주요사건. Stage 1
Forced - After you are moved to a location by an encounter card effect: Take 1 horror.
익숙한 메아리 - Back
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.
Check Campaign Log. If the investigators failed to save the students, read the following:
"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain."
Each investigator takes 1 horror, regardless of their location.


주요사건. Stage 5
빨려들어가다 - Back
Each investigator is immediately defeated and takes 1 mental trauma. (→R2)


주요사건. Stage 3
Forced - When this agenda would advance by reaching its doom threshold: Instead, remove all doom in play and move The Experiment 1 location toward the Dormitories.
Objective - If The Experiment enters the Dormitories, advance.
더 빨리 움직였어야 했다 - Back
Each investigator immediately takes 3 horror. Then, proceed to (→R4).


주요사건. Stage 3
제단에 흘린 피 - Back
Each investigator must immediately resign.


주요사건. Stage 2
버려진 거리 - Back
If there are 2 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.


주요사건. Stage 2
멈추지 마! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


주요사건. Stage 1
Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.
공허의 괴수 - Back
If Hunting Horror is in play, add 1 doom to it.
If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.


주요사건. Stage 2
갑작스런 혼란 - Back
Spawn a random enemy from the set-aside Hideous Abominations encounter set in Clover Club Lounge. Shuffle the rest of that encounter set, the set-aside Striking Fear encounter set, and the encounter discard pile into the encounter deck.
Move all investigators and unengaged enemies from La Bella Luna to the Clover Club Lounge. Remove La Bella Luna from the game.


주요사건. Stage 1
Each Criminal enemy gains Aloof.
If an investigator deals damage to a Criminal enemy: Immediately advance.
제대로 짚었다 - Back
Shuffle the encounter discard pile into the encounter deck.
If the players have completed Extracurricular Activity, advance directly to agenda 2b. If The House Always Wins is the first scenario in the campaign, advance to agenda 2a.


주요사건. Stage 1
계속 움직여! - Back
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.


주요사건. Stage 3
Forced - At the start of the enemy phase: Discard each Criminal enemy in the same location as an Abomination enemy.
건물이 무너지다 - Back
(→R4)


주요사건. Stage 4
어느 곳도 안전치 않다 - Back
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.


주요사건. Stage 2
복종한 자에게 내리는 보상 - Back
You watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth."Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!"
Before their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.
To your horror, the expansion of the mass does not cease.
(→R2)


주요목적. Stage 3
: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.
Objective - Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.
틈을 봉하다 - Back
Remove the Edge of the Universe from the game.
Put the set-aside Tear Through Time location into play.


주요목적. Stage 3
Objective - If there are no clues remaining in the Exhibit Hall , advance.
네크로노미콘 - Back
The tome, over eight hundred pages in length, is filled with all manner of macabre imagery, formulae, spells, prophecies, and descriptions of creatures from beyond the threshold of space.
Without a doubt, it is a dangerous book... But its secrets could be very useful.
The investigators must decide (choose one):
- It's too dangerous to keep around. We must destroy it. (→R1)
- It's too valuable to destroy. We must keep it safe.(→R2)


주요목적. Stage 2
Objective - Defeat as many Brood of Yog-Sothoth enemies as you can. If there are no copies of Brood of Yog-Sothoth in play or set aside, advance.
새끼들을 모두 끝장내다 - Back
(→R2)


주요목적. Stage 1
입구로 들어서다 - Back
If you spent clues to advance:
You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a - "Night at the Museum."
If you successfully performed the ability on the Museum Halls to advance:
With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.The door leading into the Museum Halls is broken. Reveal the Museum Halls. Advance to Act 2a - "Breaking and Entering."


주요목적. Stage 1
Objective - If an investigator enters the Engine Car, immediately advance.
증기로 된 날개 - Back
The investigator entering the Engine Car reads the following (out loud):
A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.You must decide (choose one):
- Test (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.
- Test (3) to attempt to endure the creature's extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.


주요목적. Stage 2
Spend 1 clue: Discard the top 5 cards of the encounter deck (top 10 instead if there is only 1 player in the game).
Forced - If you discard "Jazz" Mulligan for any reason, resolve his revelation effect.
Objective - When you take control of "Jazz" Mulligan, advance.
실험체가 풀려났다! - Back
All of a sudden, you hear a crash coming from the Science building, and a student rushes toward you. "Help!" he cries. "There's some kind of animal loose in the chem labs! I only barely caught a glimpse of it, but..." He shudders. "I think it's heading to the dorms! You've got to do something!"
If the Alchemy Labs location is not in play, put it into play. If you are at Agenda 1 or 2, spawn The Experiment in the Alchemy Labs.
If you have completed The House Always Wins, put the set-aside Alchemical Concoction into play underneath the Alchemy Labs. If Extracurricular Activity is the first scenario of the campaign, remove the set-aside Alchemical Concoction from the game, instead.


주요목적. Stage 3
Objective - Only investigators at Sentinel Peak may spend the requisite number of clues, as a group, to advance.
심연을 응시하다 - Back
(→R1)

