노먼 위더스
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미스캐토닉.

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체력: 6. 정신력: 8.

당신의 덱 맨 위 카드 1장을 공개해 둔 채로 게임을 진행합니다.

라운드당 한 번, 당신의 덱 맨 위 카드 1장을 당신의 손에 있는 것처럼 간주하여 자원 비용을 1만큼 낮춰 플레이해도 됩니다.

강제 - 당신의 덱 맨 위 카드로 약점이 공개된 후: 그 카드를 뽑습니다.

효과: +X. 당신의 덱 맨 위 카드 1장과 당신의 손에 있는 카드 1장을 맞바꿔도 됩니다. X는 당신의 덱 맨 위 카드의 자원 비용입니다.

Shane Pierce
지구의 끝자락 조사자 확장 #4.

노먼 위더스 - Back

조사자

덱 크기: 30장.

덱 구성 선택지: 레벨 0 탐구자 카드(), 레벨 1-5 신비주의자 카드(), 레벨 0-5 중립 카드, 이외의 레벨 0 신비주의자 카드() 최대 5장.

덱 구성 요구조건(덱 크기에 포함되지 않습니다): 리브르 디봉, 종말의 전조, 무작위 기본 약점 카드 1장.

별은 수많은 비밀을 안고 있고, 노먼은 불가사의한 현상을 무시하는 부류의 사람이 아니었다. 그리하여 밤하늘에서 감쪽같이 여섯 개의 별이 동시에 사라졌을 때, 비록 노먼의 동료들은 그저 상상일 뿐이라고 말했지만 노먼으로서는 도저히 간과할 수 없었다. 노먼은 해답을 찾는 데 수 년이 걸렸고, 그동안 교수로서의 경력도 끝장날 위기까지 내몰렸다. 그러나 결국 그는 한 고서에서 답을 찾아내고야 말았다. 고서에는 별들의 위치와 그것이 사라지는 순서는 물론, 그 날짜와 시간까지 기록되어 있었다. 고서에 따르면 이는 만물의 종말을 예고하는 징조라 한다. 인간이 이룩한 모든 것을 갈기갈기 찢어버릴 거대한 괴수가 도래할 거라는 전조였다. 노먼은 괴수가 세상을 파괴하는 것을 막기 위해 자신이 무엇을 할 수나 있을지 확신하지 못하지만, 별들 사이에 그 답이 있다면 반드시 찾아내리라.
노먼 위더스
노먼 위더스
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FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: The rules reference and the FAQ both imply that abilities only work during setup if they specifically refer to the setup process. Does this also apply to constant abilities? In particular: Is Norman Withers’ “Play with the top card of your deck revealed.” ability active during setup (e.g. while he’s taking a mulligan)? Is Lola Hayes “You can only play, commit, or trigger abilities on Neutral cards or cards of your role.” ability active during setup (e.g. before drawing her opening hand, when she might trigger the abilities on Stick to the Plan or Ancestral Knowledge)? A: To answer your question(s):
    • Norman Withers would not have the top card of his deck revealed during Setup.
    • Lola Hayes would not be limited by her constant ability during Setup. She could resolve the abilities on Ancestral Knowledge and Stick to the Plan before drawing her opening hand.
Last updated

Reviews

I'd like to throw up a review of my favorite investigator once again, as my previous one was lost when his non-Promo version came out.

Despite the color of his card, don't be fooled, Norman is a Mystic Investigator who plays differently at 0 XP. If you are choosing an investigator for Deduction (2), Higher Education, and Segment of Onyx, Norman certainly isn't it. Instead choose him for your Shriveling (5), Armageddon (4), Grotesque Statue (4) strategies. Mystic/Seeker (as opposed to Daisy's Seeker/Mystic) access was somewhat novel when he originally debuted, but it's a bit more common now (as of this writing, Gloria Goldberg: The Writer and Luke Robinson: The Dreamer have similar access).

So let's go through Norman:

  • Stats - The first thing to notice about Norman is that he is a true min/maxer. 5 Intellect and 4 Willpower are both very strong, and he's given up his other stats to do it. 2 Fight is almost completely irrelevant. The 1 Agility is sometimes relevant (e.g. Grasping Hands), but for the most part is fine. In exchange, Norman has what I would call "high accuracy". Norman is very likely to succeed at his usual actions, even on harder difficulties because of his high base stats. On easier difficulties, Norman can sometimes investigate with a decent chance of success holding nothing.
  • Elder Sign - Norman's Elder Sign is honestly not very good. It gives a small bonus and then you can manipulate the top card of your deck for your static ability. This is close to nothing, and I usually don't bother with cards to try to improve my chance of getting an Elder Sign.
  • Static Text - Norman's static text that allows him to play the top card of his deck at -1 resource cost once per turn is quite strong. Each time you use it you have effectively gained 2 actions (1 for "drawing" a new card, and 1 for the resource you didn't have to generate). Norman's deckbuilding should, in my opinion, take heavy consideration toward maximizing this benefit. Since your goal is to use it nearly every turn, consider building it the same way Joe DIamond builds his hunch deck. Maximize cards that can be used at nearly any time, and cards with fast to make the most of it. Skills are quite bad because you can't play them (I often play only Deduction for example). Using this text often is a big part of Norman's power AND fun.
  • Forced - This reads like a downside, but it's actually sort of upside. You'll never have a dead draw of a weakness.

