Tactics are for chumps! These skills are INNATE!

Card draw simulator

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Enedlammeniel · 37

This is a 9XP stand-alone deck, no extra weaknesses required! Sure a lot of these cards have nice upgrades, but as long as you're over-committing your skill cards, you'll get along just swell and blaze through your deck at least twice. Even more weaknesses you'll see multiple times? No thank you!

**For solo (or if you're playing with another low willpower investigator and want to be nice) switch out "You handle this one!" for Guts.

Mulligan for Lucky Cigarette Case especially, followed by your other key assets.

We've got two copies of Lockpicks in case you fumble one (though with a base 8 skill you're usually in good shape), two Mauser C96s because that's how you reload, two of Leo in case he gets knocked out, and two of Lucky Cigarette Case because it's that important for refilling your hand.

Sharpshooter and Streetwise are bonus, and you only need one of each because you WILL go through your deck. (I originally had Lone Wolf instead of Streetwise, but never played it, and after a few uses of "Watch this!" I was swimming in resources.)

Otherwise, it's all skills, all the time, and all the shenanigans they let you get up to!

This is a fun deck to play, and you'll occasionally get quite lengthy turns, tallying up exactly how much you beat a skill test by and all your extra actions/cards/resources/etc.

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