비숍의 개울 - Back

장소
One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.
–H. P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 3. 단서: 2.

Each enemy at Bishop's Brook deals +1 horror while it is attacking.

If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).

Alexander Tooth
제단에 흘린 피 #202. 제단에 흘린 피 #8.
비숍의 개울
비숍의 개울

비숍의 개울 - Back

장소
One dreads to trust the tenebrous tunnel of the bridge, yet there is no way to avoid it.
–H. P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 3. 단서: 2.

If there is an investigator at Bishop's Brook, other investigators cannot enter Bishop's Brook.

If there are no clues here: Draw the encounter card underneath Bishop's Brook. (Group limit once per game).

Alexander Tooth
제단에 흘린 피 #203. 제단에 흘린 피 #9.
비숍의 개울
비숍의 개울

달라진 길 - Back

장소
A shiver courses up your spine as you step forth onto the path, its route touched by a bizarre arcane power.

장소

던위치. 숲. 달라진.

신화
장막: 2. 단서: 1.

Forced - After you reveal Uprooted Woods: Discard the top 5 cards of your deck if you have no actions remaining.

Anthony Devine
파멸이 기다리는 곳 #291. 파멸이 기다리는 곳 #18.
뿌리뽑힌 숲
뿌리뽑힌 숲

숨겨진 방
야수의 감옥

장소

던위치.

신화
장막: 3. 단서: 0

Revelation - Put The Hidden Chamber into play.

The Hidden Chamber and the location from which it was drawn are connected to one another.

The door to The Hidden Chamber is locked. You cannot enter The Hidden Chamber unless Key to the Chamber is attached to The Hidden Chamber.

승점 2.
Yoann Boissonnet
제단에 흘린 피 #214. 제단에 흘린 피 #20.
숨겨진 방

시간을 가로질러 난 균열 - Back

장소
What is, what was, what will never be…
you see it all, and it sees you.

장소

다른 세계.

신화
장막: 2. 단서: 2.

Spend 2 clues: Resign. You find a new path and hope that it leads back to safety.

Kim Artem
시공간을 헤매다 #322. 시공간을 헤매다 #12.
시간을 가로질러 난 균열
시간을 가로질러 난 균열

기차칸 - Back

장소

Train Car is connected to the locations to the left and right of it.

You cannot enter Train Car unless all of the clues on the location to its left have been discovered.

장소

열차.

신화
장막: 2. 단서: 0

Dining Car is connected to the locations to the left and right of it.

Forced - After you reveal Dining Car: Search the encounter deck and discard pile for a Grappling Horror and draw it.

Yoann Boissonnet
에식스 카운티 특급열차 #173. 에식스 카운티 특급열차 #15.
식당칸
식당칸

악마의 홉 밭 - Back

장소
...still others try to explain the Devil’s Hop Yard - a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.
—H.P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 1. 단서: 2.

: You lure the creature into the thick fog. An investigator in Devil's Hop Yard may place up to 2 of his or her clues on an Abomination enemy in Devil's Hop Yard. (Group limit once per game).

Tim Arney-O'Neil
차원 너머의 보이지 않는 존재 #252. 차원 너머의 보이지 않는 존재 #17.
악마의 홉 밭
악마의 홉 밭

악마의 홉 밭 - Back

장소
...still others try to explain the Devil’s Hop Yard - a bleak, blasted hillside where no tree, shrub, or grass-blade will grow.
—H.P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 2. 단서: 1.

: The creature follows you into the mud. Each investigator in Devil's Hop Yard may place 1 of his or her clues on an Abomination enemy in Devil's Hop Yard. (Group limit once per game).

A recent downpour has made the hop yard muddy and difficult to slog through.
Tim Arney-O'Neil
차원 너머의 보이지 않는 존재 #253. 차원 너머의 보이지 않는 존재 #18.
악마의 홉 밭
악마의 홉 밭

어두운 복도 - Back

장소
A heavy oak door stands in a secluded corner of the club. As you approach it, the air grows heavy and the clamor of the cardroom fades behind you.

장소

클로버 클럽.

신화
장막: 4. 단서: 0

Forced - When Darkened Hall is revealed: Put into play the 3 set-aside Back Hall Doorway locations.

The door slams shut behind you, and you stand in sudden silence. This area of the club is lonesome and devoid of warmth and color. Somehow, the spotless floor and walls seem more sinister than inviting.
Mark Molnar
던위치의 유산 #74. 도박장은 언제나 이긴다 #13.
어두운 복도
어두운 복도

언덕 아랫자락 - Back

장소
The long slope of Sentinel Hill rises before you, cresting in the jagged edges of Sentinel Peak.

장소

던위치. 파수꾼 언덕.

신화
장막: 3. 단서: 0

Base of the Hill is connected to each copy of Diverging Path.

: Investigate. If you succeed, instead of discovering clues, put a random set-aside Diverging Path into play. (Limit once per round.)

: Resign. "This is more than I signed up for!"

Dimitri Bielak
파멸이 기다리는 곳 #282. 파멸이 기다리는 곳 #9.
언덕 아랫자락
언덕 아랫자락

갈림길 - Back

장소
A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill

장소

던위치. 숲.

