Jim Culver & That Lucky Old Song

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

bgraceduff · 2

So this is my final version* of really trying to build a deck. I finally feel like I have enough of an understanding of the game and I had an idea going into this of a combo that I wanted to try out. Basically, I am looking at making Jim a very reliable investigator geared towards damaging enemies and being solid in the mythos phase. I know I will swap in Recall the Future (I love how that combos with Premonition). And looking into relics for Dr. Elli to carry. (I am curious about people's comparison between Olive McBride and Grotesque Statue)

My plan is to run Jim with Daisy Walker. I want to invest a lot into Shrewd Analysis with her because she should be able to crack the Archaic Glyphs so easily with Truth from Fiction and Enraptured. But the randomness of what I might get means I need a second investigator who can be ultra-reliable. Hello Jim! (that's my theory anyway...)

As I said in previous versions, deck-building is (by far) my weakest part of the game. So I would love any final thoughts. We are going to be diving into Carcosa very soon.

*actually.... I made a few tweaks that I like/hope work out, subbing in Lucky! and Double or Nothing. My hope with this deck is that Jim is very reliable at everything he does, either through bag manipulation or by doing what he does best. With that in mind, I decided to take a gamble and remove Guts in favor of Double or Nothing. I love the '?' skill icon (Jim is very willpower heavy, so I think they're useful) and if he is as reliable as I hope, then the doubled result is going to be a big bonus. Lucky was thrown in to balance out the risk of Double or Nothing.

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