- Q: Can I commit Vicious Blow for an extra damage to an attack performed with Enchanted Blade or Brand of Cthugha against enemies that can’t be damaged except by spells and/or relics? Like Poltergeist and Miasmic Shadow A: Yes, you can commit Vicious Blow to the Enchanted Blade’s Fight test to give the attack +1 damage. (Note, this is because “that attack” is given +1 damage, rather than Vicious Blow itself dealing 1 damage, which wouldn’t work.) (Rules Forum Answer, July 2024)
능력
숙련.
이번 능력 테스트가 성공하고 그것이 공격이라면, 이번 공격은 +1 피해를 줍니다.

연관된 카드
- Vicious Blow (Nathaniel Cho #19)
- Vicious Blow (Revised Core Set #25)
- Vicious Blow (2) (Lost in Time and Space #299)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Vicious Blow basically amounts to spending a card to get the equivalent of a successful fight action. As it turns out, a successful fight action is way more valuable than a card, so Vicious Blow is great.
Killing a monster in one fewer action than would otherwise be possible is terrific. It's always useful to save an action, but Vicious Blow is at its very strongest when its action compression allows you to kill a monster you otherwise would not have been able to kill until your next turn. For instance, Vicious Blow can save you a lot of damage if it kills a monster that would otherwise have survived into the enemy phase. It could even save you an entire turn if it deals that last point of damage to a boss.
Moreover, by killing a monster in one fewer action than you otherwise would have, you're also reducing the number of skill tests you have to take. This is great. If you need to pass 1 skill test instead of 2, or 2 instead of 3, that allows you to concentrate your boosts, giving you much higher odds of a successful kill. And each skill test you avoid reduces your risk of drawing the autofail or some other nasty special token.
Of course, assuming you have a 2-damage-per-action weapon like Machete out, Vicious Blow won't necessarily be an action saver if you're facing an even-health enemy. Fortunately, though, there are plenty of enemies thus far printed with 3 or 5 health. Plus, you only need to add in 1 additional damage from some other source--maybe Beat Cop, or Zoey's Cross, or even a second Vicious Blow--and then this card can also work against even-health enemies.
Of course, there's a chance that you fail the test, in which case Vicious Blow obviously amounts to spending a card for nothing. But a) Vicious Blow itself gives you +1 to the test, and b) you can and should combine it with other boosts so you are very likely to succeed and get the bonus damage.
If an investigator has in-faction access to Guardian cards and plans on fighting with Combat (in other words, 99% of Zoey, Roland, Mark, Leo, and Yorick decks, plus the majority of Skids decks), I would basically always run this. It is a fine choice as a splash card for the likes of Pete, as well.
Vicious Blow is an absolute staple card for anyone who wants to fight monsters (and has access to it). Dealing 1 extra damage is critical for dealing with 3-health enemies with a single attack from a standard 2-damage weapon.
This card will save you 1 action every time you commit it, assuming you hit. No frills.
See also Deduction.
I've been playing this game for more than 2 years, but I recently made a disadvantageous misplay where I attempt to basic Fight an enemy engaging on others with 2 HP left with a Vicious Blow commit. If the test fail, the investigator will hold back and not viciously punch the friend for 2 damages, just 1.
So this card could be seen as a safer alternative to perform such a play if you already have a lot higher than the enemy, rather than risking the +1 damage regardless of success on most weapon cards.