로비 - Back

장소

The entrance to the Silver Twilight Lodge is guarded. You cannot enter the Lobby.

Lodge Gates gains: ": Parley. The guards recognize you from the Meiger estate and let you pass. Reveal the Lobby."

The front entrance to the Lodge’s manor is guarded by two men in trenchcoats, who nod to you as you approach.

로비
자네가 올 줄 알았네

장소

집회소.

신화
장막: 3. 단서: 0
The guards step aside and allow you to enter the lobby. "Mr. Sanford has been expecting you," one of them says cryptically. The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.
Robert Laskey
대의를 위하여 #206. 대의를 위하여 #10.
로비
로비

로비 - Back

장소
The front entrance to the Lodge’s manor is guarded by two men in trenchcoats. Perhaps there is another way into the building...

로비
교단원 외 출입금지

장소

집회소.

신화
장막: 3. 단서: 1.

Forced - After the Lobby is revealed: Place 1 random set-aside key on it.

The interior of the mansion is clean and well-kept, as you would expect from Arkham's most prestigious social club. Plaques, pictures, and other trinkets adorn the wooden walls, hinting at the Lodge's long and storied history.
Robert Laskey
대의를 위하여 #207. 대의를 위하여 #11.
로비
로비

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

장소

숲.

신화
장막: 2. 단서: 1.

You cannot investigate this location while you have between 3 and 10 resources.

: Choose an investigator at a different Witch-Haunted Woods. Move up to 3 of your resources to that investigator's resource pool, or vice versa. (Group limit once per round.)

승점 1.
Nele Diel
끝맺지 못한 의식 #58. 마녀의 시간 #9.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

장소

숲.

신화
장막: 3. 단서: 2.

Forced - After any number of clues are discovered from this location: Each investigator at this location loses an equal number of resources.

승점 1.
Do they mark a grave site? Or something more sinister?
Dual Brush Studios
끝맺지 못한 의식 #59. 마녀의 시간 #10.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

마녀에 씐 숲
외딴 나무

장소

숲.

신화
장막: 2. 단서: 1.

You cannot investigate this location while you have between 3 and 5 cards in hand.

: You choose and discard 1 card from your hand, then an investigator at a different Witch-Haunted Woods draws 1 card, or vice versa. (Limit once per round.)

승점 1.
The ghastly likenesses of tortured figures writhe within its bark, gnarled and emaciated. It is agonizing to look upon.
Lukas Banas
끝맺지 못한 의식 #60. 마녀의 시간 #11.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

마녀에 씐 숲
꼬마의 나무집

장소

숲.

신화
장막: 1. 단서: 2.

Forced - When the last clue is discovered from this location: Spawn the topmost enemy in the encounter discard pile at this location. (If there are no enemies in the encounter discard pile, discard cards from the top of the encounter deck until an enemy is discarded, and spawn that enemy instead.)

승점 1.
Greg Bobrowski
끝맺지 못한 의식 #61. 마녀의 시간 #12.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

마녀에 씐 숲
오염된 우물

장소

숲.

신화
장막: 3. 단서: 1.

Investigators at other Witch-Haunted Woods locations can commit 1 card to each skill test performed at this location, and vice versa.

승점 1.
A few tufts of grass are all that cling to life around the base of this old well, the rest of the landscape sucked dry of color.
Robert Laskey
끝맺지 못한 의식 #62. 마녀의 시간 #13.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

마녀에 씐 숲
은둔자의 집

장소

숲.

신화
장막: 4. 단서: 2.

Forced - After any number of clues are discovered from this location: Each investigator at this location must discard an equal number of cards at random from his or her hand.

승점 1.
Though this trail was abandoned many years ago, a light still shines in the attic of one of the decrepit houses nearby.
Nele Diel
끝맺지 못한 의식 #63. 마녀의 시간 #14.
마녀에 씐 숲
마녀에 씐 숲

마녀에 씐 숲 - Back

장소
The frigid wind howls around you as you venture deeper into the haunted woods beyond Arkham.

마녀에 씐 숲
수풀이 무성히 자란 헛간

장소

숲.

신화
장막: 3. 단서: 1.

When an enemy would spawn at a different Witch-Haunted Woods: Spawn it at this location instead. Then, it makes an immediate attack against each investigator at this location.

승점 1.
Nothing has lived inside this barn for decades. At least, as far as you know.
Nele Diel
끝맺지 못한 의식 #64. 마녀의 시간 #15.
마녀에 씐 숲
마녀에 씐 숲

미지의 공간 - Back

장소
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

장소

초차원. 마녀집.

신화
장막: 2. 단서: 0

: Investigate. If you succeed, instead of discovering clues, heal 2 horror. (Limit once per game.)

Haunted - Lose 1 action.

These appear to be the ruins of the Witch House, perhaps a vision of the building's future. It is a whirlwind of crumbling bricks, blackened, moss-grown shingles, and rotting planks and timbers.
Nele Diel
비밀 이름 #137. 비밀 이름 #18.
마녀집 폐허
마녀집 폐허

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계. 공허.

신화
장막: 2. 단서: 1.

Cosmos - You must either connect above, or take 2 horror and connect to the topmost revealed location in a direction of your choice.

