Card draw simulator
Derived from | ||||
---|---|---|---|---|
The Circle Undone Blind Run #4: The Wages of Sin | 5 | 0 | 0 | 1.0 |
Inspiration for | ||||
---|---|---|---|---|
The Circle Undone Blind Run #6: Union and Disillusion | 3 | 0 | 4 | 1.0 |
Magnificate · 1203
With only one XP to spare there wasn't anything significant I could in terms of upgrading the deck, but Jenny still had Adaptable to play with. I considered getting a second copy of "I'm outta here!" , but then I've remembered that Jenny's supposed to visit the Lodge. Dynamite would a very, shall we say, direct solution for those aloof cultists. Then again, these new cultists often allow parley actions and in terms of resources Fine Clothes are six times cheaper than a bundle of dynamite. Let's dress up!
Jenny begins the scenario with 1 Mental Trauma.
Pre-Mulligan Hand: Leo De Luca, Physical Training, Enchanted Blade, Lockpicks, Lone Wolf
Opening Hand: Leo De Luca, Physical Training, Enchanted Blade, Lockpicks, Lone Wolf
#1
- PLAY Leo De Luca
- RESOURCE
- PLAY Lone Wolf
- Lobby
I've kept the entire hand. It's an excellent opening.
- Upkeep: draw Unexpected Courage, 2 resources total.
#2
- Mythos: 1/8 doom, Mysterious Chanting, Lodge Neophyte (at Lobby)
This guy is anxious to see Jenny for reasons unknown. It's very likely this scenario will feature runaway doom and Jenny will need to choose between skewering the cultists or just running past them and doing her job. For the moment parleying seems the most reasonable.
- Lone Wolf
- MOVE to Lobby
- PARLEY (commit Unexpected Courage, -3, remove 1 doom from Lodge Neophyte)
- MOVE to Lounge ( key on August Lindquist)
I could almost hear the guys sounding unbearably dismissive.
- PLAY Lockpicks
- Upkeep: draw Cat Burglar, 2 resources total.
#3
- Mythos: 2/8 doom, Ancient Evils
- Lone Wolf
- MOVE to Library
Jenny doesn't have the right key on her at the moment, but I don't want her to waste her time doubling back to this location later. Combined Streetwise and Lockpicks let her investigate at 9 vs. 6.
- INVESTIGATE with Lockpicks (+3 , , 2 supplies left)
- RESOURCE
- PLAY Physical Training
- Upkeep: draw Unexpected Courage, 2 resources total.
#4
- Mythos: 4/8 doom, Centuries of Secrets (-3, discard 5 encounter cards, 1 damage to Leo De Luca, 1 damage)
Good news is that the other two copies of Centuries of Secrets were discarded. Leo can breathe easily.
- Lone Wolf
- INVESTIGATE with Lockpicks (+3 , , 1 clue from Library)
- MOVE to Lounge
- INVESTIGATE (commit Unexpected Courage, -1, 1 clue from Lounge)
- PARLEY with August Lindquist (1 horror to Leo De Luca, get the key)
One up, three to go. Well, strictly speaking we don't know whether all four keys are needed, but it is more than likely that's the case.
- Upkeep: draw Enchanted Blade, 3 resources total.
#5
- Mythos: 5/8 doom, Ancient Evils
Again!
- Lone Wolf
- INVESTIGATE with Lockpicks (-2, 1 clue from Lounge)
- MOVE to Lobby
- MOVE to Lodge Cellar ( key)
- PLAY Cat Burglar
Finally, Jenny is making use of that Charisma of hers!
- Upkeep: draw Switchblade, 2 resources total.
Jenny’s Board State: 7 health, 6 sanity, 2 resources, 1 clue
In Play: Leo De Luca (1 damage & 1 horror), Cat Burglar, Lockpicks (2 supplies), Physical Training, Lone Wolf
In Hand: 2x Enchanted Blade, Switchblade
#6
- Mythos: 7/8 doom, Ancient Evils, THE HIEROPHANT • V
advances to Ends and Means (Knight of the Outer Void with 1 doom at Lodge Catacombs)
Seriously! Ancient Evils are the scariest during blind runs, because you can never be certain how much time is needed to finish the scenario. On the plus side, the geist-trap sounds delightfully mad science.
