주요목적. Stage 3

신화
단서: –
You are close now. You can feel the churning and twisting of aeons in the emptiness around you. Here, in the nucleus of all things — the very center of chaos itself — your objective, and your ultimate fate, lie at hand.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - If the lead investigator is at The Black Throne and there are no clues on it, advance.

Reiko Murakami
검은 옥좌 앞에 #331. 검은 옥좌 앞에 #7.

끝 - Back

주요목적
You stand on a precipice before the Black Throne and gaze up at the blind, voiceless monstronsity that is Azathoth. The mere sight of it causes your vision to blur and your body to shake uncontrollably. The monotonous piping is so loud now, it rattles your bones and nearly causes you to vomit from the force upon your insides. Blood drips from your eyes and your ears.
Should Azathoth awaken, it will devour every world that ever was. You must act now, before it is too late.

Check Campaign Log.

- If at least two of the following are true, you may proceed to (→R2): You accepted your fate, Mesmirizing Flute is listed under "Mementos Discovered," and Ritual Components is listed under "Mementos Discovered."

- If at least two of the following are true, you may proceed to (→R3): You rejected your fate, Scrap of Torn Shadow is listed under "Mementos Discovered," and Wisp of Spectral Mist is listed under "Mementos Discovered."

- Otherwise, (→R4).

해야만 하는 일
해야만 하는 일

주요목적. Stage 2

신화
단서: 4.
In the blink of an eye, everything has changed. A sudden, oppressive silence fills the halls of Josef Meiger's manor. Gone is the din of idle chatter from the banquet hall, the clinking of glasses, the laughter of oblivious guests. Save for only you and several others, all of the people in the house have vanished without a trace. All that is left is the dark mist… and the beings that inhabit it.
Joshua Cairós
끝맺지 못한 의식 #69. 죽음의 문턱에서 #5.

탈출구 - Back

주요목적
You find the corpse of one of the others trapped here - a member of the Silver Twilight Lodge, you surmise, although his outfit of blue and silver robes suggests something more esoteric. Gripped tightly in his withered hands is a small tome bearing the insignia of the Lodge. Browsing through its pages, you are surprised to find all manner of information regarding the mist and the creatures you have encountered, including a spell to "release the bonds of death" and escape the mist. How long has this man been here, studying this realm? Regardless, at least you have a way out now…

The mist blocking your escape recedes. Reveal the Entry Hall.

Shuffle the encounter discard pile into the encounter deck.

혼령계
혼령계

주요목적. Stage 3

신화
단서: 3.
With the strange fog dispersed, you are now able to explore the woods. You are unable to find the main path that leads back to Uptown, but this is your chance to discover more about the ritual the witches are conducting.

Locations in front of you are connected to one another.

Sebastian Rodriguez
끝맺지 못한 의식 #55. 마녀의 시간 #6.

장소

숲. 의식진.

신화
장막: 3. 단서: 3.

Revelation - Put the Witches' Circle into play in the center of the play area, in front of none of the investigators. The lead investigator spawns the set-aside Anette Mason at the Witches' Circle.

Forced - After the enemy phase begins: Move each ready, unengaged Witch enemy once toward the Witches' Circle.

승점 2.
Logan Feliciano
끝맺지 못한 의식 #55. 마녀의 시간 #6.
황혼을 향하여
마녀의 의식진

미지의 공간 - Back

장소
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

장소

초차원. 세일럼.

신화
장막: 3. 단서: 1.

: Test (3). If you succeed, move to any revealed location. (Limit once per game.)

Haunted- Move to Keziah's Room.

…not even Cotton Mather could explain the curves and angles smeared on the grey stone walls with some red, sticky fluid.
- H. P. Lovecraft, The Dreams in the Witch House
Greg Bobrowski
비밀 이름 #138. 비밀 이름 #19.
1692년 세일럼 감옥
1692년 세일럼 감옥

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계.

신화
장막: 1. 단서: 2.

The Black Throne gets +X shroud, where X is half of the doom on Azathoth (rounded up).

Haunted - You must either place 1 doom on Azathoth, or Azathoth attacks you.

