생물. 괴물.

신화
전투: 1. 체력: 2. 회피: 1.
피해: 1. 공포: 1.

Swarming 1.

While the host Pack of Vooniths has no attached swarm cards, it gets +2 fight and +2 evade.

Matthew Cowdery
카다스를 찾아서 #151. 카다스를 찾아서 #36-37.
부니스 떼

괴물. 드홀. 정예.

신화
전투: 3. 체력: 5. 회피: 3.
피해: 1. 공포: 1.

Spawn - Nearest location with an attached Dhole Tunnel. (Otherwise, shuffle Slithering Dhole back into the encounter deck, and it gains surge.)

Hunter. Massive.

While Slithering Dhole is moving, all locations with an attached Dhole Tunnel are considered to be connected to one another.

승점 1.
Mark Molnar
돌아갈 수 없는 다리 #271. 계곡의 공포 #1.
스멀거리는 드홀

아틀락 나차
거미 신

고대의 존재. 거미. 정예.

신화
전투: 4. 체력: 4. 회피: 4.
피해: 2. 공포: 2.

Massive.

Forced - When Atlach-Nacha leaves a location: If there are no investigators at that location, place 1 doom there. Otherwise, it attacks each investigator at that location.

Forced - After you evade Atlach-Nacha: Instead of exhausting it, choose an investigator at your location. It cannot attack the chosen investigator this round.

승점 1.
Helge C. Balzer
우주의 가닥을 엮는 자 #346. 우주의 가닥을 엮는 자 #23.
아틀락 나차

고대의 존재. 거미. 정예.

신화
전투: X. 체력: 3. 회피: 3.
피해: 1. 공포: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

승점 1.
Helge C. Balzer
우주의 가닥을 엮는 자 #347. 우주의 가닥을 엮는 자 #24.
아틀락 나차의 다리

고대의 존재. 거미. 정예.

신화
전투: X. 체력: 3. 회피: 3.
피해: 1. 공포: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

승점 1.
Helge C. Balzer
우주의 가닥을 엮는 자 #348. 우주의 가닥을 엮는 자 #25.
아틀락 나차의 다리

고대의 존재. 거미. 정예.

신화
전투: X. 체력: 3. 회피: 3.
피해: 1. 공포: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

승점 1.
Helge C. Balzer
우주의 가닥을 엮는 자 #349. 우주의 가닥을 엮는 자 #26.
아틀락 나차의 다리

고대의 존재. 거미. 정예.

신화
전투: X. 체력: 3. 회피: 3.
피해: 1. 공포: 1.

Massive.

This enemy cannot make attacks of opportunity.

X is the shroud value of this enemy's location.

Forced - When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.

승점 1.
Helge C. Balzer
우주의 가닥을 엮는 자 #350. 우주의 가닥을 엮는 자 #27.
아틀락 나차의 다리

괴물. 추종자. 시종.

신화
전투: 3. 체력: 4. 회피: 3.
피해: –. 공포: 2.

Prey - Most cards in hand.

Hunter.

Forced - When Liar with No Face attacks you, if Whispering Chaos is in your hand: Reveal it. Liar with No Face deals +2 damage for this attack.

Robert Laskey
신들이 기거하는 곳 #313. 신들이 기거하는 곳 #28-30.
얼굴 없는 기만자

괴물. 거미.

신화
전투: 2. 체력: 1. 회피: 4.
피해: 1. 공포: 1.

Spawn - Any Sea of Pitch location (empty, if able).

Swarming X. X is the amount of damage on the scenario reference card.

Forced - When Pitch Spider attacks you: It deals either its damage or its horror, instead of both.

Mark Molnar
돌아갈 수 없는 다리 #273. 역청 바다 속으로 #1-2.
역청 거미

생물. 정예.

신화
전투: 1. 체력: 1. 회피: 1.
피해: 1. 공포: –.

Swarming 2.

When you reveal chaos tokens while attempting to evade this enemy, reveal an additional token. (Limit once per test.)

Forced - The first time an investigator defeats Cats of Ulthar (or one of its swarm cards): Add 3 swarm cards to the host and record in your Campaign Log (your investigator name) has broken the law of Ulthar.

승점 1.
Raya Golden
카다스를 찾아서 #145. 카다스를 찾아서 #27.
울타르의 고양이

괴물. 구그.

신화
전투: 4. 체력: 6. 회피: 2.
피해: 2. 공포: 2.

Forced - After Lumbering Gug exhausts: It does not ready during the next upkeep phase.

Andreas Rocha
꿈을 먹는 자 #92. 지하세계의 생물 #4.
육중한 구그

생물. 주그.

신화
전투: 3. 체력: 1. 회피: 1.
피해: 1. 공포: –.

Spawn - Engaged with the investigator at your location with the lowest .

Prey - Lowest .

Retaliate. Swarming 1.

