능력

Innate.

XP: 1.

탐구자

Myriad.

Quick-Witted gains for each other copy of Quick-Witted in your discard pile.

After this skill test ends, you may shuffle each other copy of Quick-Witted in your discard pile into your deck.

Mauro Dal Bo
The Drowned City Investigator Expansion #42.
Quick-Witted

FAQs

No faqs yet for this card.

Reviews

(Please "like" review so I don't get locked out of posting more)

Utterly baffling card. The first two copies are worse than Unexpected Courage. Once you've used or discarded those, you get one copy that is a +3 to either of two skills. But there are plenty of 0-1 XP skills that give +3 or more with conditions. In Seeker you could just grab a Survey the Area. Your 1 XP gets you all three copies of Quick-Witter, but since only the third is actually good, you might as well just buy one copy of a better skill.

The only additional benefit here is the option to shuffle the other two quick-witteds back into your deck afterward. If you keep cycling them, then alternate copies are worth +2 and +3, repeatedly. But once I have a few XP under my belt, I feel that shuffling those Quick-Witted back in my deck probably isn't improving it at all.

No matter how small your collection, you can at least run 2 Perceptions, 2 Manual Dexterities, and 2 Unexpected Courages, all of which will do more for you than these cards will.

OrionAnderson · 111
What if you don't WANT to draw through your deck? Refilling it is hard is seeker. — MrGoldbee · 1479
The effect is just so underwhelming that I feel you could simply draw fewer cards if you're worried about the reshuffle. — OrionAnderson · 111
Note that you can use it as a fodder for "discard a card" effects, like Artistic Instiration. Then you'll have some good skill in your hand and some recursion for further discard/commit. Cards with such effects mostly belong to Survivor class, so it could be only option for your investigator. — Ragos · 3

It's insulting that this costs XP.

In the early game this card is worth one symbol. For the mid game it's worth 2, with the option to shuffle one back into your deck. You probably don't want to do that. Shuffling a single 2-symbol card somewhere into your deck is basically meaningless. Eventually, at the end of your deck, you'll get a 3-symbol card that's situationally better than a Perception or Manual Dexterity and you've now netted out against the 1-symbol you had to burn through at the start of the game. Just be sure to use it before you reshuffle or you're back to square one.

Yes, you can theoretically put off reshuffling your deck indefinitely by using it every round. Except if you've drawn to the end of your deck it means you're running a build that chews through cards. You will want to keep drawing. Not taking a single horror and shuffling your weaknesses back in is very rarely going to be worth only drawing quick-witteds for the rest of the game.

It gives you and , which is the most useful combo due to things like Lockpicks, Slip Away, Breaking and Entering etc. Except anyone running that suite is already going to be hitting an 8+ combined skill value and probably doesn't need a boost, let alone +4-6. And even if you do, Survey the Area is still better.

The only investigator that might make room in a deck for this is Minh running Short Supply. Dumping 10 cards at the start means there's a very good chance at lease one will start in the discard, so the others are 3+ symbols with Minh's ability. You probably won't be disappointed to draw them, at least. Even then survey is still way better, especially if she needs to use them to evade.

It also has minor synergy with Artistic Inspiration since the first card is worthless outside of your discard pile, so it's strictly an upgrade to pitch it for an inspiration. But if the nicest thing you can say about a card is that it doesn't hurt to throw it away, it probably isn't very good.

CombStranger · 281
1xp for a niche use seems fine. — MrGoldbee · 1479
Careful, you don't get both types of skill icon for Lockpicks, etc. — AlderSign · 370