Remove 1 resource from the scenario reference card: Move the placement of Flight into Oblivion once upward, placing an empty space in the spot it previously occupied. (Group limit once per game.)

Stephen Somers
검은 옥좌 앞에 #337. 검은 옥좌 앞에 #15-17.
무위 속으로 뻗은 계단
무위 속으로 뻗은 계단

우주 - Back

장소
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

장소

다른 세계. 공허.

신화
장막: 3. 단서: 2.

Cosmos - You must either connect to the right, or lose 2 resources and connect to an adjacent location in a direction of your choice.

After you move to Dancer's Mist, remove 1 resource from the scenario reference card: Move to a connecting location.

Stephen Somers
검은 옥좌 앞에 #336. 검은 옥좌 앞에 #12-14.
무희의 안개
무희의 안개

미지의 공간 - Back

장소
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

장소

초차원. 미스캐토닉.

신화
장막: 4. 단서: 1.

After you successfully investigate Physics Classroom by 2 or more: Discover a clue at another revealed location. (Limit once per round.)

승점 1.
A place of higher learning?
Or a place where higher learning is shackled?
Robert Laskey
비밀 이름 #139. 비밀 이름 #20.
물리학 강의실
물리학 강의실

미스캐토닉 강 - Back

장소
Your boat sways gently along the current of the rippling water. The river is deep and dark, and you find yourself suddenly wondering how many bodies might lie forgotten along the riverbed, never to be seen again.

장소

강.

신화
장막: 5. 단서: 0

: Resign. You take your rowboat back to the shore of the Miskatonic River, leaving the mysterious island behind.

Despite the urgency of your task, you find yourself rowing quietly, as though trying to avoid disturbing the river.
Dual Brush Studios
합일과 환멸 #249. 합일과 환멸 #12.
미스캐토닉 강
미스캐토닉 강

발코니 - Back

장소
An open glass door leads onto the balcony outside the estate's master bedroom.

장소

신화
장막: 1. 단서: 0

Discard cards from your hand with a total of at least 3 icons: Parley. The guest here knows more about the Lodge than they let on. Gain 2 clues (from the token pool). (Group limit once per game.)

Emilio Rodriguez
끝맺지 못한 의식 #76. 죽음의 문턱에서 #12.
발코니
발코니

발코니 - Back

장소
A shattered glass door leads onto the balcony outside the estate's master bedroom.

장소

혼령계.

신화
장막: 1. 단서: 1.

Haunted - Each of your cards with health takes 1 direct damage.

Clouds of dark mist loom above French Hill. Spectral shapes surround the balcony, moaning and writhing in torment.
Emilio Rodriguez
끝맺지 못한 의식 #83. 죽음의 문턱에서 #19.
발코니
발코니

장소

신화
장막: 2. 단서: 2.

During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.

승점 1.
This old, broken-down chapel has been abandoned for several decades now. Perhaps once it was a place of sanctity. These days it is only a source of sober melancholy.
Stanislav Dikolenko
죄악의 응보 #168. 죄악의 응보 #8.

장소

혼령계.

신화
장막: 2. 단서: –

During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.

Haunted - Until the end of the round, you get -1 to each skill.

승점 1.
In life, malfeasance. In dying, reconciliation. In death, reverence.
Stanislav Dikolenko
죄악의 응보 #168. 죄악의 응보 #8.
버려진 예배당
버려진 예배당

보관소 - Back

장소

The door to the Vault is locked. You cannot enter the Vault unless you control the key.

A heavy wooden door with an iron-barred window appears to lead into a small vault. It is sealed shut from prying eyes.

장소

집회소.

신화
장막: 4. 단서: 1.

Forced - After the Vault is revealed: Place 1 random set-aside key on it.

승점 1.
This simple unadorned room contains many shelves and filing cabinets, where important documents and records pertaining to the Lodge are kept. A small combination safe hides in a corner of the room. You wonder what secrets you could uncover here if you had more time.
Jose Vega
대의를 위하여 #211. 대의를 위하여 #15.
보관소
보관소

빅토리아 시대풍 복도 - Back

장소
Even the hallways of this manor are luxurious, decorated by thick rugs, bizarre artwork, and uncanny statues shaped from scrap metal. Rays of sunlight shine through the curtains as the sun sets over Arkham outside.

장소

신화
장막: 4. 단서: 0

: You go looking for trouble. Discard cards from the top of the encounter deck until a Silver Twilight enemy is discarded. Spawn that enemy in the Victorian Halls. Then, gain 2 clues (from the token pool). (Group limit once per game.)

Jose Vega
끝맺지 못한 의식 #72. 죽음의 문턱에서 #8.
빅토리아 시대풍 복도
빅토리아 시대풍 복도

빅토리아 시대풍 복도 - Back

장소
The warm rays that once illuminated these halls have faded into beams of cold, grey moonlight that shine through floating motes of dust and wisps of dark mist.

장소

혼령계.

신화
장막: 4. 단서: 0

Haunted - Lose 1 action.

A haunting stillness lingers through the frigid, dead halls. The many paintings that adorn the walls have faded and become unrecognizable, and the metal statuettes flanking the corridors have completed rusted over.
Jose Vega
끝맺지 못한 의식 #79. 죽음의 문턱에서 #15.
빅토리아 시대풍 복도
빅토리아 시대풍 복도