WIN IN ONE TURN (no kidding!)

Card draw simulator

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WIN IN ONE TURN (no kidding!) 0 1 3 1.0
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Tony Morgan · 80

BEST DECK EVER

(I DON'T COUNT TABOO).

Any treachery is ok for this deck, except forAmnesia and Tower XVI.

The deck is based on the theory (which came true in this deck) that if you managed to have the whole deck in your hand you could play endless Ace in the hole, automatically winning the game.

To do this you absolutely need to draw as many cards as possible, and the alternative Skids deck, as well as being great for the cards available,it also has the beauty of having a deck of 25 cards, making him the only one capable of winning in one turn.

To draw all of these cards, you must start a skill test, use as many skill cards as possible, and then automatically win it without taking chaos tokens, thanks to cards like Three aces, Stroke of luck or Justify the means.

All in, Double or nothing and Three aces are essential to win in a round; just think that with three Three aces, All in and Double or nothing during a skill test will ensure that in addition to the double result you will earn 16 cards and 6 resources!

Unfortunately the rule doesn't do that with Double or nothing Daring maneuver makes you draw 2 cards but despite this the results of the skill cards are doubled.

Practice makes perfect is mainly used as a search-Three aces, but it can sometimes be used to win a skill check without Three aces thanks to Justify the means.

Now I will explain in detail how to win in a round: 1) Once you have drawn the starting cards, do the mulligan if the following cards happened to you: Breaking and entering, Shrine of the moirai, On the lam (useless) and Swift reflexes. If in the starting hand there are 2 or more cards between Stroke of luck and Justify the means, shuffle these cards as well, arriving at one of them before drawing any more.

2)During the first turn, spend all three actions to draw, then activate the free action of Skids and use as many skill cards as possible (obviously without using more than 1 type of card that gives automatic success) and after that Daring maneuver too.

3)With a little application you will be able to draw more and more cards until you have all the cards in the deck in your hand and then you will have won the game.

4 comments

Aug 23, 2021 Nenananas · 249

This is why taboo exists.

Aug 23, 2021 mattastrophic · 3071

Good news! Infinity without Taboo doesn't actually need 40xp:

arkhamdb.com

Aug 23, 2021 Thatwasademo · 52

That deck takes setup time even in the best case, this one goes infinite in the first round if you're lucky.

Aug 25, 2021 Tony Morgan · 80

I improved the deck here: arkhamdb.com