"...although they live mostly on fungi it is muttered that they have also a slight taste for meat..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Felicia Cano
꿈을 먹는 자 #106. 주그 #1-2.
은밀한 주그

괴물. 나이트건트.

신화
전투: 4. 체력: 4. 회피: 1.
피해: 1. 공포: 1.

Hunter.

Forced - When Tenebrous Nightgaunt leaves play as a result of an act's setup: Set it aside (it keeps all tokens and attachments). After resolving the act's setup, put it back into play at any City location.

Stephen Somers
카다스를 찾아서 #150. 카다스를 찾아서 #34-35.
음침한 나이트건트

괴물. 정예.

신화
전투: 4. 체력: 1. 회피: 4.
피해: –. 공포: 1.

Prey - Investigator at a Ruins location only.

Aloof. Hunter. Swarming 1 .

During the "enemy attacks" step of the enemy phase, instead of attacking its engaged investigator, Beings of Ib attacks each investigator at its location (even if it is unengaged).

승점 1.
Brad Rigney
카다스를 찾아서 #148. 카다스를 찾아서 #30.
이브의 토착민

생물. 주그.

신화
전투: 1. 체력: 1. 회피: 3.
피해: –. 공포: 1.

Spawn - Engaged with the investigator at your location with the lowest .

Prey - Lowest .

Alert. Swarming 1.

"...one sees their weird eyes long before one can discern their small, slippery brown outlines." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Felicia Cano
꿈을 먹는 자 #107. 주그 #3-4.
잠행하는 주그

괴물. 거미.

신화
전투: 2. 체력: 2. 회피: 2.
피해: 1. 공포: 1.

Spawn - Any empty location.

Aloof.

Forced - At the end of the round, if Web-Spinner is ready: Place 1 doom on Web-Spinner's location.

Cristi Balanescu
우주의 가닥을 엮는 자 #351. 우주의 가닥을 엮는 자 #28-30.
줄을 잣는 거미

인간형. 괴물. 가스트.

신화
전투: 2. 체력: 2. 회피: 3.
피해: 1. 공포: 1.

Hunter.

Prey - Most damage.

Forced - After Hunting Ghast enters a location with a Gug enemy: Ready each Gug enemy at its location and deal 1 damage to Hunting Ghast.

Owen William Weber
꿈을 먹는 자 #91. 지하세계의 생물 #1-3.
쫓아오는 가스트

인간형. 추종자.

신화
전투: 2. 체력: 2. 회피: 2.
피해: –. 공포: 1.

While the investigators have uncovered...

...2 or more Signs of the Gods, Priest of a Thousand Masks gets +1 fight and +1 evade.

...4 or more Signs of the Gods, Priest of a Thousand Masks gets +2 health.

...6 or more Signs of the Gods, Priest of a Thousand Masks gets +1 damage and gains retaliate.

Aleksander Karcz
카다스를 찾아서 #149. 카다스를 찾아서 #31-33.
천 가지 가면의 사제

카만 타
몽환의 땅을 지키는 사제

몽환의 땅. 파수꾼. 정예.

신화
전투: 2. 체력: 3. 회피: 2.
피해: 1. 공포: –.

Aloof. Retaliate.

: Parley. Test or (2) to prove that you are worthy to enter the Dreamlands. This test gets +1 difficulty. If you succeed, flip Kaman-Thah over and resolve the text on his other side. If you fail, Kaman-Thah attacks each investigator at his location.

Forced - After you defeat Kaman-Thah: Flip him over and resolve the text on his other side.

Henning Ludvigsen
꿈을 먹는 자 #57. 잠의 관문을 지나서 #19.

이야기

신화

If you parleyed with Kaman-Thah, read the following:

"Your mind is strong," the guardian admits, " but are you ready to shed your concept of truth? Of reality? If so, alter your clothing." You protest out of confusion. "This is a land of wills," the priest continues. "If your resolve is truly strong enough, prove it to me." You close your eyes and imagine a different outfit, straining to recall its texture, its color, its smell. Each and every thread of fabric. When you open your eyes, you are wearing it. "Good," Kaman-Thah says, stepping aside.

Add this card to the victory display.


If you defeated Kaman-Thah, read the following:

The priest entertains your silly notion of resistance for a few moments before his eyes turn fiery. He is completely unharmed. "You are fierce. But ferocity will only get you so far. You may pass, but heed me: Not all problems can be solved with violence."

Add this card to the victory display.

꿈을 먹는 자 #57. 잠의 관문을 지나서 #19.
카만 타
카만 타의 시험

생물. 괴물.

신화
전투: 2. 체력: 2. 회피: 2.
피해: 1. 공포: –.

Hunter. Swarming X.

X is your alarm level (or the highest alarm level among investigators if there is no active investigator).

Forced - After the host Cats from Saturn moves or is evaded: Discard 1 of its swarm cards.

Ethan Patrick Harris
달의 어두운 면 #228. 달의 어두운 면 #24-26.
토성에서 온 고양이