The Book of War
Sun Tzu's Legacy

자산. 손

물품. 서적.

비용: 4.

수호자

Uses (3 secrets).

After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

"Who wishes to fight must first count the cost."
Pixoloid Studios
The Drowned City Investigator Expansion #20.
The Book of War

FAQs

No faqs yet for this card.

Reviews

Some interesting or high-value Tactic events I came across:

There is Making Preparations, but Dilemmas are not played, so this doesn't work (also for this card, it wouldn't make sense to recur it).

It's funny that a lot of Tactics let you either avoid enemies or rough them up real good. Then again, it's sort of in the name.

AlderSign · 395
How does the "When your turn ends" stipulation work with Fast events outside of your turn? — vercingix · 217
You missed the obvious choice: One-Two Punch. For 5xp and a hand slot, you can play the card 4 times, and there's STTP/Backpack to tutor for them — ethereal64 · 600
@ethereal64: Yes, I left a few obvious cards out of my analysis. | @vercingix: As I understand it, "When your turn ends" is a fixed timing point. No matter when you play a card, at some point in this or the next round you will reach the end of your turn. — AlderSign · 395

I have re-checked the erratum on Wendy's Amulet but I don't think it prevents the below interaction to work.

In a 2+ game, give it to your main fighter in addition to On the Hunt: during the mythos play On the hunt, spawn the enemy, use The book of war, defeat the enemy, get your resources, and at the end of your turn get On the hunt back.
Replay each time you need an enemy (for Parley effects, Under Surveillance, Ambush, ...)

In a Zoey Samaras deck you can even kill the enemy when you engage it thanks to the Zoey's Cross. Especially interesting for Aloof or Cultist enemies: Acolyte, Whippoorwill, ...

P.S: if this combo doesn't work due to the fact that On the Hunt is not discarded right away, there is the inferior combo with On the Hunt / Kicking the Hornet's Nest (you need to find an enemy among the first 9 cards of the encounter deck.

AlexP · 285
I hate that this works. — AlderSign · 395

How does this work with Winging It and Improvised Weapon when you play those Events from the discard pile? The texts conflict with each other.

If this works with those abilities, Marion loves this even more.

rodro · 212
This doesn't work, because you shuffle them into your deck after you played them and therefore you can't find them. For reference look at the faq for slip away (2) — Tharzax · 1
Thank you for clarifying, I needed some help because some of the cards of this sets like Gift of Nodens do the same and I came from playing Magic and its stack shenanigans. I've ruled it right in my playgroup then, since we usually choose the least beneficial outcome when a thing like this happens. — rodro · 212

This is a 0 exp card? Really?

The book is pretty much game breaking given the power level of tactic cards. The simplest and most broken usage is replaying First Watch 4 times, which kills the game regardless of the difficulty because, to be fair, more than half of the game challenge comes from randomly drawing encounter cards. With the help of Stick to the Plan, you will only need to find this book in your mulligan to shield your team from unwanted encounters for 4 turns. Not only that, your can add Ever Vigilant to save your team actions of playing assets at the beginning of the game. 4 assets are not enough? Sure, do another rounds to play 8. You'll feel pretty much no blocker in the scenario after all these, unless your team has disastrous deck building or team composition.

What do you need to achieve these? 6 exp for Stick to the Plan, easily achievable after scenario 1 with In the Thick of It and Delve Too Deep; 4 exp for Ever Vigilant, after scenario 2. All you need to do then is drawing 5 at the beginning of the game, no The Book of War? Mulligan all 5!

Carson will be an ideal executor of this as team support, because he can take seeker cards to draw for the book if it does not show up in start hand and recharge it using Truth from Fiction.

Some additional thoughts on tactic cards

We know that guardians are usually restricted by draw power and resource gaining, though a lot of guardian cards are pretty powerful, like they ones I mentioned and those other comments mentioned. Typically guardians have difficulty drawing these cards in a consistent way at the beginning with the game, unless it's a tactic and you have stick to the plan, or even if you do, you need to draw through your entire deck to play those powerful cards again, which is not what most guardians are good at.

Now with this book, that is not a problem. You can put powerful tactic cards under stick to the plan to access them consistently, then search for this book to play those cards every turn, up to 4 times before a reshuffle. This does not seem right to me based on the power level of those tactic cards, because they were designed when guardians can play them only once in each reshuffle.

This card is a guaranteed nerf to me, to 3-4 exp, or even made exceptional or removed from game after you exhaust all secrets (even that will not truly stop it because we can easily recharge it with Enraptured and Truth from Fiction).

kl · 2
For anyone that isnt carson this doesnt really apply, as you've kind of glossed over the fact that 4 resources is a huge amount for a guardian. Yeah you can do the things you mention but then that's the only thing you're doing. — Spamamdorf · 5
Gladly Guardians can take Sleuth for three ep, which provides 2 resources per round for tactics and books. Damn I love these talents from eote — Tharzax · 1