something was watching me." – Annie VanderMeer Mitsoda, The Investigators of Arkham Horror

장소

신화
장막: 2. 단서: 0

Investigators in the Upstairs Hallway spend 1 clues, as a group: Put the set-aside Attic location into play.

Yoann Boissonnet
천 가지 무시무시한 형체 #178. 천 가지 무시무시한 형체 #11.
위층 복도
위층 복도

응급실 - Back

장소
You peek into the emergency ward and find several other rooms besides the one where your companions are being kept.

장소

세인트 메리 병원.

신화
장막: 2. 단서: 1.

While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.

승점 1.
This room contains the aftermath of what must have been a gruesome admission. Splatters of dried blood cover the mattress in the center of the room, and medical supplies - bandages, gauze, and syringes - litter the floor.
Mark Molnar
꿈을 먹는 자 #71. 깨어난 악몽 #9.
응급실
응급실

의무기록실 - Back

장소
A plaque next to the door of this room reads: "RECORDS."
Underneath that, another sign warns: "STAFF ONLY."

장소

세인트 메리 병원.

신화
장막: 3. 단서: 2.

If you are not engaged with any enemies: One at a time, take 4 basic investigate actions.

승점 2.
Shelves of folders line the walls of this room, and for some strange reason, they are completely waterlogged. You notice that the ceiling has partially collapsed due to mold and rot, and water drips from the ceiling onto the floor. Webs stick to your shoes with every step you take.
Mark Molnar
꿈을 먹는 자 #73. 깨어난 악몽 #11.
의무기록실
의무기록실

장소

우스 나르가이. 사원.

신화
장막: 3. 단서: 1.

Veiled.

The way into the temple is barred shut. You cannot enter the Temple of Unattainable Desires unless an investigator has "beseeched the king."

승점 1.
The interior of the temple is even darker and more twisted than the city in which it dwells. Hooded lanterns bathe its halls in dim crimson light, and no friendly faces greet you within.
Hai Hoang
카다스를 찾아서 #142. 카다스를 찾아서 #24.

이야기

신화

Put the set-aside City-Which-Appears-On-No-Map location into play.

Flip this card back over.

In the deepest section of the temple lies its greatest hall and its greatest curse. The moment you pass under its low, narrow doorway, you find yourself in another realm altogether: a twisted, hellish version of the city outside. The streets are lined with tottering houses that lean together so that they almost form tunnels, blotting out what passes for the sky in this nightmare realm. Only a single baleful star shines in the perpetual twilight, visible between the leaning basalt towers and twisted streets.
카다스를 찾아서 #142. 카다스를 찾아서 #24.
이룰 수 없는 소망의 사원
사원 안의 도시

장소

오리아브. 고대. 유적.

신화
장막: 5. 단서: 1.

Veiled.

Forced - After you end your turn at Nameless Ruins: Deal 1 direct damage to an Ally asset you control.

승점 1.
"By evening he was near the nameless ancient ruins on Yath's farther shore..."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Emilio Rodriguez
카다스를 찾아서 #138. 카다스를 찾아서 #20.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Flip this card back over.

The ruins of this settlement are vast, but it is the caverns that lie beneath that draw your interest. Deep underground, you become lost in a forbidden maze of wildly complex corridors, impossible to map. For days you scour the maze, unable to find the path to its core. Finally, you notice a dark shape, like a hazy shadow, watching you from around a corner. You pursue it until it leads you to a tomb in the center of the gargantuan cavern, surrounded by ancient tapestries depicting the once great kingdom of Tyrrhia. You wonder about the intentions of the shadow that led you here. Was it aiding you, or manipulating you? You record the story of Tyrrhia's fall before fleeing to the surface. You have no wish to stay any longer.
카다스를 찾아서 #138. 카다스를 찾아서 #20.
이름 모를 폐허
티르히아의 잔재

장소

므나르. 고대. 유적.