신화
장막: 3. 단서: 1.

Forced - After you reveal Frozen Spring: Lose the remainder of your actions and immediately end your turn.

Despite the temperature of the air, this spring has frozen over completely.
Kristina Wayte
파멸이 기다리는 곳 #288. 파멸이 기다리는 곳 #15.
얼어붙은 샘
얼어붙은 샘

연금술 실험실 - Back

장소

The door leading into the Alchemy Labs is locked. You cannot move into the Alchemy Labs.

A pungent stench rises from the laboratory downstairs. The silence of the hall is broken by the unmistakable hiss of a burner.

장소

미스캐토닉.

신화
장막: 5. 단서: 0

: Investigate. If you are successful, instead of discovering clues, take the Alchemical Concoction from underneath this location if able.

Peculiar concoctions and obscure reagents line the shelves of the laboratory. What manner of science is going on down here?
Ignacio Bazán Lazcano
던위치의 유산 #57. 과외 활동 #17.
연금술 실험실
연금술 실험실

오른 도서관 - Back

장소
Three floors of weathered grey granite, the library looks more like a reliquary than a place of learning. Stone gargoyles snarl down from above arched windows, and Latin script winds around the double doors at the top of a wide set of stone steps.

장소

미스캐토닉.

신화
장막: 3. 단서: 1.

You must spend 1 additional action to investigate the Orne Library.

승점 1.
The Orne Library is a labyrinth of dusty bookshelves and poorly lit halls.
Tomasz Jedruszek
던위치의 유산 #50. 과외 활동 #10.
오른 도서관
오른 도서관

장소

다른 세계. 초차원.

신화
장막: 2. 단서: 3.

Revelation - Put Prismatic Cascade into play and discard a random card from your hand.

Forced - After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.

Stephen Somers
시공간을 헤매다 #325. 시공간을 헤매다 #18-19.
오색찬란한 폭포

오스본의 잡화점 - Back

장소
From the air of hushed fright at Osborn’s store they knew something hideous had happened...
–H. P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 2. 단서: 1.

You cannot gain resources while you are in Osborn's General Store.

If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).

Mark Molnar
제단에 흘린 피 #206. 제단에 흘린 피 #12.
오스본의 잡화점
오스본의 잡화점

오스본의 잡화점 - Back

장소
From the air of hushed fright at Osborn’s store they knew something hideous had happened...
–H. P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 3. 단서: 1.

Spend 1 resource: Search the top 3 cards of your deck for an Item card and add it to your hand. Shuffle your deck.

If there are no clues here: Draw the encounter card underneath Osborn's General Store. (Group limit once per game).

Mark Molnar
제단에 흘린 피 #207. 제단에 흘린 피 #13.
오스본의 잡화점
오스본의 잡화점

우주의 가장자리 - Back

장소

You must have at least 2 clues in order to move to The Edge of the Universe.

Nothing could have possibly prepared you for this.
It is beautiful and terrible to behold.

장소

다른 세계.

신화
장막: 2. 단서: 2.

You must have at least 2 clues in order to move to The Edge of the Universe.

Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.

Stephen Somers
시공간을 헤매다 #321. 시공간을 헤매다 #11.
우주의 가장자리
우주의 가장자리

웨이틀리 농가 폐허 - Back

장소
It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.
—H.P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 3. 단서: 2.

Each investigator in Whateley Ruins gets -1 .

: You hurl a nearby canister of paint at the monster. An investigator in Whateley Ruins may place up to 3 of his or her clues on an Abomination enemy in Whateley Ruins. (Group limit once per game).

Dimitri Bielak
차원 너머의 보이지 않는 존재 #250. 차원 너머의 보이지 않는 존재 #15.
웨이틀리 농가 폐허
웨이틀리 농가 폐허

웨이틀리 농가 폐허 - Back

장소
It was as though a house, launched by an avalanche, had slid down through the tangled growths of the almost vertical slope.
—H.P. Lovecraft, "The Dunwich Horror"

장소

던위치.

신화
장막: 2. 단서: 2.

Each investigator in Whateley Ruins gets -1 .

: Test (4). If you are successful, move a Brood of Yog-Sothoth enemy 1 location in any direction.

The ancient and arcane tomes found within the Whateley Ruins hold the secrets to manipulating the monsters.
Dimitri Bielak
차원 너머의 보이지 않는 존재 #251. 차원 너머의 보이지 않는 존재 #16.
웨이틀리 농가 폐허
웨이틀리 농가 폐허

갈림길 - Back

장소
A path off the beaten trail leads deeper into the woods surrounding Sentinel Hill

장소

던위치. 숲.

신화
장막: 4. 단서: 1.

Forced - After you reveal Eerie Glade: Discard the top 2 cards of your deck for each action you have remaining.

There are no sounds here. No leaves rustle, no birds chirp, and not even the wind can be heard.
Frej Agelii
파멸이 기다리는 곳 #286. 파멸이 기다리는 곳 #13.
으스스한 공터
으스스한 공터