수호자
능력

숙련. 전문화.

XP: 2.
테스트 아이콘:

이번 능력 테스트에서 성공하고 그것이 공격이라면, 이번 공격은 +1 피해를 줍니다(난이도보다 2 이상 높은 차이로 능력 테스트에 성공하면, +1 피해 대신 +2 피해를 줍니다).

끔찍한 타격음과 함께, 그는 이 혐오스러운 괴물이 움직이지 않을 때까지 때리고 때리고 또 때렸다.
JB Casacop
시공간을 헤매다 #299.
무자비한 일격
Reviews

There are only so and so many enemies that will come your way per scenario, and Vicious Blow is one of those major tech cards that can bridge the gap and turn a risky fight into a trivial one, and keep you ahead of the enemy curve.

Picture this: You've got a .45 Thompson in play with 2 shots left on it and Vicious Blow in hand and a 4 hp enemy shows up, you could shoot it twice with the Thompson, or you could save the ammo and the action and try to kill it outright. The saved bullet then goes towards killing a (probably) smaller 2 or 3 health enemy later.

While the +2 prerequisite can be risky, the added + tick offsets that quite a bit.

The power of your main weapon directly affects Vicious Blow, a Lightning Gun lands that +2 damage more routinely then a Machete, in a pinch a simple buffed punch to deal 3 damage can solve a LOT of problems. Especially in Forgotten age where 3 health foes with reasonably low fight stats are all over the place.

I highly recommend you get Vicious Blow in your deck when you're in the mid-campaign, once you've put in the key tech at 10-15 XP it's probably time to upgrade this one.

Tsuruki23 · 2107
one thing I like about VB (2) is that you can use it to kill off an enemy if you either have not found a weapon yet or are out of ammo or something. +2 fight and +1-2 damage is quite good on its own. If you have a usable weapon, you can possibly one-shot a 4-healther. Very versatile! — Zinjanthropus · 176