아컴 사학회 - Back

장소

Forced - When an enemy spawns at this location: Reveal this location.

An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.

아컴 사학회
사료 서재

장소

3층. 통로.

신화
장막: 3. 단서: 2.

After you successfully investigate this location, take 2 horror: Discover 1 clue at this location. (Limit once per round).

The sheer number of books in the Historical Society's library is overwhelming. Even if you had weeks to spend researching, you couldn't hope to sort through all of them.
Mark Molnar
과거로부터의 메아리 #136. 과거로부터의 메아리 #17.
아컴 사학회
아컴 사학회

아컴 사학회 - Back

장소

Forced - When an enemy spawns at this location: Reveal this location.

An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.

아컴 사학회
피버디의 집무실

장소

3층. 통로.

신화
장막: 4. 단서: 2.

While an investigator at this location controls Mr. Peabody, this location gets -2 shroud.

This office must belong to somebody important within the Historical Society.
Jose Vega
과거로부터의 메아리 #137. 과거로부터의 메아리 #18.
아컴 사학회
아컴 사학회

아컴 사학회 - Back

장소

Forced - When an enemy spawns at this location: Reveal this location.

An unadorned wooden door leads to one of the third floor rooms used by the Historical Society.

아컴 사학회
기록물 보관실

장소

3층.

신화
장막: 2. 단서: 1.

Each enemy at this location gets +1 fight and +1 evade.

This confined room contains numerous files that might have been helpful to your investigation were it not for the thick, awful sludge filling the file cabinet drawers.
Yoann Boissonnet
과거로부터의 메아리 #138. 과거로부터의 메아리 #19.
아컴 사학회
아컴 사학회

안뜰 - Back

장소
Looking out one of the windows, you spy the courtyard in the center of the manor. You find yourself longing for fresh air.

장소

신화
장막: 5. 단서: 0

Forced - After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.

What was first a wave of relief upon exiting the manor turns to dread. Dozens of yellow eyes stare at you from the building's rooftops, and shapes loom in the clouds above.
Mark Molnar
카르코사로 가는 길 #74. 마지막 왕 #14.
안뜰
안뜰

카타콤 - Back

장소

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

장소

신화
장막: 4. 단서: 1.

Forced - After you end your turn at Well of Souls: You must either take 1 direct horror or discard 2 random cards from your hand.

Forced - When Well of Souls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of Well of Souls.

승점 1.
Nele Diel
창백한 가면 #251. 창백한 가면 #13.
영혼의 우물
영혼의 우물

무대 뒤편 출입구 - Back

장소
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.

장소

관계자용.

신화
장막: 1. 단서: 1.

Forced - After you succeed by 2 or more while investigating the Rehearsal Room: Take 1 horror.

승점 1.
As you enter this room, silently confronting you is a giant symbol torn into the wallpaper. You cannot tell whether the wall was deliberately vandalized or the material peeled away in the strange pattern on its own.
Emilio Rodriguez
카르코사로 가는 길 #57. 커튼콜 #17.
예행
예행

오르세 역 - Back

장소
Built in 1900, this train station was the first urban station in the world to use only electric trains.

장소

파리. 철로.

신화
장막: 4. 단서: 1.

Spend 1 resource: Move to any Rail location.

You'd expect the station to be bustling, but it is eerily abandoned, save for a few passengers who wander the station in slow, meandering steps.
Jeff Lee Johnson
진실의 망령 #214. 진실의 망령 #15.
오르세 역
오르세 역

오페라 가르니에 - Back

장소
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.

장소

파리. 철로.

신화
장막: 5. 단서: 1.

While you are investigating Opéra Garnier, double the number of skill icons committed to this skill test.

A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house…
Nele Diel
진실의 망령 #212. 진실의 망령 #13.
오페라 가르니에
오페라 가르니에

오페라 가르니에 - Back

장소
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.

장소

파리. 철로.

신화
장막: 6. 단서: 1.

While you are investigating Opéra Garnier, double the base value of your skill.

A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house…
Nele Diel
진실의 망령 #213. 진실의 망령 #14.
오페라 가르니에
오페라 가르니에

외벽 - Back

장소
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.

장소

신화
장막: 2. 단서: 2.

Forced - After 1 or more doom is placed on the "a" agenda deck: Each investigator at the Outer Wall takes 1 damage.

승점 1.
Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.
Stanislav Dikolenko
검은 별이 떠오르다 #285. 검은 별이 떠오르다 #14.
외벽
외벽

외벽 - Back

장소
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.