- Lone Wolf
- INVESTIGATE with Lockpicks (, 1 supply left, 1 clue from Lodge Cellar, get the key)
- RESOURCE
- MOVE to Lodge Catacombs
Jenny doesn't have the right key to enter the Inner Sanctum.
- PARLEY (+6 , , flip doom to clue)
- advance Warm Welcome to Obtaining the Device
Ehhh... I wanted to avoid backtracking,
- Enemy: Knight of the Outer Void attacks (1 horror to Cat Burglar, 1 damage)
- Upkeep: draw Elusive, 2 resources total.
YES!
#7
- Mythos: 1/10 doom,Knight of the Outer Void (with 1 doom at Sanctum Doorway)
- Lone Wolf
- Cat Burglar to Lodge Cellar
- MOVE to Lobby
- MOVE to Lounge
- MOVE to Library
- Enemy: Nathan Wick attacks (1 damage & 1 horror)
- Upkeep: draw Overpower, 5 resources total.
#8
- Mythos: 3/10 doom, Lodge Jailor (with 2 doom & the key at Lodge Catacombs)
- Lone Wolf
- PARLEY (+3 , -2, defeat Nathan Wick, get Puzzle Box)
- advance Obtaining the Device to The Four Keys
OK, Jenny has two keys already and knows where the third one is. I'm guessing the Inner Sanctum has the last one.
- Elusive (to Lodge Cellar)
- PLAY Switchblade
- MOVE to Lodge Catacombs
- FIGHT with Switchblade (commit Overpower, , 2 damage to Lodge Jailor, draw Chronophobia)
- FIGHT with Switchblade (commit Enchanted Blade, -1, defeat Lodge Jailor, 1 doom, get the key)
Amazing example of Rogues going nova! Note that this was possible because this round and the last I've had Jenny take enemy attacks on the chin.
- × Chronophobia (1 horror)
- Enemy: Knight of the Outer Void attacks (1 damage & 1 horror)
- Upkeep: draw Elusive, 2 resources total.
#9
- Mythos: 5/10 doom, Beneath the Lodge (+3 , -2)
I didn't get to see too much of the new treacheries.
- Lone Wolf
- MOVE to Inner Sanctum ( key)
- RESOURCE
- INVESTIGATE with Lockpicks (+3 , , 1 clue from the Inner Sanctum, get the key)
Cha-Ching!
- R1.
"Call me Sir Guinevere! Kidding. Call me Jenny, as usual."
Solid scenario! It conveyed the idea of cultists running around heedlessly and winding themselves up to do unspeakable things. It's reasonably difficult and the keys being random mean it'll be difficult to plot out the optimal route on subsequent runs. The keys being described at the end was also a nice touch. I've noticed the campaign is getting less generous with the XP rewards. I approve. The last two campaigns gave out too much XPs. In the Interlude Jenny crossed the point of no return and lost all mementos. Hopefully, the support of the Silver Twilight will be worth it.
Campaign Log:
Disappearance at the Twilight Estate: Valentino disappeared into the mist. 4 pieces of evidence were left behind.
The Witching Hour: Jenny has rejected her fate. The witches’ spell was broken. Mementos: Mesmerizing Flute & Ritual Components. 8 XP (Anette Mason, Cairn Stones, Child's Tree House, Tainted Well, Hermit's House, Delve Too Deep, 1 bonus XP).
At Death's Doorstep: Jenny is on Valentino’s trail. Jenny escaped the spectral realm. Jenny rescued Joseph. Jenny is a member of the Lodge. 5 XP (Office, Delve Too Deep, 2 bonus XP).
The Secret Name: Jenny told the Lodge about the coven. Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix. 4 XP (City of Elder Things, Twilight Abyss, 2 bonus XP), 1 Mental Trauma.
The Wages of Sin: 4 heretics were unleashed unto Arkham. Mementos: Wisp of Spectral Mist. 1 XP (Haunted Fields).
For the Greater Good: Jenny discovered how to open the puzzle box. Jenny was inducted into the Inner Circle. 2 XP (Library, Nathan Wick).