Read or Die Daisy

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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manfromleng · 182

Here is the deck that I designed to beat Daisy's challenge scenario, Read or Die. I tried to use as few experience points as possible to avoid adding more weaknesses that might tax my actions or make Daisy's life miserable. I'll post an update after the stream to let you know how it did.

The goal is to get a Dream Diary, the Encyclopedias and Pnakotic Manuscripts in play, then trigger Daisy's once per game free-triggered ability to pass the Will (18) parley test against the Namer of the Dead. If you've got at least four tomes in play, it's only Will (10). The bonuses from Encyclopedias and Dream Diary get you to 11 and Pnakotic Manuscripts prevents you from revealing a chaos token for the win.

Besides drawing a swarm of enemies, my biggest fear is drawing Visions of Futures Past. It's a tough test for Daisy (P) to pass, and it could potentially mill your tomes, making it difficult to hit your win condition.

A few words about card choices:

Dream Diary - Fetches Essence of the Dream when you trigger Daisy's once per game free-triggered ability. It provides two Wild icons to help you pass the test.

Encyclopedia - +2 skill value, +4 if you can get two in play before you trigger Daisy's free triggered ability

Old Book of Lore - It will find other tomes for you and trigger Astounding Revelation.

Scroll of Secrets - It's cheap. You can trigger if with the once per game to grab another card to commit to the skill test if necessary.

St. Hubert's Key - Expensive, but boosts Daisy's Willpower and Intellect without requiring a hand slot,

Research Librarian - Fetches any tome in your deck. Triggers Astounding Revelation.

Dr. Elli Horowitz - Pnakotic Manuscripts is the only tome/relic in the game. It also costs five resources. Ideally, Elli fetches it for you for three resources and triggers Astounding Revelation along the way. She also lets you hold a total of seven tomes.

'I've got a plan!'/Mind over Matter/Shrivelling - Our enemy management options. I decided to go with Shrivelling because I can trigger it for free with Knowledge is Power from my hand, potentially saving me an action and drawing me a card.

Astounding Revelation/Crack the Case - Resource generation. You need to find the tomes and take actions to put them into play. I don't want to waste actions generating resources to do that.

Eureka! - A good icon spread and it can search my deck for tomes once they get shuffled in. It can trigger Astounding Revelation.

Questions or concerns? Leave a comment and I'll do my best to answer them.

Manfromleng

2 comments

May 07, 2020 ben_bos · 7

Super !

May 08, 2020 Notter · 1

I've tried your deck for a standalone, and managed to beat it first try!

There's so much discard in the scenario that I was on edge the whole time. But somehow I never discarded any tome, and got the parley on literally the last turn.