신화
장막: 1. 단서: 1.
승점 1.
"Not far from the gray city of Ib did the wandering tribes lay the first stones of Sarnath..."
– H. P. Lovecraft, "The Doom That Came to Sarnath"
Nele Diel
카다스를 찾아서 #132. 카다스를 찾아서 #14.

이야기

신화

Remember that the investigators "know what happened to Ib."

Flip this card back over.

It is said that the people of Sarnath were the ones who destroyed the city of Ib thousands of years ago. From what you can gather, the inhabitants of Ib had committed no crime other than possessing a disturbing appearance and carving strange sculptures upon the grey monoliths within their city. However, the retribution Sarnath faced was far greater than their own sin. Even now, long after the destruction of Ib, creatures resembling the city's inhabitants still haunt the Nameless Lake, hunting down intruders like the warriors of Sarnath who destroyed their civilization so long ago. Intruders such as yourself.
카다스를 찾아서 #132. 카다스를 찾아서 #14.
이브 폐허
망자의 원혼

장소

금단. 도시. 항구.

신화
장막: 2. 단서: 1.

Veiled.

While you are at Ilek-Vad, reduce the cost of the first Spell, Ritual, or Relic card you play each round by 1.

승점 1.
Beyond the Forbidden Lands, perched atop hollow cliffs of glass, is the rich and powerful city-state of Ilek-Vad.
Mark Molnar
카다스를 찾아서 #133. 카다스를 찾아서 #15.

이야기

신화

Each investigator at Ilek-Vad heals 2 horror and draws 2 cards.

Flip this card back over.

High above the walls of Ilek-Vad stands the marvelous Palace of Rainbows, its towers faceted so the sunlight forms bright rainbows when it strikes the palace each dawn. You are surprised to learn that the citizenry of Ilek-Vad - people of all stations and, indeed, even outsiders such as yourself - are free to visit the palace grounds and walk its smooth glass streets lined with fragrant gardens. You are able to meet with the king of Ilek-Vad, who is said to know the music of the Moon, and he is happy to share with you his knowledge of the Dreamlands. You never, ever want to leave.
카다스를 찾아서 #133. 카다스를 찾아서 #15.
일레크 바드
무지개 궁전

장소

금단. 도시.

신화
장막: 4. 단서: 1.

Veiled.

Forced - At the end of the round: Add 1 swarm card to Horde of Night for each investigator in Zulan-Thek.

It is said that Zulan-Thek, once a mighty city, feared their dead and the Night alike. It was both which rose up to destroy the city in the end.
Nele Diel
카다스를 찾아서 #135. 카다스를 찾아서 #17.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Add Horde of Night to the victory display.

Flip this card back over.

The greatest structure within the ruined city is its crypt. Beyond its massive stone door lies a labyrinth of lightless passages wherein sleep the dead of Zulan-Thek: decaying bones of those both important and inconsequential, from simple farmers and laborers to wizards, witches, and necromancers executed for practicing their magical arts. As you traverse the shrouded halls, the only signs of life you come across are a sobbing voice whose owner you cannot ever seem to find, and the scraping of claws along the inside of a sealed stone door that you dare not open. You cannot wait to leave this ominous pit, and yet you know there may be many secrets hidden within.
카다스를 찾아서 #135. 카다스를 찾아서 #17.
줄란 테크
줄란 테크의 지하묘

장소

신화
장막: 3. 단서: 1.

Veiled.

승점 1.
"...for this is the mouth of the vaults of Zin, and the vindictive ghasts are always on watch there murderously for those denizens of the upper abyss who hunt and prey on them."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Dual Brush Studios
돌아갈 수 없는 다리 #254. 돌아갈 수 없는 다리 #8.

이야기

신화

Search the encounter deck and discard pile for a Ghast enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.

Flip this card back over.