Signature Cards:

  • Livre d'Eibon/The Harbinger - I admit being surprised how high the review is on Livre d'Eibon. The first fast ability on it is borderline flavor text. The second ability is okay (committing a card from the top of your deck is worse than drawing it), but I don't think it's great, and I think including cards that are great to commit fights against your best text. Livre d'Eibon can be searched for as it is a tome. The Harbinger is extremely mild, but always takes two actions to resolve, and probably needs to be resolved BY YOU each time it's revealed unless it's very late. The Harbinger rarely "pins" you, which is an advantage over Vengeful Hound which rarely does but can.
  • Split the Angle/Vengeful Hound - The slow action on Split the Angle is absolutely nothing. The fast action just changes the top card of your deck, don't worry about what it does to the encounter deck. The actions I think are meant to be used together, but they're just too slow. I commit Split the Angle a lot, unless I draw it early. Vengeful Hound is hard to solve if you have nothing in play (you need 0s to punch it, and +2s to evade it), but if you have absolutely anything in play it can be solved easily, often in one action (Shriveling) or no actions (e.g. Shriveling + Knowledge is Power). In addition, unlike the Harbinger your allies can help you with Vengeful Hound. The fighter may have nothing to kill anyway.
  • Final Result - I don't think you're playing Norman for either one of these Signatures, as I think they're both low impact. I understand the appeal of The Harbinger, as you can resolve it without a test, but the Hound requires so little of you, and can be solved by your allies (Edit: In the comments someone said that the text does allow Allies to help you with Harbinger. We didn't read it that way originally, and played it as yourself only because it wasn't on top of "their" deck. I still think Livre isn't worth the hype). Overall, unless I'm specifically building around Livre d'Eibon, I prefer to play Split the Angle and Vengeful Hound.

Choices For 5 Mystic Level 0 Cards:

  • Read the Signs - You combine for 9, ignore a ton of bad stuff, plays off the top of your deck for 1 resource, and gives you action compression. An easy include.
  • Spectral Razor - Sometimes the three damage is relevant, and gives you a few outs to combat.
  • Delve Too Deep - XP is very good, and Norman uses XP well.
  • St. Hubert's Key - Synergy with Read the Signs, and a boost to your best skills. KO protection. Sometimes I throw it out when I pull my Delves.
  • Open Gate - Worth mentioning as if you pivot off of several level 0s it restocks for only 1 XP. It's Fast, and on some scenarios it's quite good.
  • Arcane Research - I'm not sure how popular it is now, but it used to see some play for Norman. I personally am not a fan. It takes a slot forever, and because of your limited access to level 0 spells you might later upgrade, it's pretty clunky. I would skip it.

Final Thoughts:

  • Scrying/Protective Incantation/Support Builds - Seeing Norman builds that use these cards drive me crazy. In my opinion, these sorts of cards are best used by characters who are bad at tests either because of stats, or because of card access. That's not Norman. An ideal Norman turn maximizes his strength at taking tests, and utilizes his static text; play the top card of your deck, and take two or three tests with Intellect or Willpower is perfect. Stay away from these support type builds, or use a different investigator.
  • Norman is both very fun, and very powerful. He might look like another Gloria nerd, but he solves problems very differently. Norman is at his best brute forcing problems, and I love playing him.
  • Try Norman today!
LastWalter · 35
Why should allies not be able to solve the Harbinger? And calling the first ability of the Livre d'Eibon useless when the combo with Astronomical Atlas exists is quite a stretch. — Darth Sithius · 1
I didn't quite call it useless, but I do think it's pretty overhyped, and I think the combo you mention is more cute than good. — LastWalter · 35
I may have been playing The Harbinger incorrectly. How do your allies resolve it? It says you can take the action if it is on top of your deck. — LastWalter · 35
Livre d'Eibon is phenomenal compared to split the angle, even without considering the atlas combo. — SSW · 209
I agree with not playing Split the Angle for Split. It's bad. — LastWalter · 35
The Harbingers ability "may be activated while The Harbinger is on top of your deck, as if it were in your threat area." Other players may activate the effects of encounter cards in your threat area, so other players can resolve the Harbinger. — Darth Sithius · 1
Okay, I see that reading. Fair enough! I still think the hype around Livre is undeserved, and the Hound is less actions to resolve. Thanks! — LastWalter · 35
The issue is that RAW 'you' inside of activated ability text refers to the person activating the ability, so for anyone else trying to activate it, it would need to be on top of THEIR deck. It wouldn't be an issue if the allowance was a constant ability outside of the triggered ability. Howevere an, I'm pretty sure that MJ weighed in on the argument and said that the intention is that other players can activate the ability while it is on top of his deck, and we'll probably see that clarification in the next FAQ. — Death by Chocolate · 1447
Yes. This above is how we played it. — LastWalter · 35
"I admit being surprised how high the review is on Livre d'Eibon. The first fast ability on it is borderline flavor text." Consistent cost discount on the cards you play and setting up combos with Written in the Stars, Astronomical Atlas, and and Foresight is akin to fluff huh? Hard disagree. — CorvusLibrarius · 215