자산. Hand

Item. Weapon. Firearm.

비용: 2. XP: 4.

수호자

Uses (3 ammo).

Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage.

When Remington Model 1858 enters or leaves play: Immediately trigger the above ability, ignoring all costs.

Pixoloid Studios
The Drowned City Investigator Expansion #32.
Remington Model 1858

FAQs

No faqs yet for this card.

Reviews

This card at base seems a little underwhelming until you follow their design philosophy.

If you're playing this as a straight guardian, you should note you'll get a free action when you play it and another when it leaves play. That alone is basically two free actions, which indeed seems worth the cost of 4 exp (after all, Ace in the Hole is 6 exp for 3 actions). You just need to make sure that both the entry and exit fight are used, and it will drop off in value if they aren't.

Where this card starts to become dumb is sleight of hand. Using sleight of hand to play this gives you five attacks in one round, and you get the gun back. That starts making the value of the card shine through.

Its overall a pretty good card. It appears underwhelming at first, but if you build around it and maximize its uses it does become a nifty weapon.

drjones87 · 196
I don’t think they’re balancing cards against non-taboo environment. — Eudaimonea · 5
Ace is the hole is 6 exp for 3 actions, except the Remington already gives you one action at level 0. So you're paying 4 exp for ONE action, an ammo, one resource, and one skill value. Which is...fine, but indeed if you're not doing sleight of hand shenanigans with it you're probably fine sticking with level 0. — Spamamdorf · 5
Trigger Man (with this card) + Hit and Run does a similar thing more suited for discard pile shenanigans. But it also triggers twice in the course of one turn, so there are options. — AlderSign · 345