Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
WhispererInSnarkness · 1
Initial XP spending:
- In the Thick of It -> 3 XP (Rod of Animalism (1) and Deduction (2))
Upgrades Wishlist:
- Stick to the Plan (6) - Contraband, Breach the Door, and Custom Modifications
- +1 Another Day, Another Dollar (3)
- +1 Studious (3)
- -2 Shortcut +2 Call for Backup (2)
- -2 Bank Job +2 Cheat the System (1)
- -1 Fighting Lessons/-1 Reckless Assault +2 Gang Up (1)
- +1 Scrapper (3)
- -1 Contraband +1 Extra Ammunition (1)
- -1 Desperate Search +1 Miss Doyle (1)
- Custom Ammunition (2) - Extended Stock
- -1 Deduction +1 Deduction (2)
Playing through Edge of the Earth with 4 person party observing the latest taboo suggested rules: Lola (I'm piloting) Diana (Cancellation deck) Trish (Clue vacuum) Yorick (Juggling Axes/Chainsaws)
Ice/Death part 1 retrospective:
Build felt okay, but didn't see as many card-drawing effects as I would have liked. Thanks to Yorick's built-in Victory point (Bury Them Deep), we got 6 XP and I immediately grab Stick to the Plan. I got to play the major sugar daddy giving everyone else the resources they needed to shine drawing my Bank Jobs and Faustian Bargains. The Sled Dogs helped soak some small physical damage, so I had plenty of buffer room. Playing only 2 copies of .45 Thompson for weapons could leave me vulnerable to an ill-timed Crisis of Identity, so I will have to make sure I have protection in my hand in order to not have to discard it.