Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
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| None yet |
PieceLee · 1
The deck’s core concept:
Poor homeless backpacker Pete depends on Duke for everything — clues, damage, survival...
Combos:
Duke + A Glimmer of Hope + Short Supply = Win
Duke + Ice Pick + Scavenging + Fieldwork / Lawrence Carlisle = Infinite Ice Pick loop
Duke + Inspiring Presence = 3 Duke actions per turn
Weaknesses
Losing Duke is brutal.
To retrieve A Glimmer of Hope, you need to take a hit from an engaged enemy. (It makes sense to pull it back on your last action… but I never do :) I have strong evader on the team)
Upgrade Path
Charisma
2× Ice Pick (Lvl 1)
2× Scavenging (Lvl 2)
2× Perseverance
2× Ice Pick (Lvl 3)
Multitool
2× Scavenging (Lvl 4)
My Experience in Play
I played this deck in a multiplayer run of The Dunwich Legacy. It performed really well overall. I only died once, and in one scenario I had to play without Duke because I lost him on turn two. It was a disaster. (Technically he was gone for good, but I did a little table - balance and brought him back from the dead). The deck is solid in Multiplayer. I’m convinced it can handle True Solo and Solo too.