Card draw simulator
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None. Self-made deck here. |
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None yet |
Cpt_nice · 77
My "late campaign" take on Bob Jenkins in a flex role. Use Backpack to find all the powerful Rogue exceptional items, pay for items with your catalogue and get your Scavenging up and running to recur other items.
The main idea is to play Lupara (either via Joey The Rat or using your additional action), shoot twice for 6 damage, sell your empty gun to The Rat for 2 dollars, and then investigate to get the gun back.
We play Lonnie because between her ability and recurring Coats, you will not ever die. Plus, we like the the +1 Fight. Added to the Lupara bonus and with Lucky and Act of Desperation we can get a nice bonus going.
Flash Light is better in this deck than Old Keyring, since it doesn't discard itself and Bob's high intelligence makes him more likely to succeed at investigating.
Not sure about the Sleight of Hand and Untimely Transaction. Consider them testing flex slots.
Great idea to have Joey pal around with Bob, and a good reason to avoid auto-discard items. Sleight does seem out of place, it's a touch less valuable for Bob vs anybody else, since Bob already gets a free item-playin' action as is. And once Shrewd Deals is out, most of your items only cost 1 or 2R as is. Maybe High Roller to power your risky tests, or All In for some more draw support?