...the ultimate nighted throne of the daemon Azathoth in the formless central void.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Adam S. Doyle
검은 옥좌 앞에 #335. 검은 옥좌 앞에 #11.
검은 옥좌
검은 옥좌

곰팡내 나는 복도 - Back

장소
As you enter the Witch House, you are immediately struck by the musty, stale air. The timber smells of decay and mold. Paper peels off the walls. It is no wonder this house was condemned.

장소

마녀집.

신화
장막: 4. 단서: 1.

Haunted - Lose 3 resources.

Within the aged, decrepit walls of the Witch House, the only signs of life are the rats which scurry in and out of holes in the walls.
Robert Laskey
비밀 이름 #128. 비밀 이름 #9.
곰팡내 나는 복도
곰팡내 나는 복도

미지의 공간 - Back

장소
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

곰팡내 나는 복도
오늘 밤 이른 시각

장소

초차원. 마녀집.

신화
장막: 2. 단서: 0

: You request aid from your past self. Each investigator at this location may return 1 card from his or her discard pile to his or her hand. Each investigator who does so remembers that he or she "meddled with the past." (Group limit once per game.)

Robert Laskey
비밀 이름 #134. 비밀 이름 #15.
곰팡내 나는 복도
곰팡내 나는 복도

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계. 공허.

신화
장막: 4. 단서: 2.

Cosmos - Connect in a direction of your choice.

Forced - After you enter Pathway into Void: You must either discard 1 card from your hand or take 1 damage.

Remove 1 resource from the scenario reference card: Move Pathway into Void to any adjacent spot, placing an empty space in the spot it previously occupied. (Group limit once per round.)

Stephen Somers
검은 옥좌 앞에 #340. 검은 옥좌 앞에 #22-23.
공허 속으로 난 길
공허 속으로 난 길

장소

신화
장막: 3. 단서: 0

The Gallows gets +1 shroud for each Witch enemy in play.

The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Emilio Rodriguez
죄악의 응보 #169. 죄악의 응보 #9.

장소

혼령계.

신화
장막: 3. 단서: –

The Gallows gets +1 shroud for each Witch enemy in play.

Haunted - Discard the top 3 cards of the standard encounter deck. If a Witch enemy is discarded by this effect, draw it.

One last gasp.
Emilio Rodriguez
죄악의 응보 #169. 죄악의 응보 #9.
교수대
교수대

장소

신화
장막: X. 단서: 0

X is the number of Geist enemies in play.

The gallows were decommissioned in 1901 after the execution of serial murderer Piper Thomassan. Even so, the wooden platform still stands atop Hangman’s Hill, a memorial to the brutality of humankind.
Emilio Rodriguez
죄악의 응보 #170. 죄악의 응보 #10.

장소

혼령계.

신화
장막: X. 단서: –

X is the number of Geist enemies in play.

Haunted - Discard the top 3 cards of the spectral encounter deck. If a Geist enemy is discarded by this effect, draw it.

One last gasp.
Emilio Rodriguez
죄악의 응보 #170. 죄악의 응보 #10.
교수대
교수대

장소

신화
장막: 4. 단서: 1.

: Resign. "Whose bright idea was this, anyway?"

Originating from a natural spring near the peak of Hangman’s Hill, the narrow, shallow brook fills the surrounding woods with a quiet, peaceful babbling. The brook winds down the hill southward, forming the western border of Arkham's Uptown district.
Dual Brush Studios
죄악의 응보 #166. 죄악의 응보 #6.

장소

혼령계.

신화
장막: 1. 단서: –

: Resign. "Whose bright idea was this, anyway?"

Haunted - Take 1 damage. Until the end of the round, the above resign ability cannot be triggered.

Dual Brush Studios
죄악의 응보 #166. 죄악의 응보 #6.
교수대 개울
교수대 개울

교수대 언덕 - Back

장소
As you approach Hangman’s Hill once more, a torrent of spirits ascend into the sky from the graveyard below. The spirits howl in torment as they surround the city, their cries becoming a music of its own.

교수대 언덕
모든 것이 끝나는 곳

장소

아컴.

신화
장막: 2. 단서: 0

: Search the encounter deck and discard pile for a Witch enemy and draw it. Then, move all breaches from Hangman's Hill to the current act. Shuffle the encounter deck.

Joshua Cairós
혼돈의 손아귀에서 #302. 저주받은 자의 노래 #3.
교수대 언덕
교수대 언덕

교수대 언덕 - Back

장소
As you approach Hangman’s Hill once more, you find it devoid of any activity - from the living or otherwise. It seems the coven has left this place behind, at least for the time being.

