Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Patrice "Mind's Eye" Allaway | 0 | 0 | 0 | 1.0 |
All Eyes on Me | 5 | 2 | 0 | 1.0 |
ak45 · 450
Concept
While awkward for a lot of Mystics, Mind's Eye is uniquely great for Patrice Hathaway, for various reasons explained below. This is an example deck that illustrates the idea.
Why Mind's Eye in Patrice?
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Patrice's 4/2/2/2 statline means Mind's Eye's replacement effect is useful for all , and .
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Patrice can buff in plenty of ways, e.g. Peter Sylvestre (2), Moonstone, Holy Rosary, and generic buffs like Cornered and Skills.
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Patrice can easily cycle through her deck multiple times a scenario with her ability and effect, so she can draw Mind's Eye a lot more than 3 times a scenario.
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The above three points combined means Patrice can literally use to do everything, even to an larger extent than ordinary Mystics since it also applies to treachery tests of all types.
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Patrice is not as dependent on Arcane slots as ordinary Mystics, at least when built around like in this deck.
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Improvised events, which help solve Patrice's consistency issue, compliment Mind's Eye very well. Mind's Eye gives the stat-buff they need, and they give the action-compression Mind's Eye needs.
Card Choices
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Mind's Eye: Center piece of the deck. It combos with the Improvised events very well, and makes basically all treachery tests trivial. Don't hesitate on using a secret on an ordinary investigate/evade test though, since they just keep coming back as the deck cycles.
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Peter Sylvestre (2), Holy Rosary, Moonstone, Relic Hunter: Static buffs to capitalize the strengths of Mind's Eye. These together makes Patrice's static to 7.
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- To conserve secrets on Mind's Eye
- To buff to even higher values for difficult tests, e.g. Watcher from Another Dimension
- To discard Improvised events and Moonstone to use them immediately
- Just generally a very strong card for Patrice
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Improvised Weapon, Winging It, Impromptu Barrier: Action-compressing events that can be used from the discard pile. They smooth one big weakness Patrice has, which is consistency between rounds. Unlike most other similar cards, their stat bonuses come in the form of difficulty reduction which combines with Mind's Eye's stat replacement.
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Drawn to the Flame: More action-compressing events. Mind's Eye helps mitigate its downside.
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Read the Signs, Spectral Razor: Even more action-compressing events. They take advantage of the high static buff without consuming Mind's Eye's secrets.
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Guts, Take Heart: Card draw acceleration. We want to cycle through our deck quickly so we draw Mind's Eye and Improvised events as many times as possible. We don't want to devote too much card slots in draws though, since Patrice's natural card draw already does a lot of work for us.
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Patrice's Violin, Take Heart, Emergency Cache, Uncage the Soul: Econ options. Constantly re-playing events can get costly, and the assets we want in play are not exactly cheap either.
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Premonition, Deny Existence, Unexpected Courage, Last Chance: Generally easy-to-use cards to utilize Patrice's natural draws. Feel free to swap them out as suitable.
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Open Gate: Tech card. Their utility can range from god-tier (e.g. in TDE-B and early TFA) to nearly useless from campaign to campaign. Feel free to swap them out as suitable.
Other card options
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Ward of Protection (0): I don't recommend it since Mind's Eye already covers all test-related treacheries, and you can't hold the Ward for that Ancient Evils as Patrice. That said, at worst it is a icon, and at best it can be game-saving. Use it if you wish to.
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David Renfield: Transient buff with insane resource gain potential. The problem is that the deck does not have a way to deal with the doom. Killing David in time could take some real effort since the deck is very resilient to the encounter deck thanks to Mind's Eye. That said, a well-timed David can give more than enough resources for an entire scenario. Use with caution (and Charisma).
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Lucky!, Live and Learn, "Look what I found!": Generic good cards, but with anti-synergy with Cornered and Patrice's ability. Use them if you wish to.
Mulligan Priorities
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Mind's Eye, Cornered and Patrice's Violin. You may keep Uncage the Soul if you already have a copy of Mind's Eye in hand. If you have neither of the three though you should mulligan everything away.
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Resource cards, i.e. Take Heart and Emergency Cache.
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Other assets if you have the econ cards and actions to play them in the first round.
Special mention: Open Gate. There are some scenarios where you want Open Gate attached to your starting location. In that case, 1x Open Gate's priority is between 1 and 2 on the above list.
