Card draw simulator
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None. Self-made deck here. |
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Rashka · 1
This deck is made for team play but Diana can hold her ground by herself as well, no matter what.
This deckbuild is made specificly for/during The Circle Undone game but it can prevail other willpower-focused and horror-heavy scenarios as well.
Her willpower will increase in a few rounds, after that she could manage almost every task using mysticism, her speciality is a resource engine, she can turn to magic for investigation, fight, evade, but she can become a heavy hitter by using the Timeworn brand. Despite her fragile looks and her starting stat of willpower, she is a force - with a dark past - to reckon with.
A fun and effective, gets-the-job-done deck whith versatility. And her ex-cultist past, despite it's repulsiveness, can open certain doors as well.