시나리오
쉬움 / 보통
: -X. X는 당신이 위치한 장소와 시작 장소 사이의 거리입니다(몇 칸 떨어져 있는 지를 의미, X는 최대 5).
: -2. 공격 도중에 이 토큰을 공개했고 이번 능력 테스트에 성공했다면, 이번 공격은 피해를 1 적게 줍니다.
: -2. 당신이 위치한 장소에 준비 상태인 구울 또는 유령 적이 있다면, 그 적이 당신을 공격합니다(그러한 적이 둘 이상 있다면, 그 중 하나를 선택하여 그 적만 공격합니다).
: -3. 실패하면, 조우 덱과 버린 조우 카드 더미에서 구울 또는 유령 적 하나를 뽑습니다.
창백한 가면 - Back
어려움 / 전문가
: -X. X는 당신이 위치한 장소와 시작 장소 사이의 거리입니다(몇 칸 떨어져 있는 지를 의미).
: -3. 공격 도중에 이 토큰을 공개했고 이번 능력 테스트에 성공했다면, 이번 공격은 피해를 주지 않습니다.
: -3. 당신이 위치한 장소에 구울 또는 유령 적이 있다면, 그 적이 당신을 공격합니다(그러한 적이 둘 이상 있다면, 그 중 하나를 선택하여 그 적만 공격합니다).
: -4. 실패하면, 조우 덱과 버린 조우 카드 더미에서 구울 또는 유령 적 하나를 찾아서 뽑습니다.


시나리오
쉬움 / 보통
: -1(당신이 가진 공포가 3 이상이라면, -1 대신 -3).
: -4. 당신이 위치한 장소에 공포가 1개 이상 놓여 있다면, 공포를 1 받습니다(받는 공포 토큰은 그 장소가 아니라 토큰 저장소에서 가져옵니다). 당신이 위치한 장소에 공포가 하나도 없다면, 그 대신 그곳에 공포를 1개 올려놓습니다.
커튼콜 - Back
어려움 / 전문가
: -X. X는 당신이 가진 공포 개수입니다(가진 공포가 없다면 X는 1입니다).
: -5. 당신이 위치한 장소에 공포가 1개 이상 놓여 있다면, 공포를 1 받습니다(받는 공포 토큰은 그 장소가 아니라 토큰 저장소에서 가져옵니다). 당신이 위치한 장소에 공포가 하나도 없다면, 그 대신 그곳에 공포를 1개 올려놓습니다.


이야기
Deal 1 damage to Hastur.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
장소
다른 세계.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


이야기
Deal 1 damage to Hastur, exhaust him, and disengage him from all investigators.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
장소
다른 세계.
While you are at Depths of Demhe, you cannot play fast cards.


이야기
Each investigator heals 5 horror.
Remove this card from the game, and replace it with another set-aside copy of Depths of Demhe (move all investigators, enemies, and attachments from this location to the new copy of Depths of Demhe). Add clues to that copy of Depths of Demhe until it has clues on it equal to its clue value.
장소
다른 세계.
While you are at Depths of Demhe, you cannot play fast cards.


이야기
Deal 2 damage to Hastur.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
You begin to look for evidence of what might have caused such devastation. Across the lake, you see dark, twisted structures similar to those in Carcosa. At least one appears as large and as grand as Hastur's domain. You wonder if perhaps some kind of conflict took place between the two cities.
장소
다른 세계.
While you are at Bleak Plains, you cannot play Ally assets.
– Ambrose Bierce, "An Inhabitant of Carcosa"


이야기
Test (1). For each point you succeed by, heal 1 horror.
Remove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.
장소
다른 세계.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.


이야기
Each investigator heals 3 horror.
Deal 4 damage to an enemy in play other than Hastur.
Remove this card from the game, and replace it with another set-aside copy of Bleak Plains (move all investigators, enemies, and attachments from this location to the new copy of Bleak Plains). Add clues to that copy of Bleak Plains until it has clues on it equal to its clue value.
장소
다른 세계.
While you are at Bleak Plains, you cannot play Ally assets.
– Ambrose Bierce, "An Inhabitant of Carcosa"


이야기
Test (2). If you succeed, exhaust Hastur and disengage him from all investigators.
Remove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.
Then it strikes you: you remember this scene from the play. You wrack your mind trying to remember what is supposed to happen next. The parade is interrupted and the entourage is attacked...
장소
다른 세계.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.


이야기
You must decide (choose one):
- Choose an enemy in play. Exhaust that enemy and disengage it from all investigators.
- You heal 5 horror.
Remove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.
장소
다른 세계.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


이야기
Test (3). For each point you fail by, take 1 horror. Deal 1 damage to Hastur regardless of whether you succeed or fail.
After this test ends, flip this card back over. For the remainder of the game, it cannot be flipped over again.
장소
다른 세계.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.


이야기
You must decide (choose one):
- You cannot bring yourself to do what must be done. Flip this card back over.
- Realizing what you must do, you step forward and push her. Take 2 horror and deal 2 damage to Hastur. Flip this card back over. For the remainder of the game, it cannot be flipped over again.
Are you seeing the past? The future?
장소
다른 세계.
– Robert W. Chambers, "The Yellow Sign," The King in Yellow


이야기
Each investigator heals 3 horror.
Remove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.
The man cries and raves, telling you more of the ancient and famous city. Though his words have little meaning to you, deep within your mind, you begin to understand.
장소
다른 세계.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


이야기
Remember that you "know the secret."
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
The Stranger. The King. Act 2.
The doors to the palace are open.
장소
다른 세계.
Palace of the King cannot be flipped over unless Hastur has at least 5 damage on him.
– Robert W. Chambers, "The Repairer of Reputations," The King in Yellow


이야기
Deal 1 damage to Hastur, exhaust him, and disengage him from all investigators.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
장소
다른 세계.
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa
– Robert W. Chambers, The King in Yellow