장소

신화
장막: 4. 단서: 1.

While the current "c" agenda has more doom on it than the current "a" agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.

승점 1.
Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.
Stanislav Dikolenko
검은 별이 떠오르다 #286. 검은 별이 떠오르다 #15.
외벽
외벽

카타콤 - Back

장소

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

장소

신화
장막: 5. 단서: 1.

Forced - After you end your turn at Shivering Pools: You must either take 1 direct damage or lose 5 resources.

Forced - When Shivering Pools is revealed: Put the topmost Catacombs in the Catacombs deck into play below or to the right of Shivering Pools.

승점 1.
Michele Frigo
창백한 가면 #255. 창백한 가면 #19.
으슬으슬한 웅덩이
으슬으슬한 웅덩이

카타콤 - Back

장소

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

장소

신화
장막: 2. 단서: 2.

Crypt of the Sepulchral Lamp is investigated using instead of the skill indicated by the investigation attempt.

Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.

Stanislav Dikolenko
창백한 가면 #249. 창백한 가면 #11.
음산한 등불이 켜진 납골당
음산한 등불이 켜진 납골당

무대 뒤편 출입구 - Back

장소
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.

장소

관계자용.

신화
장막: 4. 단서: 0

: Heal 3 horror.

The cast's dressing room is filled with all manner of costumes and accessories, but it's the tattered yellow robe at the far end of the room that catches your attention. It looks too torn and disheveled to be worn, yet it is enticing all the same.
Emilio Rodriguez
카르코사로 가는 길 #56. 커튼콜 #16.
의상실
의상실

전시실 - Back

장소
The sounds of conversation and warped music become muffled as you approach a lonely section of the manor. Leading to the door of the gallery is a long hall adorned with many expensive paintings, including one of Mrs. Dumaine herself.

장소

신화
장막: 1. 단서: 0

Forced - After you end your turn at the Gallery: Test (2). If you fail, place 1 of your clues on the Gallery.

Somehow, the guests in the gallery are still interested in the art on display, even though someone has vandalized all of the paintings and statues.
Mark Molnar
카르코사로 가는 길 #73. 마지막 왕 #13.
전시실
전시실

정신병원 복도 - Back

장소
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
- Mallory O’Meara, The Investigators of Arkham Horror

정신병원 복도
서편 입원 병동

장소

아컴 정신병원.

신화
장막: 2. 단서: 0

After you defeat a Possessed enemy at this location: Draw 1 card.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
입에 담아선 안 될 맹세 #168. 입에 담아선 안 될 맹세 #10.
정신병원 복도
정신병원 복도

정신병원 복도 - Back

장소
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
- Mallory O’Meara, The Investigators of Arkham Horror

정신병원 복도
서편 입원 병동

장소

아컴 정신병원.

신화
장막: 3. 단서: 1.

Each Possessed enemy at this location gets +1 horror value.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
입에 담아선 안 될 맹세 #169. 입에 담아선 안 될 맹세 #11.
정신병원 복도
정신병원 복도

정신병원 복도 - Back

장소
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
- Mallory O’Meara, The Investigators of Arkham Horror

정신병원 복도
동편 입원 병동

장소

아컴 정신병원.

신화
장막: 3. 단서: 0

Take 1 horror: Evade. Automatically evade a Possessed enemy at this location.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
입에 담아선 안 될 맹세 #170. 입에 담아선 안 될 맹세 #12.
정신병원 복도
정신병원 복도

정신병원 복도 - Back

장소
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
- Mallory O’Meara, The Investigators of Arkham Horror

정신병원 복도
동편 입원 병동

장소

아컴 정신병원.

신화
장막: 2. 단서: 1.

Forced - After you end your turn at this location: Take 1 horror and gain 2 resources.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
입에 담아선 안 될 맹세 #171. 입에 담아선 안 될 맹세 #13.
정신병원 복도
정신병원 복도

정원 - Back

장소

The gate leading into the Garden is locked. You cannot enter the Garden.

A lone statue stands sentinel over the garden. Cold wind causes dead leaves to roll gently across the garden path.

장소

아컴 정신병원.

신화
장막: 3. 단서: 1.

If there are no clues on Garden: Test (2). If you succeed, remember that you "distracted the guards."

Two guards in white uniforms stand by the gate to the garden, keeping watch.
Owen William Weber
입에 담아선 안 될 맹세 #176. 입에 담아선 안 될 맹세 #18.
정원
정원