주요사건. Stage 1

신화
파멸: 4. 단서: –
Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
시공간을 헤매다 #312. 시공간을 헤매다 #2.

익숙한 메아리 - Back

주요사건

Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.

Check Campaign Log. If the investigators failed to save the students, read the following:

"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain."

Each investigator takes 1 horror, regardless of their location.

모든 것이 하나다
모든 것이 하나다

주요사건. Stage 5

신화
파멸: 3. 단서: –
The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.
에식스 카운티 특급열차 #164. 에식스 카운티 특급열차 #6.

빨려들어가다 - Back

주요사건
The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.

Each investigator is immediately defeated and takes 1 mental trauma. (→R2)

시간이 다 되다
시간이 다 되다

주요사건. Stage 3

신화
파멸: 2. 단서: –
Some kind of wild creature is on the loose. Whatever it is, it appears to be headed toward the university dormitories.

Forced - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and move The Experiment 1 location toward the Dormitories.

Objective - If The Experiment enters the Dormitories, advance.

Yoann Boissonnet
던위치의 유산 #44. 과외 활동 #4.

더 빨리 움직였어야 했다 - Back

주요사건
Before you are able to act, you hear screaming from the northern side of the campus. You begin to make your way toward the screaming, your vision darkening with each step. As soon as the creature enters sight, you feel the darkness overtake you, and a force pulls you out of your consciousness. Everything goes black, and you pass out.

Each investigator immediately takes 3 horror. Then, proceed to (→R4).

야수가 풀려나다
야수가 풀려나다

주요사건. Stage 3

신화
파멸: 7. 단서: –
The rhythmic screeching of the whippoorwills fills the night. If the superstitions of Dunwich are correct, their song portends impending death... But for whom?
Rafał Hrynkiewicz
제단에 흘린 피 #198. 제단에 흘린 피 #4.

제단에 흘린 피 - Back

주요사건
The whippoorwills that have been cawing through the night scatter in unison, as if they are somehow satisfied with the turn of events.

Each investigator must immediately resign.

야수를 먹이다
야수를 먹이다

주요사건. Stage 2

신화
파멸: 6. 단서: –
As the sun sets, the frightened townsfolk retreat into their homes and lock their doors. It is clear to you that many of them know more than they are letting on. A sickening feeling turns over in your stomach as the village’s true nature becomes clear.
Rafał Hrynkiewicz
제단에 흘린 피 #197. 제단에 흘린 피 #3.

버려진 거리 - Back

주요사건
More whippoorwills flock to Dunwich village as the night progresses. The other townsfolk, notoriously superstitious, are terrified by the birds’ presence. With the doors around you shut and locked, you find yourself alone in the streets of Dunwich.

If there are 2 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.

옛 존재가 굶주렸다
옛 존재가 굶주렸다

주요사건. Stage 2

신화
파멸: 3. 단서: –
The tear grows larger, and you can feel the rearmost car of the train shaking as it is pulled backwards. The situation threatens to erupt into chaos as more passengers realize the danger they are in. Some passengers are looking for places to hide, while others are running about the compartments in terror.
에식스 카운티 특급열차 #161. 에식스 카운티 특급열차 #3.

멈추지 마! - Back

주요사건
The next train car is ripped backwards with violent force. A middle-aged man hangs from his fingertips as the car flies unhindered toward the rift. In moments, the car is consumed whole, and the man lets go rather than be pulled into the void. He starts to fall, but is caught by the rift's force and pulled inside it anyway.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

점차 커져가는 아귀
점차 커져가는 아귀

주요사건. Stage 1

신화
파멸: 5. 단서: –
Dr. Armitage has given the university’s Latin translation of The Necronomicon to his associate, Harold Walsted, the curator of the Miskatonic University Museum. Worried that someone might still be after the book, you have gone to the museum to recover it.

Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.

Yoann Boissonnet
미스캐토닉 박물관 #119. 미스캐토닉 박물관 #2.

공허의 괴수 - Back

주요사건
From the shadows of the museum halls, a terrible creature slithers forth, long and serpentine, and propelled by black leathery wings.

If Hunting Horror is in play, add 1 doom to it.

If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.

접근 제한 구역
접근 제한 구역

주요사건. Stage 2

신화
파멸: 3. 단서: –
Most of the other patrons seem oblivious to the mobsters and goons closing in around you. But you recognize this for what it really is – you're about to get roughed up.
Matthew Cowdery
던위치의 유산 #64. 도박장은 언제나 이긴다 #3.

갑작스런 혼란 - Back

주요사건
You hear a crash from somewhere outside and screams of pain in the lounge. A terrible monstrosity smashes through the entrance to the club, crushing the stairwell and knocking over gangsters and patrons alike.