교수대 언덕
수수께끼에 싸인

장소

아컴.

신화
장막: 4. 단서: 1.

Take 1 damage: Move 1 breach from Hangman's Hill to the current act.

승점 1.
Joshua Cairós
혼돈의 손아귀에서 #304. 우주의 비밀 #3.
교수대 언덕
교수대 언덕

장소

초차원.

신화
장막: 4. 단서: 1.

Revelation - Put Strange Geometry into play and move to it.

Forced - After the investigation phase ends: Discard Strange Geometry and move each investigator and enemy here to the location with the most clues. Each investigator who moved by this effect takes 1 damage and 1 horror.

If Strange Geometry has no clues on it: Move to any revealed location.

Stanislav Dikolenko
비밀 이름 #142. 비밀 이름 #23-24.
기이한 기하구조

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계. 공허.

신화
장막: 2. 단서: 1.

Cosmos - You must either connect below, or take 2 damage and connect to the bottommost revealed location in a direction of your choice.

Remove 1 resource from the scenario reference card: Move the placement of Infinity of Darkness once downward, placing an empty space in the spot it previously occupied. (Group limit once per game.)

Adam S. Doyle
검은 옥좌 앞에 #338. 검은 옥좌 앞에 #18-20.
끝없는 암흑
끝없는 암흑

남부 성당 - Back

장소
The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.

장소

아컴.

신화
장막: 1. 단서: 0

: Draw the top card of the encounter deck. Then, move all breaches from South Church to the current act.

: Resign. You hide through the night.

Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.
Mark Molnar
혼돈의 손아귀에서 #298. 혼돈의 손아귀에서 #11.
남부 성당
남부 성당

남부 성당 - Back

장소
The massive Romanesque building towers over the rest of Uptown, light shining from within its stained glass windows. Father Michael has made it a point to keep the church open at all hours, and despite the strange happenings throughout town, tonight is no different.

장소

아컴.

신화
장막: 2. 단서: 0

Discard an asset you control from play: Move all breaches from South Church to the current act.

: Resign. You hide through the night.

Many fearful citizens are seated at the church's wooden pews, praying and whispering amongst themselves.
Mark Molnar
혼돈의 손아귀에서 #299. 혼돈의 손아귀에서 #12.
남부 성당
남부 성당

내부 성소 - Back

장소

The door to the Inner Sanctum is locked. You cannot enter the Inner Sanctum unless you control the key.

At the end of the catacombs lies a set of iron doors adorned with the symbol of the Silver Twilight Lodge - three arrows pointed upwards. Unsurprisingly, the doors are locked tight.

장소

집회소. 성소.

신화
장막: 4. 단서: 1.

Forced - After the Inner Sanctum is revealed: Place 1 random set-aside key on it.

At the far end of this room, a podium stands atop a wooden platform. Several rows of plush seats face the stage. You've never heard of a meeting room like this within the Lodge; this must be a place for only the most dedicated and trusted members.
Greg Bobrowski
대의를 위하여 #216. 대의를 위하여 #20.
내부 성소
내부 성소

당구장 - Back

장소
From outside this room, you can hear the telltale clacking of billiard balls clattering against one another, along with idle chatter and laughter.

장소

신화
장막: 3. 단서: 0

: Test (3) to compete with the other guests. If you succeed, gain 1 clue (from the token pool). (Limit once per round.)

A ritzy, polished billiard table lies at the center of this room, surrounded by cigarette smoke and illuminated by two ornate lamps. Several guests relax around the table, casually playing or chatting with one another.
Dual Brush Studios
끝맺지 못한 의식 #74. 죽음의 문턱에서 #10.
당구장
당구장

당구장 - Back

장소
From outside this room, you can hear the creaking of old wood and the patter of soft footsteps along the ground.

장소

혼령계.

신화
장막: 3. 단서: 1.

Haunted - You must either discard an asset you control or take 1 damage.

승점 1.
The game room's warmth and laughter have been replaced with a sense of quiet dread. Tendrils of black mist slither from underneath the collapsed billiard table, twisting and swaying along the floor in a formless dance.
Dual Brush Studios
끝맺지 못한 의식 #81. 죽음의 문턱에서 #17.
당구장
당구장