Deduction has been a Staple since day 1 for a good reason: clues are what move the game forward, and so more clues mean being more likely to win the game before the doom clocks out, or you are being defeated in the many possible ways.
Chemistry Set is a 0xp card, in a non-competitive slot for that has a printed Deduction on it. So what's the catch?
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You need to test at a very high value to have a chance to get the additional clue.
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Higher Education being off the taboo list is your gateway to insane oversuccesses.
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Kate Winthrop is the thematic and most likely best user because of her built-in capacity to skyrocket her skill value, and Chemistry Set is an enabler for it. Mr. "Rook" your Weakness first, though, if you don't want to be one-shot.
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are the most likely to want to increase their basic stat, wich card like Magnifying Glass and Dr. Milan Christopher.
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You need to succeed by exactly 4 to get the clue.
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You are helped in this task by many cards. The most important one is the one that came with the set: Steady-Handed. When both are on the table, by testing at 5 above the shroud in standard and at 4 above the shroud in Hard, you have approximately a 60% chance of getting an additional clue. What's best is that you still get a card or sometimes 2 resources if you don't get your additional clue.
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Some reactive cards can also help. There aren't so many, but we can mention Knight of Swords, Daring Maneuver, Ritual Candles, Diabolical Luck. Lab Coat can help you get 2 resources and a clue from a test you'd fail by 1.
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Some cards can also help by revealing tokens earlier: Scrying Mirror or Premonition.
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Some cards reveal multiple tokens: Grotesque Statue, Third Time's a Charm, Against All Odds are some examples. Olive McBride (0), on the other hand, will sometimes decrease your chances of getting the token and the score you want. Finally, Analysis is also an option, but I am not sure I would do this one...
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It exhausts.
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You can get a second copy on the table with Tinker or Relic Hunter. This way, you have double the uses, which, in my experience, is enough.
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You can ready it with the newly printed Fine Tuning. It takes 1 more action, costs 1 more resource, and 1 more experience than Tinker, but it only requires you to find 1 copy of Chemistry Set, so it is online faster. This is personally my favourite option because the second copy of Fine Tuning can be placed on Steady-Handed (or on Empirical Hypothesis if you're that greedy).
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It discards when failing by exactly 2.
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This can happen by pulling the on a 2 shroud location. If you are dead afraid of this, you can pack some protection, such as Eucatastrophe or Nightmare Bauble. Token of Faith and Live and Learn, and the other hand, won't work.
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This can happen if you pull the wrong token. Lucky!, Granny Orne, Spring-loaded Pocket Multi Tool can help. As weird as it may seem, Lab Coat is a nonbo and will not help you save your chemistry set.
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You will only succeed by exactly 4 when there is only 1 clue remaining at your location.
- Sucks for you. It's like finally landing that trick when no one pays attention anymore. Maybe you can get -1 with Steady-Handed to get a card and heal 1 horror.
Overall, it's a sound card if you build around it, and can be pretty monotonous, so having a mini-game in the game is a lovely gimmick to explore once in a Kate Winthrop deck.
Here's the deck I've used for this review: arkhamdb.com