Spawn a random enemy from the set-aside Hideous Abominations encounter set in Clover Club Lounge. Shuffle the rest of that encounter set, the set-aside Striking Fear encounter set, and the encounter discard pile into the encounter deck.

Move all investigators and unengaged enemies from La Bella Luna to the Clover Club Lounge. Remove La Bella Luna from the game.

지하조직의 폭력배
지하조직의 폭력배

주요사건. Stage 1

신화
파멸: 4. 단서: –
You have entered the Clover Club Casino in search of Dr. Morgan. The club is bustling at this late hour, filled with patrons looking to relax and drink, or make it big. You don't appear to be in much danger.

Each Criminal enemy gains Aloof.

If an investigator deals damage to a Criminal enemy: Immediately advance.

Matthew Cowdery
던위치의 유산 #63. 도박장은 언제나 이긴다 #2.

제대로 짚었다 - Back

주요사건
Your questioning has drawn the attention of several men – hired thugs, by the look of them. "Francis doesn't want to be bothered," one of them says. "We suggest you leave the premises before we force you to leave."

Shuffle the encounter discard pile into the encounter deck.

If the players have completed Extracurricular Activity, advance directly to agenda 2b. If The House Always Wins is the first scenario in the campaign, advance to agenda 2a.

클로버 클럽
클로버 클럽

주요사건. Stage 1

신화
파멸: 4. 단서: –
As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.
Matt Bradbury
에식스 카운티 특급열차 #160. 에식스 카운티 특급열차 #2.

계속 움직여! - Back

주요사건
The rearmost car of the train detaches as it is pulled backwards. To your horror, it rises off the tracks and is consumed by the gate above you.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

현실에 난 틈
현실에 난 틈

주요사건. Stage 3

신화
파멸: 7. 단서: –
Amidst the chaos and confusion, the strange abominations attack everyone in the club. Screams echo through the halls as the blood begins to spray.

Forced - At the start of the enemy phase: Discard each Criminal enemy in the same location as an Abomination enemy.

Matthew Cowdery
던위치의 유산 #65. 도박장은 언제나 이긴다 #4.

건물이 무너지다 - Back

주요사건
As the strange abominations continue to rampage through the club, the building's foundations shake and tremble. You flee toward the exit, but you are caught in the collapsing rubble as the club is destroyed.

(→R4)

혼란에 빠진 클로버 클럽
혼란에 빠진 클로버 클럽

주요사건. Stage 4

신화
파멸: 3. 단서: –
The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, “We gotta get outta here!” He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature’s wake.
에식스 카운티 특급열차 #163. 에식스 카운티 특급열차 #5.

어느 곳도 안전치 않다 - Back

주요사건
The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

휘말리다
휘말리다

주요사건. Stage 2

신화
파멸: 10. 단서: –
The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, They walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth’s fields, and where They still tread them, and why no one can behold Them
Matt Dixon
파멸이 기다리는 곳 #276. 파멸이 기다리는 곳 #3.

복종한 자에게 내리는 보상 - Back

주요사건
The chanting reaches its climax, and at the summit of Sentinel Hill, a tear opens across the fabric of the sky, parting the clouds and slicing through the very air itself.
You watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth."Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!"
Before their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.
To your horror, the expansion of the mass does not cease.

(→R2)

힘을 부르다
힘을 부르다

주요목적. Stage 3

신화
단서: 3.
The unearthly stones on the ground are inscribed with some sort of seal. Approaching them causes a voice to enter your mind, speaking in an alien tongue.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Objective - Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.

Ethan Patrick Harris
시공간을 헤매다 #318. 시공간을 헤매다 #8.

틈을 봉하다 - Back

주요목적
You are utterly exhausted, with no idea as to what can be done to close the rift. It is too distant to touch, and nothing you do has any effect. There is nothing here to guide you apart from the unearthly words that are seeping into your mind. Just then, you hear a familiar voice within the echoing chorus, and feel yourself compelled to repeat it. "Claude ostium…" You whisper at first, the words on the tip of your tongue. You close your eyes to concentrate, and the echo grows louder. When it ends and you open your eyes, you face nothing but an inky abyss, and the tear has vanished.

Remove the Edge of the Universe from the game.

Put the set-aside Tear Through Time location into play.

균열을 닫다
균열을 닫다

주요목적. Stage 3

신화
단서: –
Somewhere in this area is Olaus Wormius’s Latin translation of the Necronomicon. You must find it and escape while you can!

Objective - If there are no clues remaining in the Exhibit Hall , advance.

Dimitri Bielak
미스캐토닉 박물관 #125. 미스캐토닉 박물관 #8.