Hisses and uncanny voices pursue you throughout this web of darkened, intersecting tunnels. You believe the myriad paths might lead all the way to the surface of the Dreamlands, considering the vastness of this network of caverns. It is a wonder you can even find your way back to where you started. However, you are not alone when you emerge...
돌아갈 수 없는 다리 #254. 돌아갈 수 없는 다리 #8.
진의 지하 공동
가스트의 굴

아래층 문 - Back

장소
This doorway was not open before. You only turned for a moment, but you thought you saw something. But what, exactly? A blur? A figure?

장소

신화
장막: 4. 단서: 2.

After you successfully investigate the Den, discard 1 card from your hand: Discover an additional clue at this location.

Investigators in the Den spend 1 clues, as a group: Remember that the investigators "studied a desecrated portrait."

승점 1.
Yoann Boissonnet
천 가지 무시무시한 형체 #176. 천 가지 무시무시한 형체 #9.
집무실
집무실

차가운 황무지 - Back

장소
"Then came a wide gap in the range, where the hideous reaches of transmontane Leng were joined to the cold waste on this side by a low pass through which the stars shone wanly."
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

렝.

신화
장막: 2. 단서: 1.

Forced - After you reveal a , , , , or chaos token while investigating Cold Wastes: You must either take 1 damage or lose 1 action.

Michael Komarck
신들이 기거하는 곳 #296. 신들이 기거하는 곳 #11.
차가운 황무지
차가운 황무지

위층 문 - Back

장소
Something scratches at the wood on the other side. Rats? Your imagination? No, something else. Something unnatural.

장소

신화
장막: 3. 단서: 1.

: Discard all non-weakness treachery cards from your threat area.

Investigators in the Bedroom spend 1 clues, as a group: Remember that the investigators "found a cracked mirror."

승점 1.
Yoann Boissonnet
천 가지 무시무시한 형체 #180. 천 가지 무시무시한 형체 #13.
침실
침실

장소

므나르. 고대. 도시. 항구.

신화
장막: 5. 단서: 1.

Veiled.

: Draw 5 cards.

It is said that the history of this land is written upon the famed cylinders of this ancient city: great brick pillars that rise into the sky, studied by sages, sorcerers, and scholars alike. Perhaps here you can find answers.
Hai Hoang
카다스를 찾아서 #130. 카다스를 찾아서 #12.

이야기

신화

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Shuffle 1 set-aside copy of Tenebrous Nightgaunt into the encounter deck, if able.

Flip this card back over.

You study the pillars within Kadatheron for many hours, losing yourself in the vast, storied histories of the Dreamlands. What was first a focused search for the whereabouts of the castle of the gods soon becomes an obsession with all things inscribed upon the cylinders. Hours, days, weeks; who knows how much time you lose to your research. Though you learn much, the time you spend here is a boon to those who pursue you. You are only able to pry yourself free from the cylinders when you feel the ominous gaze of something sinister watching you from afar...
카다스를 찾아서 #130. 카다스를 찾아서 #12.
카다세런
카다세런의 원기둥

장소

신화
장막: 5. 단서: 0

: Test (5) to lift the heavy stone trapdoor at the top of the tower. If you succeed, flip this card over and resolve the text on its other side.

You are surprised to find that none of the creatures that dwell within in the city seem to reside within this vast structure at the heart of the city. Aside from the strange sign upon the tower's doorway, it is barren and devoid of any decoration or purpose.
Régis Moulun
돌아갈 수 없는 다리 #256. 돌아갈 수 없는 다리 #10.

이야기

신화

Put the set-aside Enchanted Woods (Stone Trapdoor) into play, revealed.

Record in your Campaign Log the investigators found a way out of the Underworld.

Flip this card back over.

Step after step, you scale the tower until you reach the heavy trapdoor at the top. When you push the stone aside, a column of bright light pierces through the shaft, blinding you. The surface! You emerge in an area thick with trees and mystical fog. After so many hours spent underground, the cool breeze feels wonderful. Many curious eyes watch you from the surrounding woods. Though you long to stay and explore more of these wilds, you know your true goal lies back down in the caverns below the surface.
돌아갈 수 없는 다리 #256. 돌아갈 수 없는 다리 #10.
코스의 탑
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