이벤트

Favor.

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Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror.

That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

Lin Hsiang
The Drowned City Investigator Expansion #54.
"You've had worse..."

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Reviews

This is the workhorse survivability card rogues have been waiting for all these years; the green answer to the survivor's Cherished Keepsake and Leather Coat.

Forget about the option to save a friend for a minute. That's nice to have, but your friends don't necessarily have the money and they should have their own survival plans, anyway. This worth playing just as the green answer to Rotting Remains.

People were very happy with the red assets that cost only an action to put down, and then soaked 2 damage or horror. Sure, part of what made them great was looping them with Scavenging, William Yorick, or Resourceful. But spending a card and an action to eat 2 horror was perfectly good value.

Blocking 2 with I've Had Worse costs 2 resources but saves you an action, which I consider a perfectly fair trade in any class capable of making decent money, which rogues certainly are. You don't get the tutorability and Lonnie Ritter interactions of Leather Jacket, nor the option to soak two separate 1 point hits with this event, so in that sense it's worse than an asset would be.

But I've Had Worse gives you the option to block up to 3, and to stop damage or horror or both with just one card, and you still get the option to use it for a friend. Seems like something any low sanity rogue should strongly consider bringing.

OrionAnderson · 111

After running Michael McGlen with this card for 6 scenarios I have a lot of positive things to say.

It's a Lv. 0 Rogue card with the same vibe as "You handle this one!", as in you can hold it in your hand like Lucky! and be smug about tests you are going to perform.

Actually I like this even more because if resources are available it can appear like you just spend some resources to "cancel" the treachery, it is not going to anyone else. Now look at Counterespionage with 1 XP, 2 play cost, that you even have to draw a new one if you choose not to pay more! Now Rogue can just happily eat up the fixed 2 horror kind of treachery. For the fail by kind, maybe you actually passed and not having to play, maybe you get fail by something for just 1 and not play this card.

Michael I'm testing this with comes with 3 and 3 which goes well with this card. A lot of time I'm so ready to play this card then draws a 0 or -1 which gets him minor punishment, then I can decide to keep it! Compared with Mystic using Ward of Protection in fear of getting maximum fail-by (and have to take 1 horror anyway), this is much better, you can do this with your nearby friends. Now imagine Wendy Adams with 4 and 4 holding this card, and Lucky!, with her token redraw ability.

It felt Guardian-ish with its area effect. It can cancel out location entry hazards if your friend just went ahead from where you are, back-of-agenda flipping effects, any personal issues on signature weakness, and even horror on deck resets. Compared with similar Deny Existence, that ironically felt more Rogue-ish because the cancellation is self-centered. This card can also cancel both damage and horror in one go. For references, the actual Guardian cards that guards their friends like Heroic Rescue, "Let me handle this!", Bestow Resolve, First Watch, "Fool me once..." are more proactive and aren't working with the test's result (reactive) like this one. The resource they have to spend is a bit tricky if you are playing closed information in your table, though sometimes they caught on this card is in my hand when I simply ask them to have some spare resources and not moving away too far from me. Late game Seeker usually is overflowing with resources.

As cherry on top, it gives that you can add on top of Manual Dexterity for high impact tests, make your 3 friends able to evade on their own, and even one that maybe useful for cases when this card can't cover like getting up from Frozen in Fear. It looks unusually generous, looking at other reactive hoard-in-hand card like Lucky! with no icons, or Ward of Protection / Deny Existence with a single icon.

Lastly this is likely be included the 2026 Current Environment, it'll be a staple for new generation player's Rogue for years to come. If Revised Core Set is unchanged, great for both Skids and Wendy. Good card!

5argon · 11055