네크로노미콘 - Back

주요목적
At last, you find the locked case containing the Necronomicon.
The tome, over eight hundred pages in length, is filled with all manner of macabre imagery, formulae, spells, prophecies, and descriptions of creatures from beyond the threshold of space.
Without a doubt, it is a dangerous book... But its secrets could be very useful.

The investigators must decide (choose one):

- It's too dangerous to keep around. We must destroy it. (→R1)

- It's too valuable to destroy. We must keep it safe.(→R2)

네크로노미콘을 찾아서
네크로노미콘을 찾아서

주요목적. Stage 2

신화
단서: –
With the formula in hand, you finally have the means to destroy the creatures wreaking havoc in Dunwich... but only if you can survive long enough.

Objective - Defeat as many Brood of Yog-Sothoth enemies as you can. If there are no copies of Brood of Yog-Sothoth in play or set aside, advance.

Adam Lane
차원 너머의 보이지 않는 존재 #241. 차원 너머의 보이지 않는 존재 #6.

새끼들을 모두 끝장내다 - Back

주요목적
As you complete the incantation, the foul creature cries out with a raucous, inhuman voice. It rumbles and cracks, the syllables of its croaking far from English. As its cry plays out, the creature shrinks upon itself, and then, with little warning, it is gone. All that remains is a foul stench and a repulsive mark that mars the vegetation where the beast once stood.

(→R2)

놈들을 파괴해야 한다!
놈들을 파괴해야 한다!

주요목적. Stage 1

신화
단서: 2.
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.
Dimitri Bielak
미스캐토닉 박물관 #122. 미스캐토닉 박물관 #5.

입구로 들어서다 - Back

주요목적
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.

If you spent clues to advance:

You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a - "Night at the Museum."


If you successfully performed the ability on the Museum Halls to advance:

With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is broken. Reveal the Museum Halls. Advance to Act 2a - "Breaking and Entering."

들어갈 방법을 찾아서
들어갈 방법을 찾아서

주요목적. Stage 1

신화
단서: –
The train has stopped on a bridge high above the Miskatonic River – you might be able to survive the fall, but you don’t like your chances. Your best bet is to make your way to the engine car as fast as you can and get the train running again.

Objective - If an investigator enters the Engine Car, immediately advance.

Borja Pindado
에식스 카운티 특급열차 #165. 에식스 카운티 특급열차 #7.

증기로 된 날개 - Back

주요목적

The investigator entering the Engine Car reads the following (out loud):

A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.
You must decide (choose one):

- Test (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.

- Test (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.

뛰어!
뛰어!

주요목적. Stage 2

신화
단서: –
Concerned for Professor Rice's safety, you seek out the head janitor, who can let you into the locked sections of the campus.

Spend 1 clue: Discard the top 5 cards of the encounter deck (top 10 instead if there is only 1 player in the game).

Forced - If you discard "Jazz" Mulligan for any reason, resolve his revelation effect.

Objective - When you take control of "Jazz" Mulligan, advance.

Tomasz Jedruszek
던위치의 유산 #46. 과외 활동 #6.

실험체가 풀려났다! - Back

주요목적
You convince "Jazz" that something strange is going on, and that Professor Rice may be in danger. He doesn't trust you enough to hand you his keys, but agrees to come with you.
All of a sudden, you hear a crash coming from the Science building, and a student rushes toward you. "Help!" he cries. "There's some kind of animal loose in the chem labs! I only barely caught a glimpse of it, but..." He shudders. "I think it's heading to the dorms! You've got to do something!"

If the Alchemy Labs location is not in play, put it into play. If you are at Agenda 1 or 2, spawn The Experiment in the Alchemy Labs.

If you have completed The House Always Wins, put the set-aside Alchemical Concoction into play underneath the Alchemy Labs. If Extracurricular Activity is the first scenario of the campaign, remove the set-aside Alchemical Concoction from the game, instead.

라이스 교수의 행방
라이스 교수의 행방

주요목적. Stage 3

신화
단서: 2.
From the ruins of the headstone on the altar at the hill’s peak, a gateway of churning vibrant energy has appeared. A force like a hurricane erupts from the gate, bending trees and pulling debris into it. The howling of the gale drowns out all other sound. Somehow, you must find a way to close the gate.

Objective - Only investigators at Sentinel Peak may spend the requisite number of clues, as a group, to advance.

Lino Drieghe
파멸이 기다리는 곳 #281. 파멸이 기다리는 곳 #8.

심연을 응시하다 - Back

주요목적
You don't know how to close the swirling gate before you, and with each passing moment, the force from within it grows in strength. You fear that whatever entity the sorcerers have summoned from beyond approaches. With no time to spare, you turn to the open tome on the stone altar, desperate for answers.

(→R1)

문이 열리다
문이 열리다