Minh Mythos Duelist

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Django · 5063

The premise

Since the release of "The unspeakable oath", a lot of cards have been released that allow 3 out of 5 classes some control over the mythos deck. So i decided to create a series of "mythos duelist" decks, that focus on this idea. All of these decks require some play experience, as the player should have a general idea which encounter cards to counter and which are harmless.

Minh

This deck contains a lot of card draw to fill your hand with icons and Dark Horse. It can be played solo or in groups.

Use Fire Axe and later Higher Education to keep it online.

You'll rely on Fire Axe and later Acid to kill enemies.

Magnifying Glass, Perception and later Higher Education helps wiht clues.

Mythos Duelist

  • Dr. William T. Maleson can skip an encounter card for a clue. The usefullness of this abillty depends on your location and the encounter card drawn. In best case you're at a shroud 1 location and the ability is used on a card like Ancient Evils. On the other hand it's a waste when you're at shroud 5+ and the encounter card is like Swarm of Rats. Can ignore all encounter cards, including enemies.
  • Forewarned, similar to Dr. William T. Maleson but counters instead and does NOT work on enemies. Daisies high makes it easier to get the clue back.
  • A Test of Will allows you to counter a treachery at your location. This is very strong, because it can protect other players and may save their lives, but does not help on other players "peril" cards. But costs 1 XP each time. Cannot counter enemies. Make sure to either plan your partners turns ahead or take your turn last and move to their location.

Other tricks

Make to to use the Strange Solution, so you can upgrade it.

Starting hand

Fire Axe/Acid > Dark Horse > Dr. William T. Maleson > A Test of Will/Forewarned > Any card draw/tutor

Upgrades

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