Card draw simulator
|Rex Errant: Jailbreaking the Necronomicon||38||30||4||1.0|
ErrantChuck · 406
Jailbreaking the Necronomicon was easy. Too easy. But can we do it again? Are there other tabooed treasures calling out for freedom?
How about The Pendant of the Queen?
Originally a three-use relic you could recycle back into your deck— it’s tabooed to three uses and then removed from the game.
Where’s the fun in that?
I see your nerf and raise you— UNLIMITED CHARGES!
Play The Pendant of the Queen and never let it run dry. Get a TESTLESS FREE ACTION every turn: Grab a clue! Evade an enemy! Move wherever you want!
Whitton Greene is the power card in this deck. You want her in play on round one as she dictates your entire strategy: move one location a turn, trigger Whitton's search, gather your needed Relics (Segments and a Runic Axe).
Follow up with URSULA'S FREE INVESTIGATE ACTION, committing cards to ensure more draw, so you can get the one thing Whitton can't: An Eldritch Sophist to enable the entire fiasco.
Don’t worry about leaving clues behind -- once the Pendant is in play you’ll grab them all.
It takes about six turns to get the full combination in play. And then only because of the resource cost. You can start using the Queen a few turns before everything is set-up if you want; just be sure to NEVER SPEND THE PENDANT'S LAST CHARGE
Once set up, you’ll move a charge a round from the Runic Axe via the Eldritch Sophist to the Pendant of the Queen. And then you’ll snatch up all the clues you left behind or — more obnoxiously — Evade an Elite Enemy, even if they're not at your location.
Seriously, how is this card only 1 XP, tabooed or not?
Runic Axe is more than the occasional rat killer. It's your BATTERY. Not only does it come pre-loaded with 4 charges, it replenishes one per round. It’s INFINITE baby!
For 1 XP we’ve upgraded it into a RELIC, allowing it to be found by—
2 XP. That’s it. With an XP to spare from your In the Thick of It.
OP from scenario one.
Astounding Revelation gets you much needed resources — you’ll be searching your deck a lot with Whitton and hopefully hitting all of these. Practice Makes Perfect and Eureka! increase these odds even more.
Charisma is first. You don’t want to have to drop Whitton to get your Sophist in play.
Next upgrade Whitton Greene. She’ll search deeper and boost more stats.
Everything else is a luxury upgrade. Have fun.
Deciphered Reality is the perfect card for this deck. Two copies even. You’ll have spent the first half of the game opening up the entire map, leaving clues behind. Why not grab them all at once?
Ditch Eureka for it.
Its set-up forces a fun play pattern: you’re exploring rather than focusing on clues or scenario goals. And once the exploring is done, you're plundering the map and dealing with locations and enemies on your terms, not theirs.