- Q: Hidden Pocket and Occult Reliquary both give you an additional slot, but allow you to choose what type of slot you gain. Are you allowed to change your mind about what kind of slot you gain from these effects (similar to the other slot-related effects in FAQ 1.24, "Shifting Slots"), or is it determined when the card enters play? A: With cards that allow you to choose what type of slot you gain, you should declare a slot type immediately, but you can still re-assess what type of slot it is once an asset enters play that can use either slot. It’s fine if you play Hidden Pocket, thinking you’ll use the hand slot, but later you play an accessory that you’d rather put in Hidden Pocket instead. (Rules Form, January 2024)
Occult Reliquary
Dubious Source
자산
이익. 계약.
비용: –. XP: 3.
Permanent. Limit 1 per deck.
You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Very nice and interesting card. I expect Enchanted Bow to see more play with the inclusion of that permanent, as it will only take one hand slot. You can't do that with Ornate Bow. I think, I will even try that myself as Wendy Adams. As a dexterity character, If you care about your other hand slot (Lockpicks obviously), you can compare this setup with just Hyperphysical Shotcaster, which already uses only one hand slot. The first option has infinite ammo and is way cooler, but the second has more burst potential. If you are not the main damage dealer, maybe one attack per round is not that bad with the Enchanted Bow
Sure, this is a great card, and it will see a lot of play, but it kind of makes me sad, how it ruins this whole "slot game".
Why bother youself with Familiar Spirit or Book of Shadows if you want more arcane slots? Blessed/cursed will cover a lot of mystic assets, just pack this.
Why bother youself with Bandolier as a guardian for sidearm? Just pack this and Enchanted Blade or Blessed Blade while keeping your hands for a big gun.
You got the idea. Yes, this costs you 3 XP, but for that XP you gain stability, actions and resources that you would spend to "fix" your slots. Not a fun of such game design.