#3: Rex and Roland's Summer Vacation - Rex

Card draw simulator

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AndyB · 936

Two-handed campaign of Roland and Rex. Roland hits stuff for clues, and Rex does the investigating. The plan is to move fast.

Clearly, Rex is about investigating. That and running away:

Weaponry:

Assets:

Allies:

Events:

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History


2: After The House Always Wins

Started very quickly, but got caught fighting in the VIP room, and then as they went to rescue Peter Clover Roland drew Cover Up, forcing a withdrawal to the alley for some clues. Again, carried the curse a fair while.

1: After Extracurricular Activity

Rex got Dr. Milan Christopher out early, along with Burglary and Newspaper, and so was flush with resources for most of the game. Managed to use Burglary with +3 , to get 4 resources and a clue in a single action, twice. Did an impressive job of grabbing clues efficiently. Wasn't really threatened, damage-wise, and the only time he attacked it was with "I've got a plan!" or using Physical Training, so Knife doesn't seem so helpful. Carried Rex's Curse for several turns at the end - and kept passing!

Got Professor Warren Rice


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