Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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[SEDE] Roland Banks | 0 | 0 | 0 | 1.0 |
Hit First - In The Beginning, The Zealot | 10 | 8 | 0 | 4.0 |
Spock · 332
You don't need more than 1 pack to have a winner investigator. With just two cores, prepare for "Hit First" and "Then Clue".
Better as spearhead group, also for a winner solo.
Strategy
Go for the enemies, kill them and feel free to grab the location clues (ability).
Your target is to have on play a gun (Roland’s .38 Special or .45 Automatic) and one ally (Beat Cop or Guard Dog) for damage and protection.
For your first hand you really need a gun. Don't hesitate to discard all the first five cards (except just one ally) if you don’t draw at least one of them: 1 card from 3, between 30.
You have not a very chip deck: 49 resources cost. Cause an average scenario has 10 rounds, you’ll have some 20 cards at hand, but may be really you’ll want to play just 15 of them and you’ll need about 20-25 resources to put that cards in play. Better if you spend some actions taking resources. Tip: Rest just for a few rounds in a site with clues, waiting for an enemy on Mythos Phase. Take advantage to heal yourself (First Aid) and grab resources as actions.
Knife is not a “real” weapon. Discard at combat.
Physical Training is an expensive card for you. If you are lack of resources, use as support skills (willpower and combat).
Evolution
As your Roland Banks will advance on the campaign, you’ll have experience points (XP) to expend. Your target will be a Shotgun with Extra Ammunition to increase firepower and guns appearance probabilities.
Expending XP:
1 to 4: Shotgun (4)
5 to 8: Shotgun (4)
9: Extra Ammunition (1)
10: Extra Ammunition (1)
11 to 12: Beat Cop (2)
13 to 14: Beat Cop (2)
15 to 16: Police Badge (2)
17 to 18: Police Badge (2)
19 to 21: Elder Sign Amulet (3)
22 to 24: Elder Sign Amulet (3)
Discarting order:
2x Dodge
2x Manual Dexterity
2x Beat Cop
2x Perception
2x Evidence!
As Roland Banks has poor Sanity, sooner rather than later you’ll need healing options. Optionally if you have +1 Horror Traumas, must consider buying Elder Sign Amulet as soon as possible.
If you are playing solo, considere to retain 2x Perception, and 2x Evidence!.
Tested at “The Night of the Zealot” joining companion Daisy Walker, with big success… and fun!