9 comments |
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May 02, 2020 |
May 02, 2020What would a 0 exp version of this deck look like? Half of the cards here are fantastic once you have Cornered and Mind's Eye, but seem really clunky in a 0 exp deck. Could you share some details regarding how you prioritize exp and what starting options you'd use. |
May 02, 2020I had the same thought on Mind's Eye! Django and I had a great discussion on it here. But ultimately I found it wasn't nearly as helpful as I'd hoped, nor would I be able to use it as often as I'd hoped, so I dropped it and focused on the scavenging aspect of the deck for v2 (here). The problem I had in play testing was this: Let's say you get through your deck 2x in a scenario (questionable but happens regularly enough if you're not moving quickly). In this case you could draw Mind's Eye a total of 5 times, meaning 11 charges. I also ran Enraptured to give me potentially 4 more charges. 15 uses of Mind's Eye is pretty great over the course of the game, but you've also got to account for losing both arcane slots to it. As a secondary mystic with no strong stat other than Patrice Hathaway really needs to be able to leverage more often than ~1 per turn (average over the scenario anyway). If you could slot Sign Magick it could work with Sixth Sense (or an offensive spell if you're leaning that way with her) but not only does that kill your economy a bit more but it prevents you from having anything in hand other than Patrice's Violin. In the end I dropped my plans for Mind's Eye even though I really wanted it to work in that build. I did it mainly because my Scavenging 2 combo was just stronger and there was no limit on spell usage with Sixth Sense. I do really like the idea though, maybe you can come up with a way to make it work with just Mind's Eye + Sign Magick, but without a consistent way to avoid using up your secrets I think you'll find you're less effective with Mind's Eye than you would be with two spells and a few extra commits. |
May 02, 2020Thanks for the comments :)
I think your problem is that Scavenging (2) and Mind's Eye just don't belong to the same deck. The former requires a more investigate-focused approach, which the latter is better for generalists. |
May 02, 2020Getting back to you, without Minds Eye, I'm not sure how to use the Improvised package in the first scenario though. Do you just supplement the deck with the neutral skill boosters ? |
May 02, 2020
I think the main reason I found it too swingy was actually due to the lack of reliability on events. Other than improvised events I found myself regularly missing an event I'd had no use for a turn or two before. Early play testing of that was actually why I didn't include Spectral Razor/Read the Signs/etc. For example take Deny Existence. There is no doubt this is a fantastic card, but it's usually fantastic because you can hold onto it and prevent something terrible. Patrice doesn't get to do that, she either get's lucky that she has it on the same turn something goes bad, or she gets a single out of it. (Which is at least something, but if you're going to use it that way ~75% or more of the time then it's probably better to use something else). I'll probably end up dropping Fortuitous Discovery and Ethereal Form from my latest Patrice draft for the same reason. |
May 03, 2020
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May 03, 2020
For this I'd probably say it's a sign we need that function to be more consistent, not less. So the options there are either include a few extra cards in the deck to do the same thing, which can make it a bit less swingy, or just swap to things much less likely to be affected by Patrice Hathaway's upkeep mechanic. I really like Mind's Eye as a concept and thematically I think it works well for her also since she's starting to get glimpses into another dimension at the edge of her vision. I think it just needs a little more to become a centerpiece in the deck. In my play testing I found it had to be more of a backup option that I could use fairly liberally than my primary plan of attack. I ended up trying out my deck without it and found it just as strong and more consistent. But to be fair, that was aggravated to some degree by not being able to run Sixth Sense at the same time for Scavenging recursion. I may give this a shot again with a deck more built around Mind's Eye support similar to yours and see how I like it. |
Jul 21, 2020I’d love to try this deck out for a blob stand-alone. What would be upgrades you’d recommend for adding another 16XP. Was considering Eucatastrophe, Will to Survive but the high resource cost often conflict with her playstyle in my personal experience. Love the deck idea! |
I've always had trouble finding the right tempo on Patrice. Often I'll have Miss Doyle, Mind's Eye, Violin, Fire Axe and Labranche and feel like I have too many options yet none good enough.
This is really interestingly streamlined deck. I will definitely check it out.
What are your thoughts on playing Doyle for your weakness, and Granny Orne over Peter considering, you're primarily looking for willpower boosts and Granny has a built in soft mini Lucky that can be used every turn.