Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
yogibbear · 96
You Have Now Entered the Zero Combo Zone
Fine. I lied. There's 1 combo with Practice Makes Perfect... It doesn't count though, you have 6 Practiced cards so it picks itself.
Mulligan
Pilot
- The intention of this deck is to have very little meta combo intent going on. You see a good card, you play a good card.
- This is designed for campaign play.
- Pair with a dedicated fighter. You are the cluever. Ideally someone that has good movement or something like Safeguard.
- Use Backpack to get Daisy's Tote Bag and then upgrade all your tomes so they no longer take up hand slots. (Archaic Glyphs, Archive of Conduits)
- In the first scenario, burn the The Raven Quill to progress Archaic Glyphs or commit it to skill tests.
- Win.
Upgrades
- 2x Archaic Glyphs so it's a spell & no longer requiring the hand slot. We can start using The Raven Quill effects as they're unlocked.
- 1x Archive of Conduits so it fills the arcane slot as a ritual.
- 2x Dream Diary so we have recurring unexpected courage+
- 2x Deduction more clues
- 1x Charisma + 2x Whitton Greene replaces 2x Backpack as no longer need the Daisy's Tote Bag as much, and can find things with Whitton Greene.
CCCCCOOOMMMMBOOOOO Ok we're now a combo deck... I have zero regrets!
- The Raven Quill priority upgrades indicated in left hand side notes.
- 1x Occult Lexicon
- 2x Ward of Protection
- 2x Old Book of Lore
- 2x Perception