Card draw simulator
Derived from | ||||
---|---|---|---|---|
Sleuth Enforcer [Co-op & Solo] - "Curtains" Update | 452 | 367 | 16 | 5.0 |
Inspiration for |
---|
None yet |
Alexmerwin13 · 37
One of four decks built out for 4-player standalone adventures. Include 2 basic weaknesses as all have 19 xp used. All can be built at once with 2 core sets, Path to Carcosa and Dunwich Legacy cycles.
Roland
Guardian / Seeker deck for multiplayer that relies on discovering clues by defeating enemies rather than by investigating locations, which means both protecting the other investigator while also contributing to advance the Act deck.
Sefina
Rogue / Mystic deck for multiplayer that relies on a big starting hand and a pool of semi-constant versatile Event cards, to avoid enemies or deal with them head-on, all while being decent at discovering clues. You will be spending a lot of time on your own, accomplishing objectives throughout the Scenario, while leaving the other investigator(s) to deal with the more direct confrontations.
Rex
Investigation machine.
Yorrick
This deck makes use of a standard guardian fighting base with the addition of damage soaks which are recurred along with reactive damage options to create a solid tank with seemingly unlimited health and sanity and increased damage output. The deck makes high use of his to get bonus use out of the the many pips on its assets doubling up on card usage while saving asset installing actions